Player Matchup

Mercury
Mercury
ForcefulAlmond
Mercury
Level 119
God Stats
1W - 4L
1,301 SR
Queue Stats
51W - 60L
1,434 Elo+
Solo
Nu Wa
Nu Wa
SilentDeath556
Nu Wa
Level 56
God Stats
0W - 4L
1,308 SR
Queue Stats
71W - 65L
1,545 Elo+
Party 3
Izanami
Izanami
Tokaveli
Izanami
Level 117
God Stats
6W - 3L
1,835 SR
Queue Stats
33W - 37L
1,488 Elo+
Solo
Ymir
Ymir
TrenchCAT_2
Ymir
Level 89
God Stats
6W - 4L
1,502 SR
Queue Stats
82W - 63L
1,596 Elo+
Solo
Mulan
Mulan
VampdogsGaming
Mulan
Level 109
God Stats
9W - 5L
1,490 SR
Queue Stats
128W - 104L
1,546 Elo+
Party 3
Team Averages
Level 98
1,487 SR
1,522 Elo+

VS

Team Averages
Level 101
1,733 SR
1,521 Elo+
Sol
Sol
EeYahe
Sol
Level 114
God Stats
9W - 2L
1,751 SR
Queue Stats
118W - 120L
1,463 Elo+
Party 1
Ares
Ares
HiddenKitten23
Ares
Level 101
God Stats
2W - 2L
1,467 SR
Queue Stats
87W - 94L
1,457 Elo+
Party 1
Nu Wa
Nu Wa
Kateo3108
Nu Wa
Level 68
God Stats
14W - 6L
1,859 SR
Queue Stats
75W - 76L
1,597 Elo+
Party 2
Shiva
Shiva
TheSoloQueen
Shiva
Level 101
God Stats
14W - 7L
1,735 SR
Queue Stats
318W - 293L
1,573 Elo+
Party 2
Lancelot
Lancelot
Toaxt1e
Lancelot
Level 120
God Stats
5W - 1L
1,854 SR
Queue Stats
176W - 153L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,441
444
2,259
7,982
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 3 / 0
5,087
509
5,826
6,407
1,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Tokaveli
Izanami
9
2 / 2 / 2
5,244
524
5,000
7,918
2,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
2 / 2 / 3
5,521
552
5,042
10,033
5,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 0
4,761
476
2,202
8,505
3,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
EeYahe
Sol
10
1 / 2 / 4
5,828
583
7,828
5,333
1,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

10
2 / 2 / 5
5,842
584
3,853
10,054
5,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Kateo3108
Nu Wa
11
3 / 1 / 3
6,370
637
5,570
3,375
865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
7 / 0 / 1
8,030
803
7,514
6,582
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Toaxt1e
Lancelot
11
2 / 0 / 4
5,797
580
3,956
7,537
2,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
5
Kills
15
15
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
EeYahe
Sol
1
2
4
1.5
L
0
3
1
0.17
W
2
2
5
2.25
W
Nu Wa
Kateo3108
Nu Wa
3
1
3
4.5
L
1
3
0
0.33
W
7
0
1
7.5
W
Lancelot
Toaxt1e
Lancelot
2
0
4
4
L
Izanami
Tokaveli
Izanami
2
2
2
1.5
L
2
2
3
1.75
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,329
Damage
28,721
40,845
Taken
32,881
14,427
Mitigated
14,178
10,497
Healing
9,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
EeYahe
Sol
7,828
3,056
0
1,952
5,333
1,583
1,037
2,510
2,823
40,147
4,443
L
2,259
1,216
0
1,424
7,982
2,204
0
2,944
5,038
0
21,814
W
3,853
670
165
2,630
10,054
5,719
0
3,935
6,119
13,590
0
W
Nu Wa
Kateo3108
Nu Wa
5,570
705
0
625
3,375
865
0
1,430
1,945
35,028
1,766
L
5,826
1,448
0
2,024
6,407
1,351
0
2,780
3,627
28,912
0
W
7,514
1,989
0
654
6,582
3,288
0
779
5,511
37
54,496
W
Lancelot
Toaxt1e
Lancelot
3,956
769
0
3,741
7,537
2,723
0
2,214
5,323
0
42,949
L
Izanami
Tokaveli
Izanami
5,000
3,526
0
1,322
7,918
2,264
0
5,306
2,612
0
38,079
L
5,042
1,559
1,034
2,909
10,033
5,559
0
5,180
4,853
15,678
0
L
2,202
177
0
1,784
8,505
3,049
0
585
7,920
0
22,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,054
Gold Earned
31,867
241
Minions Killed
339
0
Camps Cleared
0
988,887
Distance Traveled
1,074,033
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,828
583
82
8
0
205,984
0
L
Mercury
4,441
444
46
5
0
247,086
2
W
Ares
5,842
584
15
2
0
213,924
0
W
Nu Wa
6,370
637
77
8
0
195,198
4
L
Nu Wa
5,087
509
58
6
0
166,914
1
W
Shiva
8,030
803
96
10
0
209,641
2
W
Lancelot
5,797
580
69
7
0
249,286
0
L
Izanami
5,244
524
68
7
0
184,344
0
L
Ymir
5,521
552
18
2
0
194,486
0
L
Mulan
4,761
476
51
5
0
196,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role