Player Matchup

Nemesis
Nemesis
GuiltyHelsing
Nemesis
Level 211
God Stats
4W - 2L
1,441 SR
Queue Stats
140W - 118L
1,509 Elo+
Party 1
Nike
Nike
Leonard04
Nike
Level 105
God Stats
92W - 69L
1,593 SR
Queue Stats
393W - 417L
1,550 Elo+
Party 1
Janus
Janus
SweetKazel
Janus
Level 159
God Stats
6W - 4L
1,617 SR
Queue Stats
133W - 153L
1,500 Elo+
Party 1
Nut
Nut
iJoraaa
Nut
Level 13
God Stats
5W - 4L
1,500 SR
Queue Stats
108W - 95L
1,716 Elo+
Party 1
Bacchus
Bacchus
kingzluv
Bacchus
Level 157
God Stats
18W - 7L
1,925 SR
Queue Stats
138W - 99L
1,628 Elo+
Solo
Team Averages
Level 129
1,615 SR
1,580 Elo+

VS

Team Averages
Level 137
1,563 SR
1,587 Elo+
Janus
Janus
CryoBaller
Janus
Level 109
God Stats
1W - 4L
1,445 SR
Queue Stats
35W - 25L
1,595 Elo+
Solo
Ishtar
Ishtar
Häyzu
Ishtar
Level 171
God Stats
4W - 5L
1,801 SR
Queue Stats
135W - 100L
1,652 Elo+
Party 2
Nike
Nike
Illayan-Vess
Nike
Level 158
God Stats
2W - 5L
1,211 SR
Queue Stats
221W - 235L
1,531 Elo+
Solo
Odin
Odin
InviSaba
Odin
Level 91
God Stats
13W - 10L
1,793 SR
Queue Stats
537W - 506L
1,549 Elo+
Solo
Bacchus
Bacchus
Xsac
Bacchus
Level 156
God Stats
2W - 2L
1,568 SR
Queue Stats
162W - 138L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
6 / 1 / 2
6,351
635
4,740
7,646
2,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Nike
12
3 / 1 / 2
6,796
680
6,694
6,490
2,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
12
2 / 0 / 3
6,162
616
3,400
4,490
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nut
12
2 / 1 / 0
6,259
626
4,060
6,056
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
kingzluv
Bacchus
10
1 / 0 / 3
5,555
556
4,604
5,537
4,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
9
0 / 3 / 1
5,007
501
3,094
4,676
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Häyzu
Ishtar
11
1 / 3 / 0
5,437
544
5,251
6,936
2,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 0
4,391
439
3,170
5,695
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Odin
9
0 / 3 / 1
4,938
494
2,695
7,338
4,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Xsac
Bacchus
8
2 / 4 / 0
5,147
515
2,281
7,243
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
14
Kills
3
3
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
0
3
1
0.17
W
Nemesis
6
1
2
7
L
Ishtar
Häyzu
Ishtar
1
3
0
0.33
L
0
1
0
0
L
Odin
0
3
1
0.17
W
Nike
3
1
2
4
W
Janus
2
0
3
3.5
L
Bacchus
Xsac
Bacchus
2
4
0
0.5
W
Nut
2
1
0
2
W
Bacchus
kingzluv
Bacchus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,498
Damage
16,491
30,219
Taken
31,888
12,515
Mitigated
14,383
9,978
Healing
8,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,094
131
0
241
4,676
1,271
0
2,771
1,645
33,196
602
W
Nemesis
4,740
1,965
0
1,901
7,646
2,533
0
2,384
5,092
0
34,089
L
Ishtar
Häyzu
Ishtar
5,251
3,092
0
1,521
6,936
2,117
0
1,378
5,558
0
37,545
L
3,170
489
0
1,665
5,695
3,392
0
1,488
4,167
0
12,192
L
Odin
2,695
471
0
2,563
7,338
4,375
0
727
6,611
0
26,957
W
Nike
6,694
1,363
0
1,256
6,490
2,395
0
531
5,729
0
50,905
W
Janus
3,400
162
0
2,194
4,490
1,285
0
1,869
2,433
49,847
0
L
Bacchus
Xsac
Bacchus
2,281
530
0
2,013
7,243
3,228
0
1,273
5,903
30,662
838
W
Nut
4,060
2,415
0
2,127
6,056
2,015
0
0
6,056
0
48,917
W
Bacchus
kingzluv
Bacchus
4,604
857
245
2,255
5,537
4,287
0
75
5,391
17,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,123
Gold Earned
24,920
375
Minions Killed
269
0
Camps Cleared
0
1,070,908
Distance Traveled
955,931
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,007
501
66
7
0
176,119
0
W
Nemesis
6,351
635
65
7
0
249,356
1
L
Ishtar
5,437
544
76
8
0
175,942
0
L
Nike
4,391
439
14
1
0
198,593
0
L
Odin
4,938
494
52
5
0
193,988
0
W
Nike
6,796
680
84
8
0
183,172
3
W
Janus
6,162
616
100
10
0
220,991
0
L
Bacchus
5,147
515
61
6
0
211,289
0
W
Nut
6,259
626
106
11
0
183,833
2
W
Bacchus
5,555
556
20
2
0
233,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role