Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
D Day3030
Yu Huang
Level 77
God Stats
1W - 1L
1,302 SR
Queue Stats
28W - 19L
1,467 Elo+
Solo
Sobek
Sobek
DeviousFalcon
Sobek
Level 138
God Stats
14W - 13L
1,477 SR
Queue Stats
369W - 350L
1,504 Elo+
Solo
Bakasura
Bakasura
TipTopJourneyMan
Bakasura
Level 122
God Stats
13W - 6L
1,452 SR
Queue Stats
507W - 557L
1,450 Elo+
Solo
Da Ji
Da Ji
sweetpea val
Da Ji
Level 118
God Stats
3W - 4L
1,272 SR
Queue Stats
40W - 55L
1,400 Elo+
Solo
Team Averages
Level 113
1,400 SR
1,464 Elo+

VS

Team Averages
Level 97
1,452 SR
1,465 Elo+
Janus
Janus
LucidGuts
Janus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 115L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
Popcorn236
Heimdallr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
350W - 340L
1,465 Elo+
Solo
Osiris
Osiris
SFA IRussian
Osiris
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,475 Elo+
Party 1
Skadi
Skadi
phantom mic234
Skadi
Level 70
God Stats
1W - 2L
1,434 SR
Queue Stats
109W - 107L
1,502 Elo+
Solo
Athena
Athena
wop744
Athena
Level 49
God Stats
2W - 7L
1,325 SR
Queue Stats
87W - 99L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 1 / 2
6,186
619
6,416
3,285
1,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
D Day3030
Yu Huang
11
2 / 2 / 4
6,181
618
2,315
3,284
881
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 3 / 3
5,965
597
2,816
9,854
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 0
6,613
661
5,148
6,856
3,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
7 / 0 / 3
6,317
632
5,946
7,215
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LucidGuts
Janus
8
2 / 6 / 0
5,003
500
2,736
4,932
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Popcorn236
Heimdallr
9
1 / 4 / 2
5,064
506
2,839
5,937
1,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
8
1 / 2 / 0
4,799
480
3,929
9,505
7,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 3 / 1
5,373
537
2,588
7,130
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
wop744
Athena
8
1 / 2 / 3
5,058
506
2,288
7,683
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
17
Kills
6
7
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
2
4
W
Yu Huang
D Day3030
Yu Huang
2
2
4
2
W
3
3
3
1.5
L
Janus
LucidGuts
Janus
2
6
0
0.33
L
Heimdallr
Popcorn236
Heimdallr
1
4
2
0.5
L
Osiris
1
2
0
0.5
W
2
1
0
2
L
1
3
1
0.5
W
7
0
3
8.5
L
Athena
wop744
Athena
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,641
Damage
14,380
30,494
Taken
35,187
13,336
Mitigated
19,162
9,471
Healing
7,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,416
2,539
0
1,524
3,285
1,011
469
560
2,725
0
37,604
W
Yu Huang
D Day3030
Yu Huang
2,315
474
0
800
3,284
881
228
1,736
1,324
30,025
1,137
W
2,816
326
0
2,333
9,854
5,540
0
1,667
8,187
19,798
0
L
Janus
LucidGuts
Janus
2,736
322
0
179
4,932
1,321
0
1,182
3,750
17,213
418
L
Heimdallr
Popcorn236
Heimdallr
2,839
1,489
0
1,534
5,937
1,972
0
974
4,963
0
28,427
L
Osiris
3,929
1,708
0
1,722
9,505
7,739
0
0
8,000
0
29,919
W
5,148
3,082
0
3,762
6,856
3,239
0
0
6,856
0
31,424
L
2,588
938
0
2,217
7,130
1,996
0
1,396
5,734
0
38,113
W
5,946
1,447
0
1,052
7,215
2,665
0
641
6,490
0
30,766
L
Athena
wop744
Athena
2,288
782
0
2,343
7,683
6,134
0
1,493
6,190
12,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
25,297
297
Minions Killed
215
0
Camps Cleared
0
1,107,842
Distance Traveled
941,975
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,186
619
76
8
0
208,418
0
W
Yu Huang
6,181
618
64
6
0
185,821
0
W
Sobek
5,965
597
15
2
0
249,636
0
L
Janus
5,003
500
28
3
0
147,386
2
L
Heimdallr
5,064
506
52
5
0
179,850
0
L
Osiris
4,799
480
51
5
0
178,687
2
W
Bakasura
6,613
661
91
9
0
211,617
0
L
Skadi
5,373
537
73
7
0
213,873
0
W
Da Ji
6,317
632
51
5
0
252,350
0
L
Athena
5,058
506
11
1
0
222,179
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role