Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
LIVE2PORTAL
Thor
Level 82
God Stats
8W - 1L
1,784 SR
Queue Stats
229W - 209L
1,518 Elo+
Party 2
Tyr
Tyr
Xx_ColSanty_xX
Tyr
Level 87
God Stats
4W - 6L
1,372 SR
Queue Stats
92W - 85L
1,448 Elo+
Party 1
Medusa
Medusa
krrauller
Medusa
Level 154
God Stats
24W - 13L
1,641 SR
Queue Stats
253W - 256L
1,459 Elo+
Solo
Team Averages
Level 108
1,559 SR
1,485 Elo+

VS

Team Averages
Level 129
1,433 SR
1,465 Elo+
Cthulhu
Cthulhu
Konfetich
Cthulhu
Level 106
God Stats
3W - 7L
1,483 SR
Queue Stats
262W - 273L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
danielarnaldo35
Baron Samedi
Level 123
God Stats
9W - 14L
1,475 SR
Queue Stats
142W - 141L
1,442 Elo+
Solo
Janus
Janus
francoisstoki
Janus
Level 124
God Stats
0W - 4L
1,119 SR
Queue Stats
86W - 81L
1,483 Elo+
Solo
Ratatoskr
Ratatoskr
joaosinho
Ratatoskr
Level 149
God Stats
6W - 5L
1,581 SR
Queue Stats
380W - 360L
1,476 Elo+
Solo
Ullr
Ullr
yukki0tsosi
Ullr
Level 143
God Stats
6W - 6L
1,506 SR
Queue Stats
136W - 126L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
7 / 1 / 3
7,715
643
7,801
4,782
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
 
Ymir
10
0 / 1 / 5
5,575
465
3,700
9,001
4,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 1 / 6
7,279
607
3,673
7,904
2,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 1
6,490
541
5,690
12,328
4,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
krrauller
Medusa
12
3 / 1 / 1
6,677
556
7,160
4,063
1,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Konfetich
Cthulhu
10
0 / 3 / 1
5,567
464
2,184
8,381
5,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
danielarnaldo35
Baron Samedi
11
2 / 4 / 1
6,241
520
6,570
9,144
5,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 6 / 1
6,488
541
1,240
6,553
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Ratatoskr
joaosinho
Ratatoskr
12
2 / 4 / 2
6,865
572
3,580
10,722
2,974
Bristlebush Acorn

Bristlebush Acorn

+40
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
1 / 1 / 0
5,672
473
2,692
5,937
1,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
17
Kills
7
7
Deaths
18
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
7
1
3
8.5
W
Ymir
 
Ymir
0
1
5
2.5
L
Cthulhu
Konfetich
Cthulhu
0
3
1
0.17
W
6
1
6
9
W
1
3
1
0.5
L
Baron Samedi
danielarnaldo35
Baron Samedi
2
4
1
0.63
L
2
6
1
0.42
L
Ratatoskr
joaosinho
Ratatoskr
2
4
2
0.75
W
Medusa
krrauller
Medusa
3
1
1
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,024
Damage
16,266
38,078
Taken
40,737
14,437
Mitigated
17,553
11,261
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
7,801
2,690
0
1,021
4,782
1,462
0
448
4,268
43,830
4,745
W
Ymir
 
Ymir
3,700
709
0
2,043
9,001
4,672
210
1,943
7,058
21,553
599
L
Cthulhu
Konfetich
Cthulhu
2,184
197
0
1,894
8,381
5,518
0
1,641
6,740
23,308
0
W
3,673
491
0
3,322
7,904
2,322
0
1,179
6,685
0
41,866
W
5,690
937
0
3,427
12,328
4,751
0
5,665
6,663
0
38,579
L
Baron Samedi
danielarnaldo35
Baron Samedi
6,570
1,124
0
3,620
9,144
5,591
0
657
8,487
35,825
0
L
1,240
304
0
532
6,553
1,731
0
2,431
4,122
37,805
0
L
Ratatoskr
joaosinho
Ratatoskr
3,580
972
0
4,553
10,722
2,974
0
3,202
7,520
0
48,924
W
Medusa
krrauller
Medusa
7,160
2,043
0
1,448
4,063
1,230
892
653
3,410
0
52,293
L
2,692
997
0
1,400
5,937
1,739
0
968
4,969
0
34,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,736
Gold Earned
30,833
361
Minions Killed
349
0
Camps Cleared
0
1,202,951
Distance Traveled
1,156,075
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,715
643
83
7
0
240,757
4
W
Ymir
5,575
465
41
3
0
211,845
5
L
Cthulhu
5,567
464
40
3
0
246,297
0
W
Thor
7,279
607
72
6
0
267,055
0
W
Tyr
6,490
541
79
7
0
243,215
0
L
Baron Samedi
6,241
520
62
5
0
186,404
0
L
Janus
6,488
541
82
7
0
212,582
1
L
Ratatoskr
6,865
572
94
8
0
271,850
0
W
Medusa
6,677
556
86
7
0
240,079
1
L
Ullr
5,672
473
71
6
0
238,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role