Player Matchup

Danzaburou
Danzaburou
Epherrent
Danzaburou
Level 145
God Stats
35W - 25L
1,616 SR
Queue Stats
177W - 160L
1,565 Elo+
Solo
Medusa
Medusa
HighDiamond
Medusa
Level 138
God Stats
2W - 0L
1,702 SR
Queue Stats
115W - 113L
1,575 Elo+
Solo
Janus
Janus
JoanRdzO
Janus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 69L
1,605 Elo+
Party 1
Chaac
Chaac
Mono3312
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 77L
1,606 Elo+
Party 1
Ares
Ares
scourgies
Ares
Level 87
God Stats
8W - 9L
1,560 SR
Queue Stats
174W - 161L
1,471 Elo+
Solo
Team Averages
Level 124
1,576 SR
1,564 Elo+

VS

Team Averages
Level 153
1,614 SR
1,536 Elo+
Ares
Ares
 
Ares
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Fleischemann
Surtr
Level 177
God Stats
9W - 6L
1,666 SR
Queue Stats
284W - 265L
1,584 Elo+
Solo
Danzaburou
Danzaburou
KingFyTR
Danzaburou
Level 195
God Stats
2W - 1L
1,611 SR
Queue Stats
50W - 47L
1,507 Elo+
Solo
Janus
Janus
RAHxD0G
Janus
Level 148
God Stats
1W - 2L
1,553 SR
Queue Stats
123W - 96L
1,550 Elo+
Solo
Artemis
Artemis
pMayf
Artemis
Level 97
God Stats
4W - 2L
1,742 SR
Queue Stats
75W - 88L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Epherrent
Danzaburou
14
5 / 2 / 3
8,125
625
9,835
8,766
3,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
16
6 / 2 / 2
9,649
742
9,323
6,622
2,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
JoanRdzO
Janus
13
1 / 4 / 7
8,124
625
4,015
6,088
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
Mono3312
Chaac
14
6 / 1 / 2
8,643
665
11,125
12,702
10,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
11
5 / 3 / 5
7,590
584
8,117
14,187
10,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 5 / 4
6,741
519
5,262
12,006
9,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 4 / 1
7,361
566
10,211
17,562
10,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
KingFyTR
Danzaburou
13
3 / 5 / 5
7,414
570
5,416
12,904
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
RAHxD0G
Janus
11
3 / 5 / 2
7,246
557
4,324
7,719
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
pMayf
Artemis
11
2 / 4 / 2
6,715
517
4,395
7,449
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
23
Kills
12
12
Deaths
23
19
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
5
4
0.8
W
Danzaburou
Epherrent
Danzaburou
5
2
3
3.25
L
2
4
1
0.63
W
Medusa
6
2
2
3.5
W
Janus
JoanRdzO
Janus
1
4
7
1.13
L
Danzaburou
KingFyTR
Danzaburou
3
5
5
1.1
W
Chaac
Mono3312
Chaac
6
1
2
7
L
Janus
RAHxD0G
Janus
3
5
2
0.8
L
Artemis
pMayf
Artemis
2
4
2
0.75
W
Ares
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,415
Damage
29,608
48,365
Taken
57,640
28,966
Mitigated
29,058
13,116
Healing
16,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,262
379
0
2,065
12,006
9,773
0
3,467
8,426
17,024
0
W
Danzaburou
Epherrent
Danzaburou
9,835
4,007
0
538
8,766
3,518
0
855
7,830
0
62,488
L
10,211
4,143
0
6,211
17,562
10,446
0
2,132
14,364
1,388
49,904
W
Medusa
9,323
4,185
0
2,299
6,622
2,432
47
553
6,069
0
78,666
W
Janus
JoanRdzO
Janus
4,015
273
0
439
6,088
1,881
429
3,411
2,533
49,451
1,060
L
Danzaburou
KingFyTR
Danzaburou
5,416
2,751
0
5,381
12,904
4,193
0
1,302
11,467
0
58,210
W
Chaac
Mono3312
Chaac
11,125
1,576
0
6,158
12,702
10,747
321
955
10,860
0
62,515
L
Janus
RAHxD0G
Janus
4,324
420
0
1,290
7,719
2,578
664
3,596
4,005
44,806
0
L
Artemis
pMayf
Artemis
4,395
1,594
0
1,135
7,449
2,068
0
973
6,476
0
38,480
W
Ares
8,117
566
0
3,682
14,187
10,388
0
4,380
9,539
15,243
339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,131
Gold Earned
35,477
459
Minions Killed
347
0
Camps Cleared
0
1,294,906
Distance Traveled
1,231,325
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,741
519
17
1
0
246,903
7
W
Danzaburou
8,125
625
97
7
0
276,965
0
L
Surtr
7,361
566
81
6
0
258,363
4
W
Medusa
9,649
742
145
11
0
262,022
3
W
Janus
8,124
625
97
7
0
241,245
0
L
Danzaburou
7,414
570
88
7
0
249,905
0
W
Chaac
8,643
665
108
8
0
247,584
1
L
Janus
7,246
557
96
7
0
227,417
0
L
Artemis
6,715
517
65
5
0
248,737
4
W
Ares
7,590
584
12
1
0
267,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role