Player Matchup

Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
JSGamer47
Nemesis
Gold V
Level 145
God Stats
0W - 1L
1,301 SR
Queue Stats
29W - 27L
1,497 MMR
Solo
Hachiman
Hachiman
Silver I
Jelly Diamondz
Hachiman
Silver I
Level 143
God Stats
1W - 1L
1,148 SR
Queue Stats
142W - 136L
1,592 MMR
Solo
Ymir
Ymir
Bronze III
SlyFizz
Ymir
Bronze III
Level 56
God Stats
0W - 1L
1,326 SR
Queue Stats
4W - 14L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold II
nevergoldfreak
Nu Wa
Gold II
Level 153
God Stats
60W - 39L
1,673 SR
Queue Stats
180W - 177L
1,547 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,390 SR
1,527 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 155
1,511 SR
1,516 MMR
King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum V
BaelRaen
Awilix
Platinum V
Level 232
God Stats
4W - 2L
1,500 SR
Queue Stats
183W - 171L
1,538 MMR
Solo
Charybdis
Charybdis
Bronze IV
KobeVon
Charybdis
Bronze IV
Level 158
God Stats
1W - 1L
1,555 SR
Queue Stats
55W - 54L
1,494 MMR
Solo
Ra
Ra
Bronze III
LitVacuum
Ra
Bronze III
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 13L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 1 / 0
6,051
550
3,559
9,375
8,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
JSGamer47
Nemesis
11
2 / 3 / 0
5,692
517
2,087
7,256
1,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
10
1 / 4 / 1
5,529
503
4,498
5,361
1,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
SlyFizz
Ymir
8
0 / 3 / 1
5,088
463
954
8,279
3,717
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 2
5,469
497
4,342
7,437
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
SerqetSusanoThothThor

VS

Bans
Ao KuangApolloBakasuraNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 0 / 1
6,821
620
5,581
8,072
6,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sobek
 
Sobek
10
3 / 2 / 5
6,562
597
3,106
8,054
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Awilix
BaelRaen
Awilix
12
6 / 0 / 4
6,827
621
2,732
6,537
2,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
KobeVon
Charybdis
12
3 / 1 / 4
6,693
608
6,502
7,157
1,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 0 / 3
7,745
704
7,129
4,339
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
16
16
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
1
0
0
W
King Arthur
 
King Arthur
0
0
1
0.5
W
Sobek
 
Sobek
3
2
5
2.75
W
Awilix
BaelRaen
Awilix
6
0
4
8
L
Nemesis
JSGamer47
Nemesis
2
3
0
0.67
L
Hachiman
1
4
1
0.38
W
Charybdis
KobeVon
Charybdis
3
1
4
5
W
4
0
3
5.5
L
Ymir
SlyFizz
Ymir
0
3
1
0.17
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,440
Damage
25,050
37,708
Taken
34,159
17,071
Mitigated
18,134
10,541
Healing
11,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,559
528
0
3,623
9,375
8,279
0
60
9,315
0
44,034
W
King Arthur
 
King Arthur
5,581
560
0
2,170
8,072
6,684
0
363
7,673
368
50,062
W
Sobek
 
Sobek
3,106
289
0
2,893
8,054
5,850
196
1,564
6,319
14,433
0
W
Awilix
BaelRaen
Awilix
2,732
648
0
330
6,537
2,306
0
610
5,833
0
42,949
L
Nemesis
JSGamer47
Nemesis
2,087
285
0
2,203
7,256
1,838
0
843
6,387
0
30,902
L
Hachiman
4,498
2,776
0
1,283
5,361
1,212
0
457
4,904
0
40,816
W
Charybdis
KobeVon
Charybdis
6,502
3,579
0
3,685
7,157
1,957
351
535
6,586
0
55,153
W
7,129
902
564
1,954
4,339
1,337
555
1,655
2,426
66,837
760
L
Ymir
SlyFizz
Ymir
954
237
0
1,065
8,279
3,717
0
2,693
5,446
14,106
0
L
4,342
429
0
2,367
7,437
2,025
0
5,597
1,414
34,469
704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,829
Gold Earned
34,648
321
Minions Killed
419
0
Camps Cleared
0
1,109,751
Distance Traveled
1,187,049
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,051
550
99
9
0
224,868
0
W
King Arthur
6,821
620
100
9
0
214,580
1
W
Sobek
6,562
597
20
2
0
242,974
0
W
Awilix
6,827
621
69
6
0
280,803
0
L
Nemesis
5,692
517
52
5
0
260,176
0
L
Hachiman
5,529
503
68
6
0
193,316
2
W
Charybdis
6,693
608
93
8
0
199,933
2
W
Ra
7,745
704
137
12
0
248,759
0
L
Ymir
5,088
463
39
4
0
233,995
2
L
Nu Wa
5,469
497
63
6
0
197,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role