Player Matchup

Tiamat
Tiamat
KAUAIINFINITE
Tiamat
Level 85
God Stats
3W - 0L
1,781 SR
Queue Stats
21W - 24L
1,455 Elo+
Party 3
Khepri
Khepri
Manapua Munchaa
Khepri
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,420 Elo+
Party 3
Bellona
Bellona
MayjahStonah
Bellona
Level 61
God Stats
22W - 21L
1,536 SR
Queue Stats
32W - 36L
1,488 Elo+
Party 3
Set
Set
ai-MAX-
Set
Level 156
God Stats
2W - 1L
1,285 SR
Queue Stats
218W - 210L
1,485 Elo+
Solo
Artemis
Artemis
ksab1
Artemis
Level 48
God Stats
22W - 18L
1,578 SR
Queue Stats
24W - 21L
1,492 Elo+
Party 3
Team Averages
Level 78
1,536 SR
1,468 Elo+

VS

Team Averages
Level 90
1,359 SR
1,411 Elo+
The Morrigan
The Morrigan
AbarrotesDonChuy
The Morrigan
Level 158
God Stats
1W - 2L
1,145 SR
Queue Stats
122W - 126L
1,529 Elo+
Party 2
Sun Wukong
Sun Wukong
Deadshoth990
Sun Wukong
Level 119
God Stats
1W - 5L
1,228 SR
Queue Stats
94W - 96L
1,467 Elo+
Party 2
Cupid
Cupid
JedMosely
Cupid
Level 15
God Stats
6W - 11L
1,419 SR
Queue Stats
34W - 43L
1,277 Elo+
Party 1
Arachne
Arachne
Stevie4Short
Arachne
Level 108
God Stats
15W - 11L
1,723 SR
Queue Stats
66W - 62L
1,529 Elo+
Solo
Ymir
Ymir
sotelo56
Ymir
Level 52
God Stats
4W - 3L
1,281 SR
Queue Stats
18W - 22L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 1
7,176
513
5,240
7,890
3,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
6,252
447
937
7,755
6,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Bellona
MayjahStonah
Bellona
14
2 / 2 / 0
8,669
619
10,731
13,923
13,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Set
15
3 / 1 / 0
8,173
584
5,249
11,320
5,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Artemis
ksab1
Artemis
11
0 / 3 / 1
6,304
450
7,445
6,798
2,494
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
AbarrotesDonChuy
The Morrigan
12
1 / 1 / 2
6,703
479
1,608
6,881
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Deadshoth990
Sun Wukong
12
0 / 2 / 2
6,875
491
4,608
9,627
8,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cupid
JedMosely
Cupid
11
3 / 1 / 3
6,712
479
8,316
7,360
2,624
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
Stevie4Short
Arachne
13
6 / 0 / 0
7,403
529
8,354
12,416
4,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
11
3 / 1 / 4
6,564
469
4,118
7,896
7,253
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
5
Kills
13
14
Deaths
5
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
AbarrotesDonChuy
The Morrigan
1
1
2
2
L
Sun Wukong
Deadshoth990
Sun Wukong
0
2
2
0.5
L
Cupid
JedMosely
Cupid
3
1
3
4.5
W
0
5
1
0.1
W
0
3
0
0
W
Bellona
MayjahStonah
Bellona
2
2
0
1
L
Arachne
Stevie4Short
Arachne
6
0
0
6
W
Set
3
1
0
3
W
Artemis
ksab1
Artemis
0
3
1
0.17
L
Ymir
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,602
Damage
27,004
47,686
Taken
44,180
30,782
Mitigated
25,618
11,180
Healing
16,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
AbarrotesDonChuy
The Morrigan
1,608
420
0
2,750
6,881
2,212
0
3,646
3,235
36,667
701
L
Sun Wukong
Deadshoth990
Sun Wukong
4,608
1,070
0
748
9,627
8,837
61
0
9,627
672
38,335
L
Cupid
JedMosely
Cupid
8,316
4,740
258
4,480
7,360
2,624
84
281
7,079
0
34,984
W
5,240
386
0
1,295
7,890
3,513
223
1,262
6,628
44,527
2,028
W
937
86
0
686
7,755
6,285
109
1,832
5,923
17,952
791
W
Bellona
MayjahStonah
Bellona
10,731
3,694
0
5,040
13,923
13,422
0
232
13,691
0
69,878
L
Arachne
Stevie4Short
Arachne
8,354
6,062
0
7,253
12,416
4,692
0
1,478
10,938
0
53,468
W
Set
5,249
2,920
0
2,853
11,320
5,068
0
1,080
10,240
0
73,250
W
Artemis
ksab1
Artemis
7,445
3,100
0
1,306
6,798
2,494
278
1,431
5,367
0
42,738
L
Ymir
4,118
1,224
0
1,472
7,896
7,253
0
654
7,242
27,067
2,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,574
Gold Earned
34,257
422
Minions Killed
338
0
Camps Cleared
0
1,293,365
Distance Traveled
1,300,056
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,703
479
68
5
0
204,979
2
L
Sun Wukong
6,875
491
69
5
0
265,584
0
L
Cupid
6,712
479
68
5
0
249,085
0
W
Tiamat
7,176
513
83
6
0
254,301
2
W
Khepri
6,252
447
37
3
0
230,368
0
W
Bellona
8,669
619
125
9
0
253,453
0
L
Arachne
7,403
529
87
6
0
318,990
3
W
Set
8,173
584
124
9
0
322,236
4
W
Artemis
6,304
450
53
4
0
233,007
3
L
Ymir
6,564
469
46
3
0
261,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role