Player Matchup

Anubis
Anubis
DMEZZ001
Anubis
Level 112
God Stats
6W - 10L
1,679 SR
Queue Stats
138W - 132L
1,534 Elo+
Solo
Osiris
Osiris
JetMx
Osiris
Level 132
God Stats
11W - 7L
1,600 SR
Queue Stats
131W - 119L
1,527 Elo+
Solo
Rama
Rama
STEELSET
Rama
Level 64
God Stats
6W - 7L
1,551 SR
Queue Stats
224W - 218L
1,559 Elo+
Solo
Arachne
Arachne
juanpabloneri1
Arachne
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
200W - 200L
1,463 Elo+
Solo
Sylvanus
Sylvanus
pfeiff17
Sylvanus
Level 359
God Stats
620W - 534L
1,585 SR
Queue Stats
1,273W - 1,241L
1,533 Elo+
Solo
Team Averages
Level 154
1,583 SR
1,523 Elo+

VS

Team Averages
Level 134
1,459 SR
1,572 Elo+
Artio
Artio
 
Artio
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DrexsalXsong
Charybdis
Level 152
God Stats
2W - 4L
1,237 SR
Queue Stats
110W - 104L
1,524 Elo+
Solo
Susano
Susano
TTVFlawskYy
Susano
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,822 Elo+
Solo
Eset
Eset
jss
Eset
Level 144
God Stats
3W - 6L
1,247 SR
Queue Stats
156W - 160L
1,489 Elo+
Party 1
Guan Yu
Guan Yu
misfirings
Guan Yu
Level 145
God Stats
2W - 0L
1,811 SR
Queue Stats
265W - 262L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DMEZZ001
Anubis
13
7 / 3 / 2
8,114
624
14,876
11,371
4,212
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
JetMx
Osiris
8
0 / 2 / 0
5,656
435
3,233
8,245
6,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
13
3 / 2 / 1
7,772
598
8,766
9,752
3,371
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 3 / 5
7,259
558
4,550
10,178
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sylvanus
pfeiff17
Sylvanus
11
1 / 3 / 3
6,999
538
7,362
15,511
10,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
3 / 2 / 5
6,893
530
6,678
16,328
10,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
DrexsalXsong
Charybdis
11
0 / 4 / 4
6,379
491
8,518
9,002
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Susano
13
2 / 4 / 4
7,281
560
6,271
11,691
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
jss
Eset
13
6 / 5 / 2
8,090
622
8,180
9,505
2,429
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
misfirings
Guan Yu
14
2 / 0 / 5
8,465
651
10,651
12,239
9,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
33
14
Kills
13
13
Deaths
15
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
3
2
5
2.75
L
Anubis
DMEZZ001
Anubis
7
3
2
2.67
W
Charybdis
DrexsalXsong
Charybdis
0
4
4
0.5
L
Osiris
JetMx
Osiris
0
2
0
0
L
Rama
3
2
1
1.75
W
Susano
2
4
4
1
W
Eset
jss
Eset
6
5
2
1.4
L
3
3
5
1.83
W
Guan Yu
misfirings
Guan Yu
2
0
5
4.5
L
Sylvanus
pfeiff17
Sylvanus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,787
Damage
40,298
55,057
Taken
58,765
27,390
Mitigated
27,746
20,196
Healing
23,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
6,678
736
1,625
6,890
16,328
10,084
0
6,376
9,952
17,410
0
L
Anubis
DMEZZ001
Anubis
14,876
426
0
4,967
11,371
4,212
231
4,826
6,545
62,377
0
W
Charybdis
DrexsalXsong
Charybdis
8,518
3,987
0
1,823
9,002
2,231
0
3,664
5,338
0
46,810
L
Osiris
JetMx
Osiris
3,233
835
0
895
8,245
6,039
0
0
8,245
887
26,901
L
Rama
8,766
7,451
0
2,349
9,752
3,371
1,010
2,290
7,462
0
71,208
W
Susano
6,271
1,651
0
3,760
11,691
3,300
0
5,067
6,624
0
46,856
W
Eset
jss
Eset
8,180
906
573
2,043
9,505
2,429
0
4,489
5,016
51,039
851
L
4,550
2,719
0
2,402
10,178
3,226
86
1,836
8,342
0
47,808
W
Guan Yu
misfirings
Guan Yu
10,651
1,878
1,580
5,568
12,239
9,702
0
3,384
8,855
0
65,458
L
Sylvanus
pfeiff17
Sylvanus
7,362
1,675
4,359
5,224
15,511
10,542
28
5,753
9,758
19,669
1,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,800
Gold Earned
37,108
390
Minions Killed
367
0
Camps Cleared
0
1,174,630
Distance Traveled
1,345,116
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,893
530
11
1
0
280,547
4
L
Anubis
8,114
624
98
8
0
256,446
3
W
Charybdis
6,379
491
79
6
0
231,166
0
L
Osiris
5,656
435
51
4
0
147,238
0
L
Rama
7,772
598
143
11
0
218,003
1
W
Susano
7,281
560
77
6
0
311,503
1
W
Eset
8,090
622
88
7
0
259,279
0
L
Arachne
7,259
558
79
6
0
306,983
0
W
Guan Yu
8,465
651
112
9
0
262,621
1
L
Sylvanus
6,999
538
19
1
0
245,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role