Player Matchup

Atlas
Atlas
Diamond V
Otaymaster
Atlas
Diamond V
Level 187
God Stats
11W - 3L
1,962 SR
Queue Stats
46W - 10L
2,226 MMR
Party 1
Surtr
Surtr
Diamond III
The Complainer0
Surtr
Diamond III
Level 187
God Stats
31W - 7L
1,741 SR
Queue Stats
68W - 18L
2,406 MMR
Party 1
Hou Yi
Hou Yi
Diamond III
shuav
Hou Yi
Diamond III
Level 156
God Stats
9W - 2L
1,856 SR
Queue Stats
62W - 16L
2,406 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 177
1,853 SR
2,346 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,721 SR
2,346 MMR
Bacchus
Bacchus
Masters
IILunatico
Bacchus
Masters
Level 123
God Stats
4W - 6L
1,858 SR
Queue Stats
187W - 111L
2,718 MMR
Solo
Scylla
Scylla
Platinum II
Scwooo
Scylla
Platinum II
Level 147
God Stats
2W - 1L
1,804 SR
Queue Stats
44W - 48L
2,185 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
yаrk
Ne Zha
Diamond IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 7L
2,136 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
15
0 / 3 / 3
8,786
628
6,842
10,901
9,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 5 / 4
8,861
633
7,896
17,090
15,869
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
shuav
Hou Yi
15
4 / 4 / 0
9,876
705
6,780
9,619
3,394
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KuzenboAchillesIx ChelSerqetSobek

VS

Bans
MedusaThothXbalanqueVulcanAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
IILunatico
Bacchus
17
1 / 1 / 7
9,829
702
10,132
15,034
18,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
Scwooo
Scylla
18
5 / 0 / 6
11,901
850
11,176
5,248
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
yаrk
Ne Zha
17
6 / 3 / 6
11,328
809
12,603
13,685
6,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
12
12
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
IILunatico
Bacchus
1
1
7
4.5
L
Atlas
0
3
3
0.5
W
Scylla
Scwooo
Scylla
5
0
6
8
L
0
5
4
0.4
L
Hou Yi
shuav
Hou Yi
4
4
0
1
W
Ne Zha
yаrk
Ne Zha
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,518
Damage
33,911
37,610
Taken
33,967
28,606
Mitigated
27,259
7,343
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
IILunatico
Bacchus
10,132
878
0
4,139
15,034
18,663
0
3,522
10,914
29,926
1,609
L
Atlas
6,842
1,575
0
1,165
10,901
9,343
0
5,740
4,770
27,758
831
W
Scylla
Scwooo
Scylla
11,176
1,420
0
1,631
5,248
2,330
1,228
1,760
3,403
72,029
476
L
7,896
2,434
0
4,349
17,090
15,869
0
8,082
8,164
2,791
26,995
L
Hou Yi
shuav
Hou Yi
6,780
3,479
0
1,829
9,619
3,394
640
4,720
4,403
0
48,491
W
Ne Zha
yаrk
Ne Zha
12,603
3,831
0
4,600
13,685
6,266
903
3,103
10,282
0
52,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,523
Gold Earned
33,058
184
Minions Killed
249
0
Camps Cleared
0
759,615
Distance Traveled
882,875
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,829
702
22
2
0
316,726
4
L
Atlas
8,786
628
30
2
0
252,804
0
W
Scylla
11,901
850
164
12
0
270,678
0
L
Surtr
8,861
633
62
4
0
263,974
0
L
Hou Yi
9,876
705
92
7
0
242,837
0
W
Ne Zha
11,328
809
63
5
0
295,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role