Player Matchup

Horus
Horus
Nasdrin
Horus
Level 68
God Stats
43W - 27L
1,558 SR
Queue Stats
323W - 314L
1,443 Elo+
Party 3
Danzaburou
Danzaburou
TriFeathers
Danzaburou
Level 84
God Stats
433W - 324L
1,534 SR
Queue Stats
850W - 816L
1,440 Elo+
Solo
King Arthur
King Arthur
XXXKOP567
King Arthur
Level 131
God Stats
14W - 10L
1,468 SR
Queue Stats
324W - 299L
1,502 Elo+
Party 2
Arachne
Arachne
booteemonster
Arachne
Level 67
God Stats
33W - 17L
1,573 SR
Queue Stats
483W - 482L
1,461 Elo+
Party 3
Tiamat
Tiamat
lil keyss
Tiamat
Level 129
God Stats
2W - 1L
1,135 SR
Queue Stats
145W - 139L
1,495 Elo+
Party 2
Team Averages
Level 96
1,453 SR
1,468 Elo+

VS

Team Averages
Level 110
1,527 SR
1,431 Elo+
Xing Tian
Xing Tian
OVT FEUDAL4
Xing Tian
Level 147
God Stats
1W - 2L
1,547 SR
Queue Stats
12W - 32L
1,331 Elo+
Party 1
Cernunnos
Cernunnos
OvtJoOkeR
Cernunnos
Level 87
God Stats
3W - 5L
1,330 SR
Queue Stats
52W - 55L
1,413 Elo+
Party 1
Nox
Nox
Rulbert0o
Nox
Level 125
God Stats
0W - 1L
1,241 SR
Queue Stats
6W - 11L
1,418 Elo+
Party 1
Fenrir
Fenrir
dsgamer11
Fenrir
Level 66
God Stats
2W - 1L
1,927 SR
Queue Stats
250W - 242L
1,472 Elo+
Solo
Hercules
Hercules
niografi19
Hercules
Level 126
God Stats
2W - 2L
1,591 SR
Queue Stats
17W - 20L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Nasdrin
Horus
13
2 / 3 / 2
8,250
550
2,636
11,968
8,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
TriFeathers
Danzaburou
15
3 / 2 / 1
9,022
601
8,544
8,022
3,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
XXXKOP567
King Arthur
14
0 / 2 / 1
8,573
572
9,236
15,974
10,838
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
14
3 / 1 / 1
8,016
534
3,597
10,483
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Tiamat
lil keyss
Tiamat
15
6 / 1 / 1
9,777
652
11,075
6,317
4,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
OVT FEUDAL4
Xing Tian
14
2 / 1 / 1
7,682
512
9,980
14,385
11,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Cernunnos
OvtJoOkeR
Cernunnos
11
0 / 6 / 3
6,209
414
4,102
8,833
2,097
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
1 / 2 / 0
5,070
338
183
3,160
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fenrir
dsgamer11
Fenrir
13
4 / 2 / 1
7,235
482
3,679
11,600
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
niografi19
Hercules
13
2 / 3 / 2
7,347
490
2,351
10,216
6,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
16
14
Kills
9
9
Deaths
14
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
Nasdrin
Horus
2
3
2
1
L
Xing Tian
OVT FEUDAL4
Xing Tian
2
1
1
2.5
L
Cernunnos
OvtJoOkeR
Cernunnos
0
6
3
0.25
L
1
2
0
0.5
W
Danzaburou
TriFeathers
Danzaburou
3
2
1
1.75
W
King Arthur
XXXKOP567
King Arthur
0
2
1
0.25
W
Arachne
3
1
1
3.5
L
Fenrir
dsgamer11
Fenrir
4
2
1
2.25
W
Tiamat
lil keyss
Tiamat
6
1
1
6.5
L
Hercules
niografi19
Hercules
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,088
Damage
20,295
52,764
Taken
48,194
31,312
Mitigated
24,202
24,962
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Nasdrin
Horus
2,636
1,189
1,765
5,253
11,968
8,960
261
0
11,968
0
22,523
L
Xing Tian
OVT FEUDAL4
Xing Tian
9,980
698
0
2,807
14,385
11,673
0
1,054
13,201
39,111
2,197
L
Cernunnos
OvtJoOkeR
Cernunnos
4,102
1,662
84
1,135
8,833
2,097
0
1,326
7,459
0
30,188
L
183
0
0
939
3,160
779
0
1,896
958
11,563
0
W
Danzaburou
TriFeathers
Danzaburou
8,544
3,696
0
2,901
8,022
3,102
2,240
0
8,022
0
77,394
W
King Arthur
XXXKOP567
King Arthur
9,236
2,051
0
7,399
15,974
10,838
16
7,602
7,299
0
62,091
W
Arachne
3,597
2,804
0
5,923
10,483
3,839
21
170
10,313
0
68,436
L
Fenrir
dsgamer11
Fenrir
3,679
539
0
4,020
11,600
3,462
0
2,657
8,699
0
42,619
W
Tiamat
lil keyss
Tiamat
11,075
454
0
1,721
6,317
4,573
0
692
5,533
60,465
1,922
L
Hercules
niografi19
Hercules
2,351
444
0
2,992
10,216
6,191
0
3,085
6,830
0
47,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,638
Gold Earned
33,543
502
Minions Killed
331
0
Camps Cleared
0
1,444,580
Distance Traveled
1,280,495
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,250
550
34
2
0
285,444
0
L
Xing Tian
7,682
512
85
6
0
297,891
1
L
Cernunnos
6,209
414
52
3
0
222,156
0
L
Nox
5,070
338
17
1
0
100,781
0
W
Danzaburou
9,022
601
136
9
0
278,382
0
W
King Arthur
8,573
572
105
7
0
265,280
0
W
Arachne
8,016
534
102
7
0
333,578
0
L
Fenrir
7,235
482
83
6
0
337,567
0
W
Tiamat
9,777
652
125
8
0
281,896
0
L
Hercules
7,347
490
94
6
0
322,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role