Player Matchup

Janus
Janus
FRAUDGODATLARGE
Janus
Level 108
God Stats
34W - 39L
1,423 SR
Queue Stats
798W - 766L
1,544 Elo+
Solo
Thor
Thor
HakuX-Y20
Thor
Level 54
God Stats
4W - 6L
1,577 SR
Queue Stats
201W - 217L
1,485 Elo+
Solo
Tyr
Tyr
HuntersBoring
Tyr
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 113L
1,531 Elo+
Solo
Ishtar
Ishtar
JKing78
Ishtar
Level 109
God Stats
1W - 4L
1,518 SR
Queue Stats
70W - 62L
1,579 Elo+
Party 2
Bacchus
Bacchus
JohnBonPony
Bacchus
Level 86
God Stats
3W - 3L
1,498 SR
Queue Stats
132W - 124L
1,583 Elo+
Party 2
Team Averages
Level 87
1,503 SR
1,545 Elo+

VS

Team Averages
Level 103
1,384 SR
1,512 Elo+
Surtr
Surtr
CopyCatGibbon
Surtr
Level 81
God Stats
125W - 83L
1,595 SR
Queue Stats
315W - 320L
1,489 Elo+
Solo
Cerberus
Cerberus
Quaint_MF_bird
Cerberus
Level 168
God Stats
4W - 6L
1,387 SR
Queue Stats
166W - 154L
1,531 Elo+
Party 1
Bastet
Bastet
Raymungandr
Bastet
Level 65
God Stats
1W - 2L
1,316 SR
Queue Stats
197W - 168L
1,539 Elo+
Party 1
Hera
Hera
eperez226
Hera
Level 135
God Stats
8W - 2L
1,242 SR
Queue Stats
143W - 140L
1,493 Elo+
Party 3
Hachiman
Hachiman
hotpotenthusiast
Hachiman
Level 68
God Stats
8W - 15L
1,380 SR
Queue Stats
420W - 386L
1,509 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 0
6,042
604
3,376
7,075
1,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
0 / 2 / 1
4,783
478
2,442
8,082
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
1 / 5 / 0
5,426
543
3,889
11,632
6,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ishtar
JKing78
Ishtar
11
1 / 2 / 0
6,049
605
4,007
6,582
2,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JohnBonPony
Bacchus
9
0 / 3 / 1
5,358
536
3,652
8,200
6,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
5 / 2 / 2
6,445
645
8,852
8,444
4,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
9
2 / 0 / 5
5,727
573
3,485
7,084
4,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
11
4 / 0 / 5
6,138
614
4,786
6,281
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hera
12
7 / 1 / 2
6,938
694
6,073
3,987
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 0
5,677
568
3,921
6,306
1,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
19
19
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
L
2
7
0
0.29
L
Thor
0
2
1
0.25
L
1
5
0
0.2
L
Ishtar
JKing78
Ishtar
1
2
0
0.5
L
Bacchus
JohnBonPony
Bacchus
0
3
1
0.17
W
Cerberus
2
0
5
4.5
W
Bastet
4
0
5
6.5
W
Hera
7
1
2
8
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,366
Damage
27,117
41,571
Taken
32,102
19,104
Mitigated
13,824
8,254
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,852
3,003
0
3,830
8,444
4,500
0
1,174
7,204
1,265
35,371
L
3,376
94
0
749
7,075
1,617
0
3,681
3,081
22,677
545
L
Thor
2,442
328
0
772
8,082
2,436
0
1,716
6,081
0
28,280
L
3,889
537
0
2,593
11,632
6,045
0
1,383
9,624
0
28,986
L
Ishtar
JKing78
Ishtar
4,007
2,410
0
2,535
6,582
2,224
0
187
6,395
0
46,429
L
Bacchus
JohnBonPony
Bacchus
3,652
706
0
1,605
8,200
6,782
0
2,960
5,155
21,698
0
W
Cerberus
3,485
152
0
2,583
7,084
4,249
0
2,293
4,739
15,185
0
W
Bastet
4,786
1,244
0
4,392
6,281
1,782
6
469
5,760
0
35,829
W
Hera
6,073
1,239
0
360
3,987
1,317
289
1,938
1,827
40,510
0
W
3,921
2,378
0
1,575
6,306
1,976
0
616
5,690
0
35,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
30,925
292
Minions Killed
330
0
Camps Cleared
0
991,165
Distance Traveled
1,023,863
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,445
645
62
6
0
193,897
0
L
Janus
6,042
604
54
5
0
182,944
0
L
Thor
4,783
478
52
5
0
210,703
0
L
Tyr
5,426
543
59
6
0
190,947
0
L
Ishtar
6,049
605
104
10
0
190,338
0
L
Bacchus
5,358
536
23
2
0
216,233
2
W
Cerberus
5,727
573
28
3
0
198,710
2
W
Bastet
6,138
614
73
7
0
241,285
0
W
Hera
6,938
694
93
9
0
192,423
2
W
Hachiman
5,677
568
74
7
0
197,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role