Player Matchup

Ix Chel
Ix Chel
BygWolf
Ix Chel
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,458 Elo+
Party 1
Hercules
Hercules
X3D_Sensei
Hercules
Level 153
God Stats
3W - 1L
1,373 SR
Queue Stats
38W - 33L
1,547 Elo+
Party 1
Fenrir
Fenrir
mdavis_2010
Fenrir
Level 98
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 16L
1,514 Elo+
Party 1
Team Averages
Level 124
1,458 SR
1,506 Elo+

VS

Team Averages
Level 100
1,536 SR
1,483 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
RowdyPanda123
Cupid
Level 98
God Stats
142W - 130L
1,515 SR
Queue Stats
570W - 587L
1,508 Elo+
Solo
Geb
Geb
TiddieNiblr
Geb
Level 46
God Stats
4W - 7L
1,594 SR
Queue Stats
29W - 40L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BygWolf
Ix Chel
13
1 / 0 / 6
6,990
699
5,068
6,356
2,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
X3D_Sensei
Hercules
12
2 / 0 / 5
7,030
703
3,744
6,498
5,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
12
4 / 2 / 3
7,305
731
6,489
8,157
5,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 3 / 0
7,118
712
8,131
4,408
1,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 1
6,743
674
1,942
5,172
1,693
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 2 / 1
6,421
642
3,163
7,140
3,895
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
7
Kills
2
2
Deaths
7
14
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
0
0.33
W
Ix Chel
BygWolf
Ix Chel
1
0
6
4
L
1
2
1
0.75
L
0
2
1
0.25
W
Hercules
X3D_Sensei
Hercules
2
0
5
4.5
W
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,301
Damage
13,236
21,011
Taken
16,720
13,669
Mitigated
6,947
5,656
Healing
1,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
8,131
202
0
60
4,408
1,359
0
773
3,278
41,641
0
W
Ix Chel
BygWolf
Ix Chel
5,068
432
422
2,388
6,356
2,920
282
3,888
2,468
31,430
0
L
1,942
826
428
732
5,172
1,693
0
1,251
3,469
0
14,303
L
3,163
64
0
0
7,140
3,895
0
2,433
4,052
10,647
1,152
W
Hercules
X3D_Sensei
Hercules
3,744
160
0
1,212
6,498
5,713
0
3,074
3,424
0
10,468
W
Fenrir
6,489
1,152
0
1,634
8,157
5,036
0
4,215
3,942
0
18,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,325
Gold Earned
20,282
110
Minions Killed
123
0
Camps Cleared
0
560,763
Distance Traveled
507,569
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,118
712
72
7
0
163,883
0
W
Ix Chel
6,990
699
62
6
0
177,380
0
L
Cupid
6,743
674
26
3
0
169,719
0
L
Geb
6,421
642
25
3
0
173,967
1
W
Hercules
7,030
703
22
2
0
201,083
0
W
Fenrir
7,305
731
26
3
0
182,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role