Player Matchup

Anubis
Anubis
Golu69
Anubis
Level 103
God Stats
5W - 2L
1,567 SR
Queue Stats
17W - 12L
1,592 Elo+
Party 1
Artemis
Artemis
HippyTrippie
Artemis
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 165L
1,559 Elo+
Party 1
Osiris
Osiris
MrExecutor
Osiris
Level 143
God Stats
12W - 16L
1,500 SR
Queue Stats
198W - 195L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
OneNOnlyHD
Danzaburou
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
lordofwookies
Fenrir
Level 86
God Stats
4W - 4L
1,362 SR
Queue Stats
246W - 239L
1,527 Elo+
Party 1
Team Averages
Level 124
1,486 SR
1,544 Elo+

VS

Team Averages
Level 107
1,587 SR
1,526 Elo+
Tiamat
Tiamat
BigPapio
Tiamat
Level 149
God Stats
0W - 1L
1,601 SR
Queue Stats
45W - 45L
1,581 Elo+
Party 2
Ymir
Ymir
BigQueafa
Ymir
Level 36
God Stats
3W - 3L
1,480 SR
Queue Stats
45W - 40L
1,545 Elo+
Party 2
Neith
Neith
BrothrDarkness
Neith
Level 92
God Stats
0W - 2L
1,572 SR
Queue Stats
1W - 3L
1,407 Elo+
Solo
Sol
Sol
cCcoOozZzzZz
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 58L
1,552 Elo+
Party 2
Kali
Kali
x_xJ1M3N3Zx_x
Kali
Level 128
God Stats
1W - 1L
1,784 SR
Queue Stats
568W - 498L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Golu69
Anubis
7
1 / 0 / 0
4,061
812
2,174
2,010
861
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artemis
HippyTrippie
Artemis
7
2 / 1 / 1
4,118
824
2,830
3,158
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
MrExecutor
Osiris
7
0 / 0 / 0
4,067
813
393
1,839
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
OneNOnlyHD
Danzaburou
6
3 / 1 / 1
4,304
861
3,756
5,264
1,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

7
1 / 2 / 1
3,827
765
1,392
5,202
1,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BigPapio
Tiamat
8
1 / 1 / 0
3,888
778
1,123
3,402
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
6
1 / 2 / 1
3,748
750
1,200
4,446
3,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 1 / 0
3,197
639
906
3,108
638
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
1 / 3 / 1
3,481
696
4,003
5,089
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

1
0 / 0 / 0
2,577
515
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
7
Kills
3
4
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BigPapio
Tiamat
1
1
0
1
L
Ymir
1
2
1
0.75
L
0
1
0
0
W
Anubis
Golu69
Anubis
1
0
0
1
W
Artemis
HippyTrippie
Artemis
2
1
1
2.5
W
Osiris
MrExecutor
Osiris
0
0
0
0
W
Danzaburou
OneNOnlyHD
Danzaburou
3
1
1
3.5
L
1
3
1
0.5
W
1
2
1
0.75
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,545
Damage
7,232
17,473
Taken
16,045
6,446
Mitigated
5,820
7,112
Healing
5,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BigPapio
Tiamat
1,123
38
0
790
3,402
1,212
0
1,641
1,761
19,494
0
L
Ymir
1,200
288
0
1,480
4,446
3,012
0
0
4,446
4,754
1,400
L
906
180
0
660
3,108
638
0
515
2,593
0
9,278
W
Anubis
Golu69
Anubis
2,174
51
0
1,229
2,010
861
0
956
1,054
22,383
2,491
W
Artemis
HippyTrippie
Artemis
2,830
909
0
1,840
3,158
902
0
1,416
1,742
0
19,810
W
Osiris
MrExecutor
Osiris
393
0
0
895
1,839
873
0
0
1,839
0
19,230
W
Danzaburou
OneNOnlyHD
Danzaburou
3,756
1,448
0
1,999
5,264
1,996
0
3,388
1,876
0
9,404
L
4,003
1,926
0
2,299
5,089
958
7
0
5,089
17,017
1,345
W
1,392
480
0
1,149
5,202
1,814
0
410
4,792
0
23,401
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,377
Gold Earned
16,891
163
Minions Killed
117
0
Camps Cleared
0
594,471
Distance Traveled
449,892
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,888
778
53
11
0
110,911
0
L
Ymir
3,748
750
10
2
0
99,247
0
L
Neith
3,197
639
23
5
0
129,911
0
W
Anubis
4,061
812
36
7
0
126,342
1
W
Artemis
4,118
824
36
7
0
107,295
0
W
Osiris
4,067
813
42
8
0
109,666
0
W
Danzaburou
4,304
861
6
1
0
124,594
1
L
Sol
3,481
696
31
6
0
109,823
0
W
Fenrir
3,827
765
43
9
0
126,574
0
L
Kali
2,577
515
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role