Player Matchup

Jormungandr
Jormungandr
Asap_Yin
Jormungandr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 39L
1,581 Elo+
Solo
Amaterasu
Amaterasu
BonBeited
Amaterasu
Level 84
God Stats
5W - 2L
1,735 SR
Queue Stats
132W - 125L
1,532 Elo+
Party 2
Thanatos
Thanatos
BonBerninq
Thanatos
Level 86
God Stats
9W - 8L
1,067 SR
Queue Stats
192W - 187L
1,487 Elo+
Party 2
Nut
Nut
Gr8byStereO
Nut
Level 157
God Stats
7W - 4L
1,655 SR
Queue Stats
94W - 81L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
JamesMB22
Baron Samedi
Level 99
God Stats
18W - 19L
1,675 SR
Queue Stats
205W - 175L
1,522 Elo+
Party 2
Team Averages
Level 111
1,526 SR
1,539 Elo+

VS

Team Averages
Level 103
1,343 SR
1,281 Elo+
Maui
Maui
Alvarado JJ
Maui
Level 115
God Stats
3W - 12L
1,437 SR
Queue Stats
58W - 173L
1,288 Elo+
Party 1
Hera
Hera
Bluuurz
Hera
Level 124
God Stats
0W - 2L
1,190 SR
Queue Stats
12W - 41L
1,272 Elo+
Party 1
Chiron
Chiron
SquizySensei
Chiron
Level 126
God Stats
7W - 14L
1,433 SR
Queue Stats
150W - 243L
1,379 Elo+
Party 1
Surtr
Surtr
YungHamneck
Surtr
Level 124
God Stats
4W - 14L
1,403 SR
Queue Stats
56W - 150L
1,258 Elo+
Party 1
Ao Kuang
Ao Kuang
hellmatt
Ao Kuang
Level 25
God Stats
7W - 24L
1,252 SR
Queue Stats
43W - 139L
1,211 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Asap_Yin
Jormungandr
12
1 / 1 / 6
6,173
514
6,043
9,893
5,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Amaterasu
BonBeited
Amaterasu
12
4 / 3 / 1
7,601
633
7,833
12,877
8,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
BonBerninq
Thanatos
12
5 / 0 / 4
7,030
586
5,730
6,552
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 2 / 4
6,676
556
3,413
6,541
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
JamesMB22
Baron Samedi
13
8 / 0 / 2
8,237
686
7,045
6,849
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,129
427
3,099
8,145
5,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hera
Bluuurz
Hera
9
0 / 7 / 0
5,387
449
3,083
6,826
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
11
3 / 2 / 0
6,487
541
4,517
6,835
2,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
3 / 5 / 0
6,604
550
9,324
13,082
9,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
hellmatt
Ao Kuang
9
0 / 3 / 0
4,996
416
1,308
10,168
2,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
18
Kills
6
6
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Jormungandr
Asap_Yin
Jormungandr
1
1
6
4
L
Hera
Bluuurz
Hera
0
7
0
0
W
Amaterasu
BonBeited
Amaterasu
4
3
1
1.5
W
Thanatos
BonBerninq
Thanatos
5
0
4
7
W
0
2
4
1
W
Baron Samedi
JamesMB22
Baron Samedi
8
0
2
9
L
Chiron
3
2
0
1.5
L
3
5
0
0.6
L
Ao Kuang
hellmatt
Ao Kuang
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,064
Damage
21,331
42,712
Taken
45,056
21,324
Mitigated
21,299
26,162
Healing
13,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,099
764
0
2,314
8,145
5,389
0
3,428
4,717
17,123
0
W
Jormungandr
Asap_Yin
Jormungandr
6,043
1,582
0
3,665
9,893
5,805
0
2,911
6,919
47,203
1,657
L
Hera
Bluuurz
Hera
3,083
947
0
610
6,826
2,038
7
4,262
2,522
31,996
707
W
Amaterasu
BonBeited
Amaterasu
7,833
3,390
0
8,251
12,877
8,425
0
2,324
10,553
254
51,538
W
Thanatos
BonBerninq
Thanatos
5,730
1,052
0
7,538
6,552
2,118
0
452
6,060
0
34,972
W
3,413
1,805
0
3,345
6,541
2,152
0
1,069
5,472
0
45,749
W
Baron Samedi
JamesMB22
Baron Samedi
7,045
523
607
2,756
6,849
2,824
42
3,051
3,566
54,755
640
L
Chiron
4,517
1,161
280
2,715
6,835
2,054
0
1,500
5,335
0
43,310
L
9,324
2,471
0
3,172
13,082
9,048
0
997
11,292
9,365
34,479
L
Ao Kuang
hellmatt
Ao Kuang
1,308
159
0
4,412
10,168
2,770
0
2,890
7,278
27,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,717
Gold Earned
28,603
427
Minions Killed
307
0
Camps Cleared
0
1,220,021
Distance Traveled
1,184,283
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,129
427
29
2
0
233,404
2
W
Jormungandr
6,173
514
72
6
0
227,900
4
L
Hera
5,387
449
61
5
0
227,066
0
W
Amaterasu
7,601
633
102
9
0
239,430
0
W
Thanatos
7,030
586
67
6
0
283,378
0
W
Nut
6,676
556
82
7
0
204,774
0
W
Baron Samedi
8,237
686
104
9
0
264,539
0
L
Chiron
6,487
541
77
6
0
245,140
0
L
Surtr
6,604
550
85
7
0
219,850
0
L
Ao Kuang
4,996
416
55
5
0
258,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role