Player Matchup

Chaac
Chaac
Gold V
ClassyDavid5844
Chaac
Gold V
Level 99
God Stats
76W - 47L
1,646 SR
Queue Stats
333W - 333L
1,377 MMR
Solo
Xing Tian
Xing Tian
Gold IV
Im_So_Washed
Xing Tian
Gold IV
Level 163
God Stats
2W - 3L
1,500 SR
Queue Stats
120W - 116L
1,358 MMR
Solo
Kali
Kali
Silver II
KaptainKrush
Kali
Silver II
Level 57
God Stats
4W - 1L
1,699 SR
Queue Stats
16W - 21L
1,415 MMR
Solo
Chang'e
Chang'e
Gold III
LoKi_Young
Chang'e
Gold III
Level 89
God Stats
1W - 4L
1,624 SR
Queue Stats
118W - 129L
1,380 MMR
Solo
Hachiman
Hachiman
Gold V
zZCynicalZz
Hachiman
Gold V
Level 63
God Stats
25W - 18L
1,620 SR
Queue Stats
125W - 123L
1,364 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,618 SR
1,379 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,530 SR
1,379 MMR
Vamana
Vamana
Silver IV
DKSTK
Vamana
Silver IV
Level 138
God Stats
0W - 1L
1,888 SR
Queue Stats
12W - 18L
1,358 MMR
Party 1
Merlin
Merlin
Bronze III
MrJJJ
Merlin
Bronze III
Level 61
God Stats
0W - 1L
1,145 SR
Queue Stats
1W - 4L
1,408 MMR
Solo
Ishtar
Ishtar
Gold IV
Nacho0899
Ishtar
Gold IV
Level 83
God Stats
19W - 13L
1,639 SR
Queue Stats
101W - 113L
1,374 MMR
Solo
Sobek
Sobek
Bronze III
PlayzSZN814
Sobek
Bronze III
Level 58
God Stats
1W - 2L
1,501 SR
Queue Stats
4W - 9L
1,400 MMR
Party 1
Set
Set
Bronze III
agentgold3
Set
Bronze III
Level 108
God Stats
8W - 10L
1,476 SR
Queue Stats
17W - 32L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 7
10,240
683
12,735
15,842
13,808
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
Im_So_Washed
Xing Tian
13
4 / 2 / 15
9,600
640
7,777
12,508
10,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 1 / 5
10,326
688
8,769
11,397
5,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chang'e
LoKi_Young
Chang'e
16
11 / 0 / 6
10,172
678
9,869
7,279
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
zZCynicalZz
Hachiman
17
3 / 3 / 4
10,415
694
8,479
9,558
3,226
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
AchillesKuzenboAresBellona

VS

Bans
ThanatosOlorunCharybdisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DKSTK
Vamana
12
0 / 6 / 0
7,574
505
6,741
14,883
9,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
MrJJJ
Merlin
12
1 / 5 / 2
7,292
486
5,297
7,407
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
Nacho0899
Ishtar
13
0 / 5 / 1
7,521
501
6,278
11,882
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 8 / 3
7,241
483
3,970
13,390
11,264
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
5 / 8 / 0
8,334
556
6,443
15,226
6,474
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
13
32
Kills
7
7
Deaths
32
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Vamana
DKSTK
Vamana
0
6
0
0
W
Xing Tian
Im_So_Washed
Xing Tian
4
2
15
5.75
W
10
1
5
12.5
W
Chang'e
LoKi_Young
Chang'e
11
0
6
14
L
Merlin
MrJJJ
Merlin
1
5
2
0.4
L
Ishtar
Nacho0899
Ishtar
0
5
1
0.1
L
1
8
3
0.31
L
5
8
0
0.63
W
Hachiman
zZCynicalZz
Hachiman
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,629
Damage
28,729
56,584
Taken
62,788
35,262
Mitigated
33,306
21,081
Healing
12,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,735
1,933
0
4,713
15,842
13,808
447
593
14,504
250
81,515
L
Vamana
DKSTK
Vamana
6,741
2,892
0
4,705
14,883
9,393
0
1,222
13,661
0
51,253
W
Xing Tian
Im_So_Washed
Xing Tian
7,777
172
0
1,582
12,508
10,522
0
3,204
8,756
15,584
254
W
8,769
3,770
0
3,540
11,397
5,256
681
787
10,467
0
82,689
W
Chang'e
LoKi_Young
Chang'e
9,869
606
2,558
3,519
7,279
2,450
1,045
2,990
3,917
60,362
2,569
L
Merlin
MrJJJ
Merlin
5,297
343
0
660
7,407
2,076
0
4,645
2,762
38,479
0
L
Ishtar
Nacho0899
Ishtar
6,278
2,967
0
3,058
11,882
4,099
0
2,453
9,429
0
61,209
L
3,970
443
0
1,696
13,390
11,264
0
4,226
9,164
13,967
0
L
6,443
2,508
0
2,369
15,226
6,474
0
4,927
10,299
0
50,561
W
Hachiman
zZCynicalZz
Hachiman
8,479
6,181
0
5,169
9,558
3,226
501
1,334
8,182
0
80,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,753
Gold Earned
37,962
490
Minions Killed
415
0
Camps Cleared
0
1,661,230
Distance Traveled
1,518,711
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,240
683
123
8
0
336,820
4
L
Vamana
7,574
505
101
7
0
327,390
0
W
Xing Tian
9,600
640
9
1
0
322,260
2
W
Kali
10,326
688
116
8
0
368,503
0
W
Chang'e
10,172
678
96
6
0
325,021
0
L
Merlin
7,292
486
112
7
0
296,421
1
L
Ishtar
7,521
501
107
7
0
272,924
3
L
Sobek
7,241
483
19
1
0
316,524
0
L
Set
8,334
556
76
5
0
305,452
0
W
Hachiman
10,415
694
146
10
0
308,626
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role