Player Matchup

Lancelot
Lancelot
Aunt Dyl
Lancelot
Level 122
God Stats
6W - 1L
1,812 SR
Queue Stats
219W - 226L
1,549 Elo+
Party 2
Nike
Nike
Balke 304
Nike
Level 127
God Stats
7W - 1L
1,726 SR
Queue Stats
247W - 241L
1,563 Elo+
Party 2
Yemoja
Yemoja
Mlmikyu
Yemoja
Level 96
God Stats
140W - 112L
1,545 SR
Queue Stats
287W - 268L
1,483 Elo+
Solo
Nut
Nut
Papapooi
Nut
Level 181
God Stats
5W - 1L
1,548 SR
Queue Stats
31W - 25L
1,468 Elo+
Solo
Janus
Janus
wildman1300
Janus
Level 103
God Stats
11W - 12L
1,458 SR
Queue Stats
157W - 163L
1,528 Elo+
Party 2
Team Averages
Level 126
1,618 SR
1,518 Elo+

VS

Team Averages
Level 116
1,497 SR
1,534 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
A45COLT
Sun Wukong
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 15L
1,508 Elo+
Party 1
Fafnir
Fafnir
Mferno
Fafnir
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,557 Elo+
Party 1
Kukulkan
Kukulkan
breezyf
Kukulkan
Level 89
God Stats
4W - 5L
1,483 SR
Queue Stats
11W - 9L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Aunt Dyl
Lancelot
13
5 / 3 / 4
7,692
592
6,397
10,200
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
15
4 / 1 / 5
9,393
723
6,387
8,063
5,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Mlmikyu
Yemoja
11
2 / 4 / 7
7,376
567
6,790
12,560
7,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
7 / 3 / 2
8,951
689
9,474
10,819
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 2 / 6
8,331
641
9,071
6,671
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 7 / 2
7,834
603
10,670
15,749
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
 
Fenrir
13
5 / 4 / 2
7,652
589
5,688
13,847
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
A45COLT
Sun Wukong
11
0 / 5 / 0
5,778
444
2,273
7,732
3,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fafnir
Mferno
Fafnir
11
2 / 2 / 9
7,626
587
5,736
12,660
11,185
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
breezyf
Kukulkan
12
1 / 5 / 1
6,847
527
5,659
6,710
2,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
23
Kills
13
13
Deaths
23
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
7
2
0.86
L
Fenrir
 
Fenrir
5
4
2
1.5
L
Sun Wukong
A45COLT
Sun Wukong
0
5
0
0
W
Lancelot
Aunt Dyl
Lancelot
5
3
4
2.33
W
Nike
4
1
5
6.5
L
Fafnir
Mferno
Fafnir
2
2
9
3.25
W
Yemoja
Mlmikyu
Yemoja
2
4
7
1.38
W
7
3
2
2.67
L
Kukulkan
breezyf
Kukulkan
1
5
1
0.3
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,119
Damage
30,026
48,313
Taken
56,698
23,825
Mitigated
25,659
12,936
Healing
18,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,670
5,357
0
7,736
15,749
3,437
982
2,067
13,588
52,503
11,464
L
Fenrir
 
Fenrir
5,688
1,763
0
6,021
13,847
4,753
0
2,367
11,095
0
46,408
L
Sun Wukong
A45COLT
Sun Wukong
2,273
768
0
1,304
7,732
3,935
0
1,241
6,016
0
29,359
W
Lancelot
Aunt Dyl
Lancelot
6,397
1,650
0
486
10,200
4,306
0
2,755
7,403
0
55,861
W
Nike
6,387
708
0
2,636
8,063
5,890
0
147
7,767
0
68,287
L
Fafnir
Mferno
Fafnir
5,736
1,907
181
2,840
12,660
11,185
0
5,433
6,855
17,322
0
W
Yemoja
Mlmikyu
Yemoja
6,790
1,300
1,793
2,490
12,560
7,562
108
6,968
5,547
26,519
1,353
W
9,474
6,035
0
3,941
10,819
4,069
0
7,584
3,235
0
63,957
L
Kukulkan
breezyf
Kukulkan
5,659
245
0
200
6,710
2,349
0
3,557
2,976
48,615
0
W
9,071
765
0
1,590
6,671
1,998
58
4,063
2,563
46,073
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,743
Gold Earned
35,737
461
Minions Killed
373
0
Camps Cleared
0
1,378,103
Distance Traveled
1,289,481
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,834
603
109
8
0
228,895
0
L
Fenrir
7,652
589
83
6
0
293,657
3
L
Sun Wukong
5,778
444
70
5
0
266,299
0
W
Lancelot
7,692
592
80
6
0
339,570
0
W
Nike
9,393
723
134
10
0
273,941
4
L
Fafnir
7,626
587
18
1
0
263,910
0
W
Yemoja
7,376
567
34
3
0
251,520
5
W
Nut
8,951
689
104
8
0
246,758
2
L
Kukulkan
6,847
527
93
7
0
236,720
0
W
Janus
8,331
641
109
8
0
266,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role