Player Matchup

Danzaburou
Danzaburou
BloodSlayerlol
Danzaburou
Level 77
God Stats
23W - 32L
1,500 SR
Queue Stats
237W - 237L
1,524 Elo+
Party 3
Xing Tian
Xing Tian
BurtsPal
Xing Tian
Level 26
God Stats
5W - 6L
1,500 SR
Queue Stats
30W - 57L
1,282 Elo+
Party 1
Ullr
Ullr
DoomSlayerYT
Ullr
Level 97
God Stats
2W - 3L
1,541 SR
Queue Stats
300W - 273L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
NappyHammer
Cthulhu
Level 26
God Stats
62W - 60L
1,445 SR
Queue Stats
119W - 142L
1,288 Elo+
Party 1
Sylvanus
Sylvanus
TheFlameKeeper
Sylvanus
Level 53
God Stats
1W - 1L
1,285 SR
Queue Stats
3W - 11L
1,221 Elo+
Party 1
Team Averages
Level 56
1,454 SR
1,366 Elo+

VS

Team Averages
Level 108
1,519 SR
1,497 Elo+
Artio
Artio
Astranyx
Artio
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 49L
1,532 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
DeepStateUSA
Morgan Le Fay
Level 158
God Stats
17W - 11L
1,543 SR
Queue Stats
233W - 242L
1,526 Elo+
Solo
Pele
Pele
LOLNiceTryLOL
Pele
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 33L
1,365 Elo+
Solo
Ymir
Ymir
OhhHesHigh
Ymir
Level 125
God Stats
6W - 10L
1,486 SR
Queue Stats
151W - 132L
1,542 Elo+
Solo
Tiamat
Tiamat
SYX Will
Tiamat
Level 115
God Stats
2W - 3L
1,566 SR
Queue Stats
60W - 56L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BloodSlayerlol
Danzaburou
9
0 / 1 / 1
5,278
528
4,256
6,062
2,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Xing Tian
BurtsPal
Xing Tian
11
1 / 0 / 0
6,177
618
3,631
8,196
5,298
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 2 / 0
6,261
626
3,295
7,098
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
NappyHammer
Cthulhu
10
1 / 1 / 1
5,244
524
2,580
5,473
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
8
1 / 2 / 2
5,587
559
2,287
7,606
6,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Astranyx
Artio
9
1 / 0 / 0
5,159
516
4,071
8,287
5,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Morgan Le Fay
DeepStateUSA
Morgan Le Fay
9
1 / 3 / 3
5,053
505
5,111
7,566
4,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
1 / 2 / 0
4,413
441
1,039
4,626
1,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 1
6,042
604
5,011
7,009
5,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Tiamat
SYX Will
Tiamat
12
0 / 1 / 1
5,781
578
3,290
4,900
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
6
Kills
6
6
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artio
Astranyx
Artio
1
0
0
1
W
Danzaburou
BloodSlayerlol
Danzaburou
0
1
1
0.5
W
Xing Tian
BurtsPal
Xing Tian
1
0
0
1
L
Morgan Le Fay
DeepStateUSA
Morgan Le Fay
1
3
3
0.83
W
3
2
0
1.5
L
1
2
0
0.5
W
Cthulhu
NappyHammer
Cthulhu
1
1
1
1.5
L
3
0
1
3.5
L
Tiamat
SYX Will
Tiamat
0
1
1
0.5
W
Sylvanus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,049
Damage
18,522
34,435
Taken
32,388
18,214
Mitigated
19,135
11,815
Healing
12,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Astranyx
Artio
4,071
509
264
4,085
8,287
5,985
0
3,613
4,674
24,679
0
W
Danzaburou
BloodSlayerlol
Danzaburou
4,256
1,483
0
2,145
6,062
2,134
0
3,607
2,455
0
35,333
W
Xing Tian
BurtsPal
Xing Tian
3,631
688
0
1,651
8,196
5,298
0
3,172
4,188
33,034
4,123
L
Morgan Le Fay
DeepStateUSA
Morgan Le Fay
5,111
1,602
0
2,511
7,566
4,647
0
1,661
5,905
23,917
3,996
W
3,295
912
0
1,885
7,098
1,983
0
2,703
4,095
0
38,983
L
1,039
269
0
521
4,626
1,333
0
783
3,843
0
15,537
W
Cthulhu
NappyHammer
Cthulhu
2,580
235
0
2,726
5,473
1,889
0
1,067
4,366
31,865
869
L
5,011
1,779
0
2,763
7,009
5,066
0
1,406
5,603
19,075
1,314
L
Tiamat
SYX Will
Tiamat
3,290
540
0
2,155
4,900
2,104
0
386
4,514
38,247
0
W
Sylvanus
2,287
899
1,262
2,146
7,606
6,910
0
5,301
2,305
12,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,547
Gold Earned
26,448
315
Minions Killed
218
0
Camps Cleared
0
985,407
Distance Traveled
922,017
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,159
516
38
4
0
185,495
0
W
Danzaburou
5,278
528
71
7
0
182,853
1
W
Xing Tian
6,177
618
75
8
0
189,476
0
L
Morgan Le Fay
5,053
505
34
3
0
194,356
1
W
Ullr
6,261
626
79
8
0
189,369
1
L
Pele
4,413
441
31
3
0
142,138
0
W
Cthulhu
5,244
524
68
7
0
248,883
0
L
Ymir
6,042
604
36
4
0
197,150
0
L
Tiamat
5,781
578
79
8
0
202,878
2
W
Sylvanus
5,587
559
22
2
0
174,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role