Player Matchup

Yemoja
Yemoja
Gold IV
I_Reapzz310
Yemoja
Gold IV
Level 63
God Stats
2W - 1L
1,314 SR
Queue Stats
33W - 28L
1,632 MMR
Solo
Mulan
Mulan
Platinum III
IcyKluuute23
Mulan
Platinum III
Level 94
God Stats
5W - 3L
1,893 SR
Queue Stats
110W - 98L
1,727 MMR
Party 1
Skadi
Skadi
Gold II
ImawsomeKILLA
Skadi
Gold II
Level 147
God Stats
5W - 2L
1,702 SR
Queue Stats
121W - 119L
1,508 MMR
Party 1
Zhong Kui
Zhong Kui
Gold I
RiiDiicK-ii
Zhong Kui
Gold I
Level 157
God Stats
1W - 3L
1,149 SR
Queue Stats
168W - 171L
1,634 MMR
Solo
Bakasura
Bakasura
Gold II
justapickle
Bakasura
Gold II
Level 109
God Stats
19W - 21L
1,623 SR
Queue Stats
105W - 100L
1,664 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 114
1,536 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 179
1,566 SR
1,626 MMR
Vulcan
Vulcan
Gold III
Aloha VibeZz
Vulcan
Gold III
Level 129
God Stats
27W - 28L
1,498 SR
Queue Stats
120W - 121L
1,589 MMR
Solo
Ravana
Ravana
Gold III
HoboOnAHelo
Ravana
Gold III
Level 240
God Stats
4W - 6L
1,555 SR
Queue Stats
473W - 473L
1,565 MMR
Party 2
Chiron
Chiron
Gold III
TooCoolFrank
Chiron
Gold III
Level 127
God Stats
8W - 6L
1,594 SR
Queue Stats
82W - 84L
1,583 MMR
Party 3
Ne Zha
Ne Zha
Platinum V
sLogos
Ne Zha
Platinum V
Level 159
God Stats
69W - 66L
1,630 SR
Queue Stats
139W - 146L
1,808 MMR
Party 2
Bacchus
Bacchus
Gold III
thatkaijukid
Bacchus
Gold III
Level 241
God Stats
8W - 11L
1,555 SR
Queue Stats
82W - 84L
1,583 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 0 / 7
6,619
602
1,791
6,113
3,209
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 4
6,553
596
5,821
8,744
4,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

13
3 / 1 / 2
7,105
646
7,374
6,760
1,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
RiiDiicK-ii
Zhong Kui
11
3 / 0 / 1
6,599
600
3,956
6,122
5,247
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
justapickle
Bakasura
13
4 / 1 / 1
8,001
727
7,165
11,386
8,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
FenrirThanatosOsirisKukulkan

VS

Bans
SurtrMedusaAgniSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
0 / 2 / 0
6,444
586
6,059
4,638
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
10
2 / 1 / 0
5,767
524
5,231
6,913
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
10
0 / 3 / 1
5,320
484
3,433
8,307
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ne Zha
sLogos
Ne Zha
9
0 / 3 / 1
5,510
501
5,218
10,498
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bacchus
thatkaijukid
Bacchus
8
0 / 3 / 1
5,130
466
3,853
7,158
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
2
2
Deaths
12
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Vulcan
0
2
0
0
L
Ravana
2
1
0
2
W
Yemoja
1
0
7
4.5
W
1
0
4
3
W
3
1
2
4
W
Zhong Kui
RiiDiicK-ii
Zhong Kui
3
0
1
3.5
L
Chiron
0
3
1
0.17
W
Bakasura
justapickle
Bakasura
4
1
1
4.5
L
Ne Zha
sLogos
Ne Zha
0
3
1
0.17
L
Bacchus
thatkaijukid
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,107
Damage
23,794
39,125
Taken
37,514
23,161
Mitigated
17,785
20,968
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
6,059
115
0
606
4,638
1,550
0
2,429
2,209
52,951
973
L
Ravana
5,231
1,734
0
1,595
6,913
2,705
0
715
5,808
0
41,195
W
Yemoja
1,791
620
2,944
2,212
6,113
3,209
0
2,429
3,684
10,813
1,295
W
5,821
705
0
4,911
8,744
4,019
37
1,766
6,978
0
62,496
W
7,374
3,381
0
1,496
6,760
1,838
740
1,205
5,555
0
62,491
W
Zhong Kui
RiiDiicK-ii
Zhong Kui
3,956
298
0
3,195
6,122
5,247
0
3,429
2,693
43,925
1,126
L
Chiron
3,433
1,074
326
1,951
8,307
2,412
0
299
8,008
0
36,697
W
Bakasura
justapickle
Bakasura
7,165
3,985
0
6,210
11,386
8,848
360
962
10,424
0
37,185
L
Ne Zha
sLogos
Ne Zha
5,218
1,150
0
2,454
10,498
5,697
0
818
8,706
0
36,417
L
Bacchus
thatkaijukid
Bacchus
3,853
501
0
1,835
7,158
5,421
0
1,399
4,974
13,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,877
Gold Earned
28,171
438
Minions Killed
328
0
Camps Cleared
0
1,203,336
Distance Traveled
1,154,648
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
6,444
586
95
9
0
233,270
0
L
Ravana
5,767
524
75
7
0
278,709
0
W
Yemoja
6,619
602
15
1
0
232,062
5
W
Mulan
6,553
596
107
10
0
285,778
0
W
Skadi
7,105
646
111
10
0
216,641
0
W
Zhong Kui
6,599
600
104
9
0
230,648
1
L
Chiron
5,320
484
67
6
0
204,776
0
W
Bakasura
8,001
727
101
9
0
238,207
0
L
Ne Zha
5,510
501
64
6
0
227,350
4
L
Bacchus
5,130
466
27
2
0
210,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role