Player Matchup

Horus
Horus
Cpt RamenNoodle
Horus
Level 128
God Stats
1W - 3L
1,438 SR
Queue Stats
25W - 38L
1,461 Elo+
Party 1
Anhur
Anhur
Moтh
Anhur
Level 146
God Stats
1W - 0L
1,804 SR
Queue Stats
36W - 37L
1,547 Elo+
Solo
Anubis
Anubis
RhineRock
Anubis
Level 153
God Stats
2W - 1L
1,542 SR
Queue Stats
53W - 75L
1,469 Elo+
Party 1
Atlas
Atlas
batmanswag10031
Atlas
Level 27
God Stats
4W - 3L
1,437 SR
Queue Stats
18W - 23L
1,436 Elo+
Party 1
Chiron
Chiron
stws_matt
Chiron
Level 123
God Stats
8W - 3L
1,537 SR
Queue Stats
166W - 169L
1,498 Elo+
Party 1
Team Averages
Level 115
1,552 SR
1,482 Elo+

VS

Team Averages
Level 106
1,539 SR
1,522 Elo+
Thoth
Thoth
IostofIight
Thoth
Level 107
God Stats
6W - 6L
1,501 SR
Queue Stats
354W - 356L
1,493 Elo+
Party 2
Surtr
Surtr
MenacingGecko72
Surtr
Level 106
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 45L
1,523 Elo+
Solo
Sylvanus
Sylvanus
SAINT_SHALOM
Sylvanus
Level 125
God Stats
6W - 1L
1,616 SR
Queue Stats
56W - 46L
1,531 Elo+
Solo
Thanatos
Thanatos
Sconosciuto
Thanatos
Level 150
God Stats
22W - 20L
1,553 SR
Queue Stats
83W - 71L
1,560 Elo+
Solo
Rama
Rama
Thabeast33
Rama
Level 44
God Stats
12W - 13L
1,527 SR
Queue Stats
182W - 184L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
5,940
495
1,204
8,401
3,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Moтh
Anhur
12
3 / 2 / 5
7,340
612
8,485
9,857
2,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
RhineRock
Anubis
13
5 / 1 / 1
8,051
671
6,210
4,002
1,452
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 0 / 6
7,106
592
7,146
7,564
4,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
stws_matt
Chiron
12
5 / 5 / 0
7,739
645
6,016
10,814
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,067
506
1,557
4,935
901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 5 / 2
6,543
545
6,253
10,190
5,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
SAINT_SHALOM
Sylvanus
11
1 / 4 / 1
6,004
500
3,299
12,098
5,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Sconosciuto
Thanatos
13
6 / 3 / 1
6,978
582
7,535
11,376
3,823
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 3 / 1
6,138
512
3,993
7,844
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
14
18
Kills
9
10
Deaths
18
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
2
1
L
1
3
0
0.33
L
1
5
2
0.4
W
Anhur
Moтh
Anhur
3
2
5
2.75
W
Anubis
RhineRock
Anubis
5
1
1
5.5
L
Sylvanus
SAINT_SHALOM
Sylvanus
1
4
1
0.38
L
Thanatos
Sconosciuto
Thanatos
6
3
1
2.17
L
0
3
1
0.17
W
4
0
6
7
W
Chiron
stws_matt
Chiron
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,061
Damage
22,637
40,638
Taken
46,443
15,268
Mitigated
18,282
13,273
Healing
17,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,204
553
144
1,055
8,401
3,389
530
103
8,278
0
35,215
L
1,557
0
0
625
4,935
901
0
3,061
1,829
41,431
0
L
6,253
3,287
0
2,905
10,190
5,848
27
802
9,347
1,027
40,291
W
Anhur
Moтh
Anhur
8,485
4,619
0
4,655
9,857
2,703
0
1,982
7,835
0
54,186
W
Anubis
RhineRock
Anubis
6,210
244
0
2,383
4,002
1,452
130
552
3,406
52,680
1,375
L
Sylvanus
SAINT_SHALOM
Sylvanus
3,299
677
660
3,189
12,098
5,907
0
4,049
7,783
20,047
0
L
Thanatos
Sconosciuto
Thanatos
7,535
2,698
0
7,131
11,376
3,823
0
3,139
8,103
0
44,476
L
3,993
3,165
0
3,033
7,844
1,803
0
1,560
6,098
0
44,330
W
7,146
2,559
0
2,286
7,564
4,807
475
2,212
5,228
23,315
596
W
Chiron
stws_matt
Chiron
6,016
2,284
0
2,750
10,814
2,917
0
215
10,073
0
45,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,176
Gold Earned
31,730
399
Minions Killed
345
0
Camps Cleared
0
1,116,646
Distance Traveled
1,106,999
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,940
495
50
4
0
266,394
2
L
Thoth
6,067
506
101
8
0
221,674
0
L
Surtr
6,543
545
68
6
0
207,668
4
W
Anhur
7,340
612
111
9
0
216,106
1
W
Anubis
8,051
671
110
9
0
206,021
0
L
Sylvanus
6,004
500
27
2
0
203,567
0
L
Thanatos
6,978
582
64
5
0
262,888
2
L
Rama
6,138
512
85
7
0
211,202
0
W
Atlas
7,106
592
25
2
0
234,205
3
W
Chiron
7,739
645
103
9
0
193,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role