Player Matchup

Charybdis
Charybdis
Belial2232
Charybdis
Level 67
God Stats
19W - 6L
1,694 SR
Queue Stats
319W - 322L
1,438 Elo+
Party 1
Bellona
Bellona
HumdrumTundra78
Bellona
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 108L
1,455 Elo+
Party 3
Fenrir
Fenrir
PandaLuchon9
Fenrir
Level 89
God Stats
22W - 16L
1,506 SR
Queue Stats
114W - 113L
1,446 Elo+
Party 3
Scylla
Scylla
SOULEtludere
Scylla
Level 60
God Stats
4W - 8L
1,416 SR
Queue Stats
14W - 29L
1,264 Elo+
Solo
Khepri
Khepri
V380
Khepri
Level 89
God Stats
42W - 31L
1,542 SR
Queue Stats
570W - 561L
1,397 Elo+
Party 1
Team Averages
Level 79
1,532 SR
1,400 Elo+

VS

Team Averages
Level 85
1,474 SR
1,390 Elo+
Sylvanus
Sylvanus
Able-See
Sylvanus
Level 42
God Stats
5W - 5L
1,484 SR
Queue Stats
86W - 111L
1,326 Elo+
Solo
Fenrir
Fenrir
EvilThoughtsMX
Fenrir
Level 69
God Stats
2W - 8L
1,136 SR
Queue Stats
211W - 192L
1,430 Elo+
Solo
Janus
Janus
GaryTheUnending
Janus
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 164L
1,400 Elo+
Party 2
Medusa
Medusa
SLIMEY_223_LNF
Medusa
Level 86
God Stats
17W - 7L
1,755 SR
Queue Stats
572W - 596L
1,398 Elo+
Party 2
Geb
Geb
XMISFIT99X
Geb
Level 88
God Stats
123W - 117L
1,493 SR
Queue Stats
174W - 171L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Belial2232
Charybdis
12
1 / 2 / 2
6,778
565
4,004
9,007
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

12
2 / 2 / 2
7,125
594
2,772
9,417
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
15
6 / 0 / 1
8,104
675
6,636
8,242
3,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
10
1 / 5 / 0
6,058
505
2,136
5,428
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
V380
Khepri
9
1 / 0 / 3
6,599
550
2,332
7,895
6,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Able-See
Sylvanus
11
0 / 3 / 0
6,327
527
5,041
7,380
4,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
2 / 3 / 4
6,612
551
4,579
8,392
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 2 / 0
7,335
611
4,824
6,208
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 1
6,624
552
9,314
8,972
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

4
0 / 1 / 0
4,466
372
580
2,462
849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
11
Kills
8
9
Deaths
11
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Able-See
Sylvanus
0
3
0
0
W
Charybdis
Belial2232
Charybdis
1
2
2
1
L
2
3
4
1.33
L
5
2
0
2.5
W
2
2
2
1.5
W
Fenrir
6
0
1
6.5
L
1
2
1
0.75
W
Scylla
1
5
0
0.2
W
Khepri
V380
Khepri
1
0
3
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,880
Damage
24,338
39,989
Taken
33,414
19,793
Mitigated
13,117
11,187
Healing
6,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Able-See
Sylvanus
5,041
1,846
0
1,806
7,380
4,073
0
0
7,380
26,148
11,189
W
Charybdis
Belial2232
Charybdis
4,004
2,315
0
2,521
9,007
2,758
1,101
205
8,802
0
49,156
L
4,579
750
0
1,045
8,392
3,440
0
523
7,869
0
42,693
L
4,824
140
0
938
6,208
1,875
0
2,535
3,673
38,764
0
W
2,772
895
0
3,707
9,417
5,947
42
4,571
4,846
0
32,772
W
Fenrir
6,636
1,369
0
2,501
8,242
3,531
350
958
7,186
0
61,176
L
9,314
3,393
0
1,933
8,972
2,880
312
1,019
7,953
0
55,699
W
Scylla
2,136
140
0
232
5,428
1,454
576
2,133
3,078
25,074
595
W
Khepri
V380
Khepri
2,332
36
0
2,226
7,895
6,103
0
1,617
6,044
14,696
3,082
L
580
93
0
622
2,462
849
0
127
2,335
4,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
31,364
311
Minions Killed
304
0
Camps Cleared
0
1,232,855
Distance Traveled
967,817
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,327
527
65
5
0
140,200
0
W
Charybdis
6,778
565
90
8
0
197,969
0
L
Fenrir
6,612
551
65
5
0
293,695
0
L
Janus
7,335
611
78
7
0
221,063
0
W
Bellona
7,125
594
67
6
0
238,596
4
W
Fenrir
8,104
675
90
8
0
295,619
0
L
Medusa
6,624
552
91
8
0
233,563
1
W
Scylla
6,058
505
32
3
0
237,112
0
W
Khepri
6,599
550
32
3
0
263,559
6
L
Geb
4,466
372
5
0
0
79,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role