Player Matchup

Apollo
Apollo
EmperorShaoKhan
Apollo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 6L
1,842 Elo+
Party 1
Lancelot
Lancelot
MossyBank6
Lancelot
Level 65
God Stats
2W - 0L
1,228 SR
Queue Stats
173W - 70L
1,797 Elo+
Party 1
Cthulhu
Cthulhu
SorryImMedicated
Cthulhu
Level 24
God Stats
1W - 0L
1,786 SR
Queue Stats
59W - 17L
1,762 Elo+
Party 1
Team Averages
Level 34
1,505 SR
1,800 Elo+

VS

Team Averages
Level 39
1,474 SR
1,784 Elo+
Freya
Freya
LittleTatsumaki
Freya
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,798 Elo+
Party 2
Surtr
Surtr
Zombie137
Surtr
Level 20
God Stats
0W - 1L
1,469 SR
Queue Stats
5W - 3L
1,756 Elo+
Party 2
Fenrir
Fenrir
prismotv
Fenrir
Level 24
God Stats
0W - 1L
1,452 SR
Queue Stats
6W - 3L
1,798 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 11
11,804
908
13,038
10,408
4,168
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
MossyBank6
Lancelot
17
7 / 1 / 12
10,537
811
12,751
13,452
8,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 1 / 17
11,166
859
15,388
12,282
9,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,824
756
10,712
13,043
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Surtr
Zombie137
Surtr
11
0 / 9 / 4
7,906
608
6,563
18,182
12,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
prismotv
Fenrir
10
1 / 10 / 1
7,554
581
5,080
18,644
15,613
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
11
24
Kills
5
5
Deaths
24
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
3
11
5.17
L
4
5
1
0.9
W
Lancelot
MossyBank6
Lancelot
7
1
12
13
W
7
1
17
15.5
L
Surtr
Zombie137
Surtr
0
9
4
0.22
L
Fenrir
prismotv
Fenrir
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,177
Damage
22,355
36,142
Taken
49,869
22,483
Mitigated
32,277
5,048
Healing
5,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,038
6,666
0
1,452
10,408
4,168
1,100
1,851
7,731
0
62,283
L
10,712
3,623
0
3,819
13,043
4,632
0
3,831
8,911
43,653
887
W
Lancelot
MossyBank6
Lancelot
12,751
2,021
0
480
13,452
8,650
443
5,244
8,208
0
37,520
W
15,388
504
542
2,574
12,282
9,665
0
3,411
8,871
38,832
1,306
L
Surtr
Zombie137
Surtr
6,563
1,597
0
1,228
18,182
12,032
0
5,752
11,634
74
19,458
L
Fenrir
prismotv
Fenrir
5,080
974
0
396
18,644
15,613
38
3,687
14,358
0
8,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,507
Gold Earned
25,284
205
Minions Killed
91
0
Camps Cleared
0
813,463
Distance Traveled
653,860
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,804
908
98
8
0
244,582
0
L
Freya
9,824
756
64
5
0
218,509
0
W
Lancelot
10,537
811
48
4
0
291,714
0
W
Cthulhu
11,166
859
59
5
0
277,167
0
L
Surtr
7,906
608
20
2
0
211,399
0
L
Fenrir
7,554
581
7
1
0
223,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role