Player Matchup

Cerberus
Cerberus
DJmoney000
Cerberus
Level 121
God Stats
50W - 45L
1,513 SR
Queue Stats
304W - 253L
1,481 Elo+
Party 1
Thor
Thor
GodlyDre
Thor
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
283W - 248L
1,475 Elo+
Party 1
Charybdis
Charybdis
MrRubicsCube
Charybdis
Level 172
God Stats
5W - 9L
1,500 SR
Queue Stats
82W - 87L
1,505 Elo+
Solo
Nu Wa
Nu Wa
Trae079
Nu Wa
Level 111
God Stats
8W - 4L
1,512 SR
Queue Stats
67W - 48L
1,498 Elo+
Solo
Chaac
Chaac
XJerseyboiiX
Chaac
Level 128
God Stats
19W - 17L
1,483 SR
Queue Stats
193W - 183L
1,497 Elo+
Party 1
Team Averages
Level 131
1,502 SR
1,491 Elo+

VS

Team Averages
Level 113
1,395 SR
1,494 Elo+
Fafnir
Fafnir
MIDNEEDDIE
Fafnir
Level 123
God Stats
4W - 9L
1,307 SR
Queue Stats
622W - 632L
1,532 Elo+
Solo
Eset
Eset
SlyRaccoon6683
Eset
Level 121
God Stats
1W - 5L
1,518 SR
Queue Stats
360W - 329L
1,524 Elo+
Solo
Thanatos
Thanatos
TheQuantumMenace
Thanatos
Level 107
God Stats
2W - 6L
1,359 SR
Queue Stats
38W - 34L
1,482 Elo+
Party 2
Bellona
Bellona
ViciGrim
Bellona
Level 89
God Stats
2W - 4L
1,397 SR
Queue Stats
37W - 37L
1,464 Elo+
Party 2
Anhur
Anhur
ViciMAKAROV
Anhur
Level 125
God Stats
2W - 4L
1,395 SR
Queue Stats
39W - 38L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DJmoney000
Cerberus
9
2 / 1 / 3
5,095
510
4,487
7,083
4,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thor
9
2 / 1 / 2
5,376
538
2,649
6,178
1,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
MrRubicsCube
Charybdis
10
3 / 1 / 1
5,614
561
6,380
7,117
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Trae079
Nu Wa
10
1 / 1 / 2
5,812
581
5,236
4,356
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
2 / 0 / 0
6,354
635
4,706
7,341
4,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
MIDNEEDDIE
Fafnir
10
1 / 1 / 2
5,803
580
4,546
9,214
7,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 2
5,118
512
3,875
7,169
3,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
2 / 2 / 0
5,326
533
2,343
8,815
3,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ViciGrim
Bellona
9
0 / 2 / 0
5,057
506
3,799
7,341
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 3 / 0
4,302
430
3,815
7,276
1,638
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
10
Kills
4
4
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DJmoney000
Cerberus
2
1
3
3.5
W
Thor
2
1
2
3
L
Fafnir
MIDNEEDDIE
Fafnir
1
1
2
2
W
Charybdis
MrRubicsCube
Charybdis
3
1
1
3.5
L
0
2
2
0.5
L
2
2
0
1
W
Nu Wa
Trae079
Nu Wa
1
1
2
2
L
Bellona
ViciGrim
Bellona
0
2
0
0
L
1
3
0
0.33
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,458
Damage
18,378
32,075
Taken
39,815
13,366
Mitigated
22,033
13,528
Healing
14,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DJmoney000
Cerberus
4,487
29
278
3,054
7,083
4,223
0
1,833
5,204
12,336
0
W
Thor
2,649
485
0
730
6,178
1,977
0
1,426
4,552
0
24,142
L
Fafnir
MIDNEEDDIE
Fafnir
4,546
1,020
0
4,601
9,214
7,172
0
4,364
4,809
24,265
3,381
W
Charybdis
MrRubicsCube
Charybdis
6,380
2,841
0
3,470
7,117
1,951
0
2,494
4,583
0
40,445
L
3,875
368
100
2,830
7,169
3,919
0
2,116
4,872
21,781
0
L
2,343
356
0
5,289
8,815
3,076
0
1,240
7,491
0
41,100
W
Nu Wa
Trae079
Nu Wa
5,236
1,979
0
1,239
4,356
1,166
0
1,849
2,163
36,479
0
L
Bellona
ViciGrim
Bellona
3,799
1,576
0
640
7,341
6,228
0
249
6,479
0
25,166
L
3,815
2,479
0
1,346
7,276
1,638
0
1,264
5,828
0
19,088
W
4,706
1,133
0
4,757
7,341
4,049
0
0
6,855
0
42,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,251
Gold Earned
25,606
269
Minions Killed
234
0
Camps Cleared
0
958,448
Distance Traveled
951,883
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,095
510
30
3
0
196,562
0
W
Thor
5,376
538
38
4
0
180,399
2
L
Fafnir
5,803
580
57
6
0
168,610
0
W
Charybdis
5,614
561
59
6
0
172,469
0
L
Eset
5,118
512
37
4
0
196,941
3
L
Thanatos
5,326
533
63
6
0
219,717
0
W
Nu Wa
5,812
581
62
6
0
199,001
1
L
Bellona
5,057
506
45
5
0
182,256
0
L
Anhur
4,302
430
32
3
0
184,359
0
W
Chaac
6,354
635
80
8
0
210,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role