Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
FafnirDren
Geb
Level 143
God Stats
1W - 2L
1,757 SR
Queue Stats
18W - 19L
1,473 Elo+
Party 1
Persephone
Persephone
Prohibit
Persephone
Level 209
God Stats
13W - 14L
1,723 SR
Queue Stats
663W - 562L
1,631 Elo+
Solo
Neith
Neith
Zyndane
Neith
Level 159
God Stats
5W - 5L
1,443 SR
Queue Stats
247W - 227L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
prestigeHz4rD
Hun Batz
Level 145
God Stats
18W - 24L
1,477 SR
Queue Stats
302W - 293L
1,467 Elo+
Solo
Team Averages
Level 154
1,580 SR
1,523 Elo+

VS

Team Averages
Level 107
1,530 SR
1,520 Elo+
Mulan
Mulan
BigBINGUS420
Mulan
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 26L
1,498 Elo+
Party 2
Ix Chel
Ix Chel
PopGeauxsYaTop
Ix Chel
Level 117
God Stats
13W - 10L
1,617 SR
Queue Stats
248W - 244L
1,469 Elo+
Solo
Tiamat
Tiamat
Ragnilotl
Tiamat
Level 145
God Stats
3W - 4L
1,715 SR
Queue Stats
162W - 137L
1,562 Elo+
Party 2
Bacchus
Bacchus
ognootch
Bacchus
Level 82
God Stats
13W - 21L
1,456 SR
Queue Stats
132W - 147L
1,502 Elo+
Solo
Jing Wei
Jing Wei
pillymae
Jing Wei
Level 42
God Stats
4W - 2L
1,361 SR
Queue Stats
99W - 96L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
1
0 / 1 / 0
2,482
496
33
778
319
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 0 / 0
3,234
647
347
2,556
1,215
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Persephone
Prohibit
Persephone
6
0 / 0 / 0
3,482
696
877
1,465
307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Zyndane
Neith
5
0 / 0 / 0
2,980
596
1,148
1,674
401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hun Batz
prestigeHz4rD
Hun Batz
4
0 / 1 / 0
2,741
548
324
1,767
394
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,245
849
908
1,627
515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

7
0 / 0 / 1
3,371
674
532
2,015
470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
Ragnilotl
Tiamat
6
0 / 0 / 1
3,163
633
314
1,756
754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bacchus
ognootch
Bacchus
6
0 / 0 / 0
3,511
702
1,544
3,125
2,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
pillymae
Jing Wei
6
0 / 0 / 0
3,147
629
1,039
860
209
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
W
2
0
0
2
L
0
0
0
0
W
0
0
1
0.5
L
Persephone
Prohibit
Persephone
0
0
0
0
W
Tiamat
Ragnilotl
Tiamat
0
0
1
0.5
L
Neith
Zyndane
Neith
0
0
0
0
W
Bacchus
ognootch
Bacchus
0
0
0
0
W
Jing Wei
pillymae
Jing Wei
0
0
0
0
L
Hun Batz
prestigeHz4rD
Hun Batz
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,729
Damage
4,337
8,240
Taken
9,383
2,636
Mitigated
4,064
2,813
Healing
5,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
33
24
0
57
778
319
0
0
778
1,826
0
W
908
365
0
72
1,627
515
20
208
1,413
0
19,706
L
347
0
0
1,088
2,556
1,215
0
616
1,940
4,516
0
W
532
106
200
1,300
2,015
470
0
324
1,677
20,100
0
L
Persephone
Prohibit
Persephone
877
44
0
376
1,465
307
0
456
939
16,682
0
W
Tiamat
Ragnilotl
Tiamat
314
149
0
1,324
1,756
754
0
325
1,398
10,444
0
L
Neith
Zyndane
Neith
1,148
730
0
504
1,674
401
0
928
746
0
16,352
W
Bacchus
ognootch
Bacchus
1,544
269
0
1,928
3,125
2,116
0
347
2,778
9,032
0
W
Jing Wei
pillymae
Jing Wei
1,039
704
0
460
860
209
0
0
860
0
17,840
L
Hun Batz
prestigeHz4rD
Hun Batz
324
64
0
788
1,767
394
0
320
1,447
0
4,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,919
Gold Earned
17,437
98
Minions Killed
164
0
Camps Cleared
0
393,531
Distance Traveled
523,611
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
2,482
496
5
1
0
20,002
0
W
Mulan
4,245
849
52
10
0
106,982
0
L
Geb
3,234
647
4
1
0
103,480
0
W
Ix Chel
3,371
674
34
7
0
94,357
1
L
Persephone
3,482
696
42
8
0
102,444
0
W
Tiamat
3,163
633
34
7
0
110,851
0
L
Neith
2,980
596
35
7
0
104,643
0
W
Bacchus
3,511
702
11
2
0
112,839
2
W
Jing Wei
3,147
629
33
7
0
98,582
0
L
Hun Batz
2,741
548
12
2
0
62,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role