Player Matchup

Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
HexZeal
Serqet
Level 241
God Stats
6W - 2L
1,668 SR
Queue Stats
54W - 37L
1,706 Elo+
Party 1
Cthulhu
Cthulhu
ItsBadNews
Cthulhu
Level 158
God Stats
6W - 5L
1,609 SR
Queue Stats
130W - 128L
1,534 Elo+
Party 1
Jing Wei
Jing Wei
RexzTroop
Jing Wei
Level 221
God Stats
18W - 7L
1,699 SR
Queue Stats
318W - 297L
1,522 Elo+
Party 1
Vulcan
Vulcan
sᵢmp
Vulcan
Level 162
God Stats
6W - 4L
1,807 SR
Queue Stats
36W - 33L
1,579 Elo+
Party 1
Team Averages
Level 178
1,657 SR
1,568 Elo+

VS

Team Averages
Level 152
1,512 SR
1,562 Elo+
Nike
Nike
Goallova
Nike
Level 148
God Stats
325W - 227L
1,696 SR
Queue Stats
380W - 318L
1,625 Elo+
Solo
Nox
Nox
KovenDryer
Nox
Level 190
God Stats
2W - 4L
1,450 SR
Queue Stats
167W - 155L
1,567 Elo+
Solo
Ymir
Ymir
OhhHesHigh
Ymir
Level 125
God Stats
6W - 10L
1,458 SR
Queue Stats
150W - 132L
1,527 Elo+
Solo
Ullr
Ullr
PriorShock
Ullr
Level 153
God Stats
5W - 10L
1,479 SR
Queue Stats
130W - 112L
1,551 Elo+
Solo
Lancelot
Lancelot
Tezssy
Lancelot
Level 145
God Stats
3W - 6L
1,477 SR
Queue Stats
114W - 123L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 1 / 4
6,374
579
4,162
10,030
5,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
HexZeal
Serqet
10
2 / 3 / 5
6,227
566
5,730
8,832
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
ItsBadNews
Cthulhu
12
1 / 0 / 0
6,844
622
5,643
7,788
5,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
RexzTroop
Jing Wei
14
4 / 2 / 2
7,655
696
6,963
8,089
2,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Vulcan
sᵢmp
Vulcan
11
3 / 2 / 0
6,578
598
8,878
4,843
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
0 / 1 / 1
7,061
642
5,021
10,111
3,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 1 / 2
5,984
544
3,426
6,496
1,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 2 / 3
5,501
500
2,575
8,870
4,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 4 / 4
6,055
550
5,007
9,005
2,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lancelot
Tezssy
Lancelot
11
5 / 4 / 3
6,630
603
5,255
11,125
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
12
Kills
8
8
Deaths
12
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
4
4
L
Nike
0
1
1
0.5
W
Serqet
HexZeal
Serqet
2
3
5
1.5
W
Cthulhu
ItsBadNews
Cthulhu
1
0
0
1
L
2
1
2
3
L
0
2
3
0.75
L
1
4
4
0.75
W
Jing Wei
RexzTroop
Jing Wei
4
2
2
2.5
L
Lancelot
Tezssy
Lancelot
5
4
3
1.63
W
Vulcan
sᵢmp
Vulcan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,376
Damage
21,284
39,582
Taken
45,607
18,663
Mitigated
16,511
12,061
Healing
7,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,162
1,397
0
2,808
10,030
5,946
0
1,838
8,108
0
16,341
L
Nike
5,021
344
0
2,457
10,111
3,513
0
4,908
4,559
0
58,370
W
Serqet
HexZeal
Serqet
5,730
1,622
0
3,172
8,832
2,659
69
1,555
7,137
0
34,397
W
Cthulhu
ItsBadNews
Cthulhu
5,643
179
0
3,099
7,788
5,957
0
0
7,788
44,295
974
L
3,426
210
0
324
6,496
1,554
0
4,064
1,980
26,513
0
L
2,575
725
915
1,226
8,870
4,960
0
2,632
6,238
18,516
0
L
5,007
1,857
0
984
9,005
2,258
0
116
8,889
0
42,480
W
Jing Wei
RexzTroop
Jing Wei
6,963
5,578
0
2,363
8,089
2,685
1,048
602
7,447
0
63,837
L
Lancelot
Tezssy
Lancelot
5,255
1,344
0
1,185
11,125
4,226
0
1,845
9,090
0
42,443
W
Vulcan
sᵢmp
Vulcan
8,878
608
0
619
4,843
1,416
0
1,763
2,880
44,341
1,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,678
Gold Earned
31,231
365
Minions Killed
347
0
Camps Cleared
0
1,289,547
Distance Traveled
1,170,898
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,374
579
19
2
0
252,252
0
L
Nike
7,061
642
113
10
0
208,854
4
W
Serqet
6,227
566
63
6
0
297,256
0
W
Cthulhu
6,844
622
102
9
0
242,258
2
L
Nox
5,984
544
80
7
0
239,657
0
L
Ymir
5,501
500
16
1
0
231,351
0
L
Ullr
6,055
550
80
7
0
211,431
0
W
Jing Wei
7,655
696
111
10
0
232,990
0
L
Lancelot
6,630
603
58
5
0
279,605
1
W
Vulcan
6,578
598
70
6
0
264,791
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role