Player Matchup

Skadi
Skadi
 
Skadi
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DatboiPrim
Izanami
Level 131
God Stats
16W - 16L
1,565 SR
Queue Stats
645W - 605L
1,501 Elo+
Solo
Nu Wa
Nu Wa
Gairfrede
Nu Wa
Level 144
God Stats
1W - 1L
1,765 SR
Queue Stats
120W - 111L
1,522 Elo+
Party 1
King Arthur
King Arthur
TheKeeG187
King Arthur
Level 169
God Stats
2W - 5L
1,679 SR
Queue Stats
354W - 329L
1,481 Elo+
Solo
Cthulhu
Cthulhu
Zatiltax
Cthulhu
Level 125
God Stats
2W - 2L
1,598 SR
Queue Stats
40W - 32L
1,566 Elo+
Party 1
Team Averages
Level 131
1,621 SR
1,514 Elo+

VS

Team Averages
Level 96
1,605 SR
1,508 Elo+
Pele
Pele
 
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
C3B069
Cthulhu
Level 109
God Stats
32W - 14L
1,759 SR
Queue Stats
97W - 57L
1,609 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheDisc0Banana
Ah Muzen Cab
Level 115
God Stats
3W - 0L
1,814 SR
Queue Stats
21W - 16L
1,536 Elo+
Solo
Chaac
Chaac
mytht
Chaac
Level 43
God Stats
3W - 3L
1,420 SR
Queue Stats
26W - 30L
1,450 Elo+
Solo
Hera
Hera
xXeCkOXx Al3XB
Hera
Level 107
God Stats
42W - 24L
1,531 SR
Queue Stats
525W - 507L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
2 / 7 / 2
6,150
473
2,971
11,210
2,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
DatboiPrim
Izanami
12
0 / 3 / 0
6,952
535
2,340
7,355
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Nu Wa
Gairfrede
Nu Wa
11
3 / 4 / 2
6,446
496
10,002
7,909
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
TheKeeG187
King Arthur
12
1 / 2 / 1
6,887
530
7,813
13,928
11,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cthulhu
Zatiltax
Cthulhu
10
1 / 3 / 0
6,003
462
5,622
9,369
6,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
8 / 2 / 2
8,174
629
9,429
11,617
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
C3B069
Cthulhu
13
5 / 0 / 4
7,777
598
6,574
8,497
5,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Muzen Cab
TheDisc0Banana
Ah Muzen Cab
13
3 / 0 / 2
7,468
574
7,192
7,447
2,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
mytht
Chaac
12
1 / 1 / 1
7,277
560
6,728
8,412
5,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 4 / 3
7,242
557
5,550
5,622
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
7
Kills
19
19
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
7
2
0.43
W
Pele
 
Pele
8
2
2
4.5
W
Cthulhu
C3B069
Cthulhu
5
0
4
7
L
Izanami
DatboiPrim
Izanami
0
3
0
0
L
Nu Wa
Gairfrede
Nu Wa
3
4
2
1
W
Ah Muzen Cab
TheDisc0Banana
Ah Muzen Cab
3
0
2
4
L
King Arthur
TheKeeG187
King Arthur
1
2
1
0.75
L
Cthulhu
Zatiltax
Cthulhu
1
3
0
0.33
W
Chaac
mytht
Chaac
1
1
1
1.5
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,748
Damage
35,473
49,771
Taken
41,595
24,982
Mitigated
17,989
9,998
Healing
12,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,971
1,043
0
2,926
11,210
2,668
0
1,197
9,879
0
31,150
W
Pele
 
Pele
9,429
1,951
0
6,418
11,617
3,443
0
4,459
6,719
0
60,213
W
Cthulhu
C3B069
Cthulhu
6,574
1,104
50
2,178
8,497
5,398
0
4,295
3,842
37,439
1,472
L
Izanami
DatboiPrim
Izanami
2,340
796
0
1,256
7,355
2,416
0
1,221
6,134
0
59,548
L
Nu Wa
Gairfrede
Nu Wa
10,002
3,496
0
599
7,909
2,008
0
3,867
3,830
40,540
0
W
Ah Muzen Cab
TheDisc0Banana
Ah Muzen Cab
7,192
2,500
0
842
7,447
2,173
811
2,982
4,326
0
55,757
L
King Arthur
TheKeeG187
King Arthur
7,813
1,036
0
3,327
13,928
11,840
0
2,470
11,438
1,230
46,531
L
Cthulhu
Zatiltax
Cthulhu
5,622
711
0
1,890
9,369
6,050
0
2,658
6,657
24,309
0
W
Chaac
mytht
Chaac
6,728
1,635
0
2,048
8,412
5,464
0
548
7,774
0
50,039
W
5,550
1,376
0
784
5,622
1,511
336
2,574
2,829
44,047
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,438
Gold Earned
37,938
381
Minions Killed
430
0
Camps Cleared
0
1,170,915
Distance Traveled
1,292,212
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,150
473
56
4
0
222,770
0
W
Pele
8,174
629
95
7
0
299,309
2
W
Cthulhu
7,777
598
56
4
0
264,102
5
L
Izanami
6,952
535
138
11
0
224,884
2
L
Nu Wa
6,446
496
69
5
0
239,174
2
W
Ah Muzen Cab
7,468
574
105
8
0
263,004
0
L
King Arthur
6,887
530
90
7
0
227,959
0
L
Cthulhu
6,003
462
28
2
0
256,128
0
W
Chaac
7,277
560
83
6
0
243,039
0
W
Hera
7,242
557
91
7
0
222,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role