Player Matchup

Vamana
Vamana
Ayanwale__Inc
Vamana
Level 174
God Stats
3W - 11L
1,261 SR
Queue Stats
231W - 223L
1,523 Elo+
Solo
Jing Wei
Jing Wei
Elcalambres
Jing Wei
Level 106
God Stats
5W - 7L
1,551 SR
Queue Stats
438W - 398L
1,472 Elo+
Solo
Ullr
Ullr
carcachin
Ullr
Level 149
God Stats
2W - 6L
1,580 SR
Queue Stats
447W - 456L
1,562 Elo+
Solo
Nu Wa
Nu Wa
iChunkyyyyy
Nu Wa
Level 226
God Stats
3W - 3L
1,699 SR
Queue Stats
291W - 332L
1,549 Elo+
Solo
Cerberus
Cerberus
totlrampage69
Cerberus
Level 159
God Stats
8W - 4L
1,594 SR
Queue Stats
512W - 498L
1,565 Elo+
Solo
Team Averages
Level 163
1,537 SR
1,534 Elo+

VS

Team Averages
Level 139
1,449 SR
1,601 Elo+
Zhong Kui
Zhong Kui
EpicFarm3r92
Zhong Kui
Level 128
God Stats
5W - 2L
1,596 SR
Queue Stats
377W - 371L
1,526 Elo+
Party 2
Medusa
Medusa
HamonchiS GT
Medusa
Level 84
God Stats
4W - 8L
1,079 SR
Queue Stats
315W - 322L
1,557 Elo+
Solo
Artemis
Artemis
Lindsayll
Artemis
Level 143
God Stats
17W - 8L
1,567 SR
Queue Stats
507W - 362L
1,659 Elo+
Party 1
Tyr
Tyr
MarioWallestein
Tyr
Level 225
God Stats
5W - 1L
1,525 SR
Queue Stats
251W - 126L
1,756 Elo+
Party 1
Ah Puch
Ah Puch
Stoned2point0
Ah Puch
Level 115
God Stats
3W - 7L
1,478 SR
Queue Stats
347W - 374L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,719
944
2,680
6,176
5,378
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jing Wei
Elcalambres
Jing Wei
11
0 / 2 / 1
5,126
1,025
1,650
2,926
893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
11
3 / 0 / 0
5,766
1,153
3,866
2,418
792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

6
0 / 2 / 2
4,564
913
1,993
2,110
465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cerberus
totlrampage69
Cerberus
9
0 / 2 / 3
5,083
1,017
2,396
7,166
3,374
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EpicFarm3r92
Zhong Kui
11
1 / 1 / 5
6,139
1,228
3,598
3,484
3,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
11
3 / 1 / 6
6,597
1,319
3,536
3,249
1,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artemis
Lindsayll
Artemis
11
1 / 1 / 7
6,396
1,279
6,143
3,504
1,044
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
2 / 1 / 5
6,053
1,211
1,972
3,824
3,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
11
2 / 0 / 5
6,491
1,298
4,392
2,832
956
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
3
Kills
9
9
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
Jing Wei
Elcalambres
Jing Wei
0
2
1
0.25
W
Zhong Kui
EpicFarm3r92
Zhong Kui
1
1
5
3.5
W
Medusa
3
1
6
6
W
Artemis
Lindsayll
Artemis
1
1
7
4.5
W
2
1
5
4.5
W
Ah Puch
2
0
5
4.5
L
Ullr
3
0
0
3
L
0
2
2
0.5
L
Cerberus
totlrampage69
Cerberus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,585
Damage
19,641
20,796
Taken
16,893
10,902
Mitigated
10,234
5,462
Healing
5,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,680
1,430
595
1,397
6,176
5,378
0
3,312
2,864
646
4,271
L
Jing Wei
Elcalambres
Jing Wei
1,650
1,115
0
113
2,926
893
0
820
2,106
0
8,830
W
Zhong Kui
EpicFarm3r92
Zhong Kui
3,598
91
147
828
3,484
3,529
380
810
2,594
8,675
0
W
Medusa
3,536
1,084
149
480
3,249
1,047
1,960
983
2,209
0
11,146
W
Artemis
Lindsayll
Artemis
6,143
2,333
380
794
3,504
1,044
993
953
2,471
0
13,430
W
1,972
126
235
1,426
3,824
3,658
0
834
2,944
0
3,976
W
Ah Puch
4,392
137
369
264
2,832
956
383
894
1,877
12,546
673
L
Ullr
3,866
609
192
480
2,418
792
0
687
1,731
0
9,446
L
1,993
254
0
250
2,110
465
0
277
1,833
3,406
0
L
Cerberus
totlrampage69
Cerberus
2,396
35
0
2,435
7,166
3,374
0
2,768
4,398
3,564
49

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,258
Gold Earned
31,676
54
Minions Killed
71
0
Camps Cleared
0
391,419
Distance Traveled
459,392
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
4,719
944
11
2
0
84,006
0
L
Jing Wei
5,126
1,025
23
5
0
92,700
0
W
Zhong Kui
6,139
1,228
16
3
0
86,966
0
W
Medusa
6,597
1,319
9
2
0
101,707
0
W
Artemis
6,396
1,279
20
4
0
91,787
0
W
Tyr
6,053
1,211
4
1
0
103,789
0
W
Ah Puch
6,491
1,298
22
4
0
75,143
0
L
Ullr
5,766
1,153
14
3
0
97,113
0
L
Nu Wa
4,564
913
3
1
0
56,009
0
L
Cerberus
5,083
1,017
3
1
0
61,591
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role