Player Matchup

Mulan
Mulan
EchoTime
Mulan
Level 149
God Stats
5W - 1L
1,544 SR
Queue Stats
124W - 130L
1,552 Elo+
Solo
Ullr
Ullr
Itachi313
Ullr
Level 148
God Stats
0W - 2L
1,290 SR
Queue Stats
155W - 157L
1,509 Elo+
Solo
Sol
Sol
Purroth
Sol
Level 155
God Stats
1W - 3L
1,209 SR
Queue Stats
139W - 111L
1,556 Elo+
Solo
Osiris
Osiris
SunMalco
Osiris
Level 151
God Stats
1W - 2L
1,512 SR
Queue Stats
343W - 301L
1,627 Elo+
Party 2
Charon
Charon
YesClay
Charon
Level 117
God Stats
5W - 7L
1,648 SR
Queue Stats
409W - 360L
1,621 Elo+
Party 2
Team Averages
Level 144
1,441 SR
1,573 Elo+

VS

Team Averages
Level 121
1,521 SR
1,609 Elo+
Arachne
Arachne
Ibangcats69
Arachne
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,705 Elo+
Party 1
Artio
Artio
Japopus
Artio
Level 141
God Stats
4W - 3L
1,578 SR
Queue Stats
78W - 53L
1,605 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Moppyboy
Morgan Le Fay
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 63L
1,547 Elo+
Solo
Khepri
Khepri
TrueBub
Khepri
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 86L
1,567 Elo+
Party 1
Nut
Nut
ninjacowz3
Nut
Level 159
God Stats
4W - 4L
1,525 SR
Queue Stats
177W - 147L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
EchoTime
Mulan
12
0 / 5 / 0
7,144
550
10,659
17,775
8,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Ullr
11
1 / 5 / 2
6,358
489
3,343
10,050
2,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sol
13
1 / 1 / 0
7,069
544
6,429
8,899
2,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
SunMalco
Osiris
13
2 / 3 / 1
6,813
524
8,482
13,250
7,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
YesClay
Charon
11
1 / 3 / 3
6,970
536
4,170
8,868
6,441
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ibangcats69
Arachne
13
6 / 3 / 4
7,471
575
8,718
12,807
5,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
Japopus
Artio
14
4 / 0 / 1
8,056
620
10,805
14,259
10,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Moppyboy
Morgan Le Fay
14
5 / 0 / 4
8,111
624
10,681
6,056
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
TrueBub
Khepri
11
1 / 1 / 7
6,831
525
4,827
9,321
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 1 / 2
7,546
580
6,617
6,054
2,156
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
5
Kills
17
17
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mulan
EchoTime
Mulan
0
5
0
0
W
Arachne
Ibangcats69
Arachne
6
3
4
2.67
L
Ullr
1
5
2
0.4
W
Artio
Japopus
Artio
4
0
1
4.5
W
Morgan Le Fay
Moppyboy
Morgan Le Fay
5
0
4
7
L
Sol
1
1
0
1
L
Osiris
SunMalco
Osiris
2
3
1
0.83
W
Khepri
TrueBub
Khepri
1
1
7
4.5
L
Charon
YesClay
Charon
1
3
3
0.83
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,083
Damage
41,648
58,842
Taken
48,497
27,346
Mitigated
27,805
20,587
Healing
19,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
EchoTime
Mulan
10,659
1,581
0
8,028
17,775
8,671
0
8,556
7,344
0
59,619
W
Arachne
Ibangcats69
Arachne
8,718
6,397
0
4,512
12,807
5,302
0
1,264
11,543
0
40,600
L
Ullr
3,343
2,021
0
1,021
10,050
2,975
0
6,120
3,520
0
47,198
W
Artio
Japopus
Artio
10,805
741
210
7,285
14,259
10,042
0
0
14,259
50,243
4,294
W
Morgan Le Fay
Moppyboy
Morgan Le Fay
10,681
658
0
1,555
6,056
2,395
0
1,191
4,865
61,309
0
L
Sol
6,429
2,274
0
5,543
8,899
2,196
214
1,094
7,765
62,856
9,216
L
Osiris
SunMalco
Osiris
8,482
3,591
0
3,973
13,250
7,063
0
3,449
9,531
0
69,729
W
Khepri
TrueBub
Khepri
4,827
456
0
2,261
9,321
7,910
0
3,609
5,712
15,612
0
L
Charon
YesClay
Charon
4,170
1,117
0
2,022
8,868
6,441
0
3,825
4,743
13,859
0
W
6,617
4,452
0
3,470
6,054
2,156
595
4,123
1,931
0
67,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,354
Gold Earned
38,015
448
Minions Killed
421
0
Camps Cleared
0
1,229,221
Distance Traveled
1,332,302
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,144
550
106
8
0
221,821
2
W
Arachne
7,471
575
57
4
0
281,175
3
L
Ullr
6,358
489
90
7
0
220,478
0
W
Artio
8,056
620
104
8
0
243,821
0
W
Morgan Le Fay
8,111
624
125
10
0
291,630
2
L
Sol
7,069
544
118
9
0
244,763
1
L
Osiris
6,813
524
121
9
0
291,723
1
W
Khepri
6,831
525
21
2
0
271,055
2
L
Charon
6,970
536
13
1
0
250,436
6
W
Nut
7,546
580
114
9
0
244,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role