Player Matchup

Sun Wukong
Sun Wukong
EthanW10907
Sun Wukong
Level 105
God Stats
9W - 10L
1,549 SR
Queue Stats
200W - 182L
1,470 Elo+
Party 1
Da Ji
Da Ji
GMGOM
Da Ji
Level 54
God Stats
9W - 8L
1,144 SR
Queue Stats
145W - 162L
1,408 Elo+
Solo
Agni
Agni
Hymunt
Agni
Level 118
God Stats
155W - 128L
1,621 SR
Queue Stats
314W - 310L
1,483 Elo+
Solo
Yemoja
Yemoja
Shart_Sniff42
Yemoja
Level 115
God Stats
35W - 33L
1,562 SR
Queue Stats
383W - 361L
1,461 Elo+
Party 1
Jing Wei
Jing Wei
xalexvse
Jing Wei
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 95L
1,475 Elo+
Solo
Team Averages
Level 95
1,475 SR
1,459 Elo+

VS

Team Averages
Level 119
1,613 SR
1,465 Elo+
Raijin
Raijin
 
Raijin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Padzii
Sobek
Level 102
God Stats
3W - 1L
1,886 SR
Queue Stats
8W - 9L
1,442 Elo+
Solo
Lancelot
Lancelot
sajin7
Lancelot
Level 112
God Stats
5W - 3L
1,565 SR
Queue Stats
59W - 89L
1,436 Elo+
Party 2
King Arthur
King Arthur
y0Jxstt
King Arthur
Level 146
God Stats
58W - 49L
1,613 SR
Queue Stats
274W - 348L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EthanW10907
Sun Wukong
9
1 / 3 / 0
5,494
499
3,582
7,104
3,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Da Ji
GMGOM
Da Ji
10
1 / 5 / 3
5,314
483
4,747
9,649
3,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
Hymunt
Agni
12
4 / 2 / 1
6,352
577
7,264
6,290
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

7
0 / 0 / 0
4,804
437
1,608
4,181
1,532
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
xalexvse
Jing Wei
10
1 / 0 / 0
5,397
491
6,647
5,201
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 4 / 3
6,806
619
4,533
7,550
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
 
Cupid
8
0 / 1 / 2
4,910
446
4,204
5,433
1,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Padzii
Sobek
9
0 / 1 / 3
5,892
536
3,035
10,296
6,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
sajin7
Lancelot
12
3 / 1 / 3
6,103
555
2,087
6,247
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
y0Jxstt
King Arthur
12
4 / 0 / 2
7,130
648
6,146
7,670
5,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
9
10
Deaths
7
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
4
3
0.88
W
Cupid
 
Cupid
0
1
2
1
L
Sun Wukong
EthanW10907
Sun Wukong
1
3
0
0.33
L
Da Ji
GMGOM
Da Ji
1
5
3
0.5
L
Agni
Hymunt
Agni
4
2
1
2.25
W
Sobek
Padzii
Sobek
0
1
3
1.5
L
0
0
0
0
W
Lancelot
sajin7
Lancelot
3
1
3
4.5
L
Jing Wei
xalexvse
Jing Wei
1
0
0
1
W
King Arthur
y0Jxstt
King Arthur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,848
Damage
20,005
32,425
Taken
37,196
11,806
Mitigated
18,186
9,400
Healing
14,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,533
548
0
717
7,550
2,285
0
4,426
2,734
48,546
1,227
W
Cupid
 
Cupid
4,204
2,557
2,180
2,584
5,433
1,570
0
864
4,503
0
31,466
L
Sun Wukong
EthanW10907
Sun Wukong
3,582
821
0
1,492
7,104
3,331
0
0
7,104
0
29,627
L
Da Ji
GMGOM
Da Ji
4,747
995
0
1,846
9,649
3,615
0
1,065
8,584
0
28,173
L
Agni
Hymunt
Agni
7,264
276
0
2,110
6,290
1,913
0
3,433
2,857
37,926
1,209
W
Sobek
Padzii
Sobek
3,035
325
0
3,670
10,296
6,208
27
2,262
7,948
17,982
373
L
1,608
443
943
1,117
4,181
1,532
0
798
3,383
8,752
0
W
Lancelot
sajin7
Lancelot
2,087
207
0
3,825
6,247
2,293
0
699
5,494
0
35,462
L
Jing Wei
xalexvse
Jing Wei
6,647
5,395
0
1,892
5,201
1,415
0
2,091
3,110
0
35,735
W
King Arthur
y0Jxstt
King Arthur
6,146
760
0
1,702
7,670
5,830
0
0
7,670
0
43,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,361
Gold Earned
30,841
262
Minions Killed
314
0
Camps Cleared
0
987,691
Distance Traveled
1,072,124
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
6,806
619
93
8
0
201,413
0
W
Cupid
4,910
446
45
4
0
175,909
6
L
Sun Wukong
5,494
499
58
5
0
158,027
1
L
Da Ji
5,314
483
45
4
0
249,471
0
L
Agni
6,352
577
72
7
0
226,396
4
W
Sobek
5,892
536
30
3
0
225,785
0
L
Yemoja
4,804
437
11
1
0
138,868
4
W
Lancelot
6,103
555
72
7
0
246,432
0
L
Jing Wei
5,397
491
76
7
0
214,929
0
W
King Arthur
7,130
648
74
7
0
222,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role