Player Matchup

Hel
Hel
 
Hel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Bebius
Medusa
Level 69
God Stats
2W - 0L
1,871 SR
Queue Stats
62W - 46L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
LolloErPanda
Zhong Kui
Level 126
God Stats
5W - 3L
1,787 SR
Queue Stats
161W - 152L
1,481 Elo+
Solo
Vulcan
Vulcan
SasoRi--_CuSH
Vulcan
Level 124
God Stats
4W - 3L
1,412 SR
Queue Stats
149W - 110L
1,562 Elo+
Solo
Xbalanque
Xbalanque
Vic_C_IX
Xbalanque
Level 126
God Stats
15W - 9L
1,645 SR
Queue Stats
461W - 487L
1,501 Elo+
Solo
Team Averages
Level 114
1,643 SR
1,519 Elo+

VS

Team Averages
Level 117
1,519 SR
1,468 Elo+
Raijin
Raijin
Armageddom
Raijin
Level 105
God Stats
0W - 3L
1,313 SR
Queue Stats
65W - 63L
1,459 Elo+
Solo
Da Ji
Da Ji
Gebmoves
Da Ji
Level 98
God Stats
1W - 3L
1,481 SR
Queue Stats
763W - 784L
1,437 Elo+
Party 1
Ares
Ares
LIQUIDSONn
Ares
Level 126
God Stats
13W - 10L
1,306 SR
Queue Stats
522W - 505L
1,441 Elo+
Party 1
Yemoja
Yemoja
Rormina
Yemoja
Level 113
God Stats
3W - 4L
1,746 SR
Queue Stats
266W - 240L
1,489 Elo+
Solo
Artemis
Artemis
qmanmatt
Artemis
Level 143
God Stats
6W - 10L
1,750 SR
Queue Stats
580W - 592L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
2 / 0 / 21
9,795
753
3,678
9,827
4,981
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
Bebius
Medusa
18
7 / 0 / 16
11,331
872
19,120
13,166
6,614
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Zhong Kui
LolloErPanda
Zhong Kui
16
6 / 4 / 13
10,068
774
15,294
13,462
14,764
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
6 / 2 / 11
10,476
806
23,576
7,198
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Vic_C_IX
Xbalanque
16
6 / 3 / 14
10,335
795
11,619
9,704
4,425
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Armageddom
Raijin
15
3 / 5 / 4
8,439
649
10,110
13,468
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
Gebmoves
Da Ji
13
2 / 8 / 4
8,136
626
4,744
12,151
6,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 7 / 6
7,394
569
4,477
18,293
18,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Yemoja
Rormina
Yemoja
17
1 / 2 / 7
9,323
717
5,654
17,248
14,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Artemis
qmanmatt
Artemis
16
2 / 5 / 6
8,426
648
18,780
16,817
7,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
36
27
Kills
9
9
Deaths
27
75
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
21
12.5
L
Raijin
Armageddom
Raijin
3
5
4
1
W
Medusa
Bebius
Medusa
7
0
16
15
L
Da Ji
Gebmoves
Da Ji
2
8
4
0.5
L
1
7
6
0.57
W
Zhong Kui
LolloErPanda
Zhong Kui
6
4
13
3.13
L
Yemoja
Rormina
Yemoja
1
2
7
2.25
W
6
2
11
5.75
W
Xbalanque
Vic_C_IX
Xbalanque
6
3
14
4.33
L
Artemis
qmanmatt
Artemis
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,287
Damage
43,765
53,357
Taken
77,977
34,129
Mitigated
51,475
33,505
Healing
29,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,678
357
19,430
8,305
9,827
4,981
600
3,544
6,283
12,272
0
L
Raijin
Armageddom
Raijin
10,110
412
589
524
13,468
5,153
0
7,367
6,101
25,024
0
W
Medusa
Bebius
Medusa
19,120
9,182
92
243
13,166
6,614
2,841
5,352
7,814
0
43,354
L
Da Ji
Gebmoves
Da Ji
4,744
261
1,095
386
12,151
6,284
0
5,197
6,954
0
6,807
L
4,477
25
270
2,966
18,293
18,386
0
9,644
8,649
7,692
0
W
Zhong Kui
LolloErPanda
Zhong Kui
15,294
944
300
1,974
13,462
14,764
1,792
3,474
9,988
22,953
0
L
Yemoja
Rormina
Yemoja
5,654
1,106
13,280
6,985
17,248
14,452
0
10,642
6,606
16,203
0
W
23,576
440
478
81
7,198
3,345
1,077
4,369
2,829
46,034
80
W
Xbalanque
Vic_C_IX
Xbalanque
11,619
3,442
1,078
1,524
9,704
4,425
1,820
3,502
6,202
0
23,854
L
Artemis
qmanmatt
Artemis
18,780
2,995
803
2,878
16,817
7,200
0
9,666
7,151
0
47,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,005
Gold Earned
41,718
153
Minions Killed
122
0
Camps Cleared
0
1,178,557
Distance Traveled
947,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,795
753
17
1
0
242,064
0
L
Raijin
8,439
649
27
2
0
184,447
0
W
Medusa
11,331
872
48
4
0
253,637
0
L
Da Ji
8,136
626
5
0
0
201,436
0
L
Ares
7,394
569
4
0
0
198,051
0
W
Zhong Kui
10,068
774
13
1
0
217,433
0
L
Yemoja
9,323
717
25
2
0
200,809
0
W
Vulcan
10,476
806
45
3
0
251,283
0
W
Xbalanque
10,335
795
30
2
0
214,140
0
L
Artemis
8,426
648
61
5
0
162,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role