Player Matchup

Ix Chel
Ix Chel
AlfredAnuus
Ix Chel
Level 81
God Stats
44W - 23L
1,744 SR
Queue Stats
245W - 230L
1,520 Elo+
Solo
Fenrir
Fenrir
Typical Envy
Fenrir
Level 123
God Stats
7W - 6L
1,295 SR
Queue Stats
178W - 172L
1,527 Elo+
Solo
Medusa
Medusa
conundrum216
Medusa
Level 173
God Stats
18W - 10L
1,654 SR
Queue Stats
1,061W - 1,150L
1,461 Elo+
Solo
Team Averages
Level 126
1,564 SR
1,503 Elo+

VS

Team Averages
Level 82
1,492 SR
1,548 Elo+
Osiris
Osiris
Slitrr
Osiris
Level 148
God Stats
4W - 5L
1,467 SR
Queue Stats
455W - 414L
1,611 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Succxbi
Morgan Le Fay
Level 54
God Stats
7W - 11L
1,317 SR
Queue Stats
658W - 630L
1,546 Elo+
Party 1
Anubis
Anubis
THESHAUN24
Anubis
Level 45
God Stats
1W - 2L
1,693 SR
Queue Stats
5W - 5L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AlfredAnuus
Ix Chel
16
8 / 1 / 7
10,524
957
13,430
6,724
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
15
4 / 2 / 11
9,820
893
7,123
11,291
10,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
14
5 / 3 / 8
9,571
870
7,553
6,479
2,091
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Slitrr
Osiris
13
4 / 4 / 2
8,707
792
8,134
15,549
11,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
Succxbi
Morgan Le Fay
12
0 / 7 / 4
7,663
697
3,899
9,067
3,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
THESHAUN24
Anubis
12
2 / 6 / 1
8,201
746
4,927
9,085
4,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
6
6
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
AlfredAnuus
Ix Chel
8
1
7
11.5
L
Osiris
Slitrr
Osiris
4
4
2
1.25
L
Morgan Le Fay
Succxbi
Morgan Le Fay
0
7
4
0.29
L
Anubis
THESHAUN24
Anubis
2
6
1
0.42
W
Fenrir
4
2
11
4.75
W
Medusa
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,106
Damage
16,960
24,494
Taken
33,701
14,781
Mitigated
18,541
10,739
Healing
6,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
AlfredAnuus
Ix Chel
13,430
1,065
2,269
4,064
6,724
2,314
680
2,096
4,578
46,502
173
L
Osiris
Slitrr
Osiris
8,134
2,947
0
3,846
15,549
11,133
0
5,926
9,238
0
29,081
L
Morgan Le Fay
Succxbi
Morgan Le Fay
3,899
176
0
448
9,067
3,135
0
4,078
4,902
21,656
0
L
Anubis
THESHAUN24
Anubis
4,927
258
75
1,658
9,085
4,273
0
3,408
5,576
22,417
401
W
Fenrir
7,123
1,551
0
3,348
11,291
10,376
741
4,509
6,762
0
30,969
W
Medusa
7,553
2,637
216
842
6,479
2,091
1,482
2,260
4,199
0
36,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,915
Gold Earned
24,571
172
Minions Killed
113
0
Camps Cleared
0
647,369
Distance Traveled
568,116
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
10,524
957
69
6
0
230,878
0
L
Osiris
8,707
792
36
3
0
218,503
0
L
Morgan Le Fay
7,663
697
41
4
0
187,771
0
L
Anubis
8,201
746
36
3
0
161,842
0
W
Fenrir
9,820
893
43
4
0
197,149
2
W
Medusa
9,571
870
60
5
0
219,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role