Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
 
Izanami
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
uffie3x
Sol
Level 115
God Stats
6W - 3L
1,713 SR
Queue Stats
124W - 129L
1,438 Elo+
Solo
Team Averages
Level 77
1,571 SR
1,479 Elo+

VS

Team Averages
Level 79
1,623 SR
1,516 Elo+
Janus
Janus
BlackCatXIII_13_
Janus
Level 88
God Stats
8W - 5L
1,516 SR
Queue Stats
38W - 45L
1,383 Elo+
Party 1
Medusa
Medusa
K1ngcr0ss
Medusa
Level 61
God Stats
129W - 34L
1,887 SR
Queue Stats
361W - 78L
1,756 Elo+
Solo
Achilles
Achilles
steerablejarl2
Achilles
Level 89
God Stats
3W - 1L
1,466 SR
Queue Stats
56W - 66L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
1 / 4 / 1
6,853
685
4,054
9,339
2,777
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
 
Izanami
10
0 / 6 / 2
6,182
618
2,175
10,202
2,770
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
12
1 / 3 / 1
7,226
723
6,314
7,561
2,012
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
8,408
841
8,237
4,541
1,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
K1ngcr0ss
Medusa
13
9 / 1 / 3
8,803
880
11,900
8,026
2,717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
13
1 / 0 / 1
7,104
710
2,256
3,635
3,670
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
13
13
Deaths
2
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
4
1
0.38
L
Izanami
 
Izanami
0
6
2
0.17
W
3
1
7
6.5
W
Medusa
K1ngcr0ss
Medusa
9
1
3
10.5
W
Achilles
1
0
1
1.5
L
Sol
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,543
Damage
22,393
27,102
Taken
16,202
7,559
Mitigated
7,810
3,145
Healing
1,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
4,054
413
0
342
9,339
2,777
0
1,868
7,297
0
10,331
L
Izanami
 
Izanami
2,175
1,225
0
172
10,202
2,770
25
3,118
6,754
0
12,886
W
8,237
479
0
0
4,541
1,423
901
1,371
3,170
38,277
298
W
Medusa
K1ngcr0ss
Medusa
11,900
4,748
0
220
8,026
2,717
0
3,705
4,321
0
32,928
W
Achilles
2,256
246
0
927
3,635
3,670
125
1,281
2,354
0
13,351
L
Sol
6,314
1,447
0
2,631
7,561
2,012
0
2,394
4,861
25,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,261
Gold Earned
24,315
93
Minions Killed
143
0
Camps Cleared
0
533,595
Distance Traveled
572,784
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,853
685
16
2
0
186,943
0
L
Izanami
6,182
618
19
2
0
157,044
0
W
Janus
8,408
841
65
7
0
178,687
0
W
Medusa
8,803
880
50
5
0
201,432
1
W
Achilles
7,104
710
28
3
0
192,665
0
L
Sol
7,226
723
58
6
0
189,608
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role