Player Matchup

Hun Batz
Hun Batz
RTR Ilumi
Hun Batz
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
321W - 325L
1,527 Elo+
Solo
Sylvanus
Sylvanus
SiiX0TvvO
Sylvanus
Level 145
God Stats
119W - 162L
1,486 SR
Queue Stats
559W - 520L
1,510 Elo+
Party 2
Chiron
Chiron
WaGGoN BuRRneR
Chiron
Level 144
God Stats
6W - 12L
1,293 SR
Queue Stats
397W - 375L
1,512 Elo+
Party 2
Erlang Shen
Erlang Shen
aH Lucario
Erlang Shen
Level 54
God Stats
9W - 18L
1,492 SR
Queue Stats
476W - 439L
1,516 Elo+
Party 2
Ix Chel
Ix Chel
zolllie
Ix Chel
Level 155
God Stats
7W - 2L
2,020 SR
Queue Stats
106W - 102L
1,611 Elo+
Solo
Team Averages
Level 125
1,558 SR
1,535 Elo+

VS

Team Averages
Level 113
1,501 SR
1,516 Elo+
Thor
Thor
 
Thor
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cernunnos
Cernunnos
 
Cernunnos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Johula13
Janus
Level 125
God Stats
9W - 9L
1,500 SR
Queue Stats
102W - 102L
1,549 Elo+
Party 3
Achilles
Achilles
Milk2552
Achilles
Level 120
God Stats
7W - 9L
1,506 SR
Queue Stats
144W - 131L
1,532 Elo+
Party 1
Thanatos
Thanatos
Vrrh
Thanatos
Level 64
God Stats
39W - 41L
1,500 SR
Queue Stats
39W - 44L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RTR Ilumi
Hun Batz
10
1 / 1 / 1
5,234
523
3,599
7,271
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sylvanus
SiiX0TvvO
Sylvanus
9
0 / 2 / 1
4,655
466
1,907
4,894
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
5,153
515
1,376
3,598
970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
aH Lucario
Erlang Shen
10
0 / 3 / 0
5,502
550
4,286
10,879
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ix Chel
zolllie
Ix Chel
11
2 / 3 / 0
6,121
612
3,493
6,021
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 1 / 6
5,253
525
3,151
6,996
2,809
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
 
Cernunnos
10
0 / 1 / 1
5,063
506
1,491
3,609
1,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Johula13
Janus
12
1 / 0 / 5
6,043
604
3,539
3,609
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Milk2552
Achilles
12
2 / 0 / 0
6,554
655
5,633
8,037
5,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
Vrrh
Thanatos
12
7 / 1 / 2
6,409
641
6,703
7,674
2,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
10
10
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
0
1
6
3
W
Cernunnos
 
Cernunnos
0
1
1
0.5
W
Janus
Johula13
Janus
1
0
5
3.5
W
Achilles
Milk2552
Achilles
2
0
0
2
L
Hun Batz
RTR Ilumi
Hun Batz
1
1
1
1.5
L
Sylvanus
SiiX0TvvO
Sylvanus
0
2
1
0.25
W
Thanatos
Vrrh
Thanatos
7
1
2
8
L
0
1
0
0
L
Erlang Shen
aH Lucario
Erlang Shen
0
3
0
0
L
Ix Chel
zolllie
Ix Chel
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,661
Damage
20,517
32,663
Taken
29,925
11,925
Mitigated
13,598
12,431
Healing
13,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,151
369
0
1,853
6,996
2,809
0
2,825
4,075
0
14,884
W
Cernunnos
 
Cernunnos
1,491
159
0
1,274
3,609
1,063
0
129
3,480
0
33,239
W
Janus
Johula13
Janus
3,539
148
0
1,270
3,609
950
0
773
2,698
40,550
638
W
Achilles
Milk2552
Achilles
5,633
1,220
0
2,659
8,037
5,921
0
0
8,037
0
45,327
L
Hun Batz
RTR Ilumi
Hun Batz
3,599
476
0
3,174
7,271
1,903
0
1,146
5,989
0
30,329
L
Sylvanus
SiiX0TvvO
Sylvanus
1,907
665
204
934
4,894
2,834
0
691
4,153
19,341
8,028
W
Thanatos
Vrrh
Thanatos
6,703
1,611
0
6,104
7,674
2,855
0
1,159
6,409
0
39,079
L
1,376
556
220
1,320
3,598
970
0
0
3,598
0
27,650
L
Erlang Shen
aH Lucario
Erlang Shen
4,286
2,239
0
4,400
10,879
4,199
0
0
10,879
0
37,032
L
Ix Chel
zolllie
Ix Chel
3,493
775
237
1,942
6,021
2,019
0
1,368
4,505
42,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,665
Gold Earned
29,322
334
Minions Killed
338
0
Camps Cleared
0
997,442
Distance Traveled
1,033,219
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,253
525
20
2
0
208,902
0
W
Cernunnos
5,063
506
67
7
0
181,158
2
W
Janus
6,043
604
100
10
0
223,105
0
W
Achilles
6,554
655
97
10
0
173,706
1
L
Hun Batz
5,234
523
69
7
0
243,536
0
L
Sylvanus
4,655
466
50
5
0
190,640
5
W
Thanatos
6,409
641
54
5
0
246,348
0
L
Chiron
5,153
515
54
5
0
182,026
3
L
Erlang Shen
5,502
550
70
7
0
191,779
2
L
Ix Chel
6,121
612
91
9
0
189,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role