Player Matchup

Jing Wei
Jing Wei
Chuntttttt
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 14L
1,760 Elo+
Party 1
Sol
Sol
Hots4Frogs
Sol
Level 125
God Stats
0W - 1L
1,753 SR
Queue Stats
15W - 7L
1,648 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lucine91
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,791 SR
Queue Stats
72W - 65L
1,628 Elo+
Party 1
Fafnir
Fafnir
lazymanmike
Fafnir
Level 144
God Stats
0W - 4L
1,205 SR
Queue Stats
152W - 136L
1,558 Elo+
Party 3
Ra
Ra
repoman133
Ra
Level 155
God Stats
1W - 2L
1,488 SR
Queue Stats
212W - 202L
1,446 Elo+
Party 3
Team Averages
Level 136
1,547 SR
1,608 Elo+

VS

Team Averages
Level 134
1,430 SR
1,503 Elo+
Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
Didi_HunT3r_
Guan Yu
Level 153
God Stats
7W - 4L
1,456 SR
Queue Stats
272W - 278L
1,517 Elo+
Solo
Chronos
Chronos
FUAXD
Chronos
Level 128
God Stats
1W - 2L
1,176 SR
Queue Stats
73W - 83L
1,469 Elo+
Solo
Danzaburou
Danzaburou
xLoxtarv
Danzaburou
Level 148
God Stats
8W - 3L
1,516 SR
Queue Stats
464W - 504L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Chuntttttt
Jing Wei
14
2 / 4 / 1
7,817
782
11,349
9,191
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 2
7,282
728
12,942
11,890
3,879
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Lucine91
Ah Muzen Cab
13
1 / 5 / 2
7,573
757
12,209
9,501
3,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
15
1 / 4 / 0
7,825
783
7,515
12,878
16,096
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 5 / 1
7,682
768
9,677
9,410
3,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 1 / 17
10,022
1,002
7,116
16,209
15,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
 
Fafnir
15
3 / 3 / 15
9,595
960
7,256
15,658
19,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Guan Yu
Didi_HunT3r_
Guan Yu
15
3 / 1 / 15
8,818
882
8,775
15,850
15,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
FUAXD
Chronos
15
4 / 1 / 13
9,043
904
9,825
12,133
5,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Danzaburou
xLoxtarv
Danzaburou
18
10 / 0 / 9
10,665
1,067
17,310
13,724
7,283
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
93
6
Kills
24
24
Deaths
6
6
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
1
17
12.5
W
Fafnir
 
Fafnir
3
3
15
3.5
L
Jing Wei
Chuntttttt
Jing Wei
2
4
1
0.63
W
Guan Yu
Didi_HunT3r_
Guan Yu
3
1
15
10.5
W
Chronos
FUAXD
Chronos
4
1
13
10.5
L
1
6
2
0.33
L
Ah Muzen Cab
Lucine91
Ah Muzen Cab
1
5
2
0.4
L
Fafnir
1
4
0
0.25
L
1
5
1
0.3
W
Danzaburou
xLoxtarv
Danzaburou
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,692
Damage
50,282
52,870
Taken
73,574
30,989
Mitigated
63,077
16,944
Healing
41,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,116
1,920
1,583
2,924
16,209
15,152
314
5,782
10,229
17,094
618
W
Fafnir
 
Fafnir
7,256
2,965
1,988
3,567
15,658
19,980
265
7,040
8,504
10,663
0
L
Jing Wei
Chuntttttt
Jing Wei
11,349
9,234
259
338
9,191
3,496
0
3,802
5,389
0
20,078
W
Guan Yu
Didi_HunT3r_
Guan Yu
8,775
897
12,446
8,830
15,850
15,110
597
6,008
9,842
0
18,881
W
Chronos
FUAXD
Chronos
9,825
2,684
0
2,332
12,133
5,552
2,661
4,525
7,556
18,050
0
L
12,942
5,014
589
4,041
11,890
3,879
0
6,299
5,591
19,501
723
L
Ah Muzen Cab
Lucine91
Ah Muzen Cab
12,209
1,129
601
790
9,501
3,660
0
5,558
3,943
0
25,396
L
Fafnir
7,515
3,726
0
2,450
12,878
16,096
0
4,963
7,915
12,278
0
L
9,677
267
4,328
3,548
9,410
3,858
0
2,957
6,453
22,972
985
W
Danzaburou
xLoxtarv
Danzaburou
17,310
2,617
2,846
4,869
13,724
7,283
1,600
5,328
8,311
0
41,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,179
Gold Earned
48,143
124
Minions Killed
139
0
Camps Cleared
0
941,605
Distance Traveled
1,081,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,022
1,002
18
2
0
225,131
0
W
Fafnir
9,595
960
13
1
0
168,424
0
L
Jing Wei
7,817
782
25
3
0
200,194
0
W
Guan Yu
8,818
882
26
3
0
241,424
0
W
Chronos
9,043
904
36
4
0
207,142
0
L
Sol
7,282
728
16
2
0
164,395
0
L
Ah Muzen Cab
7,573
757
35
4
0
199,664
0
L
Fafnir
7,825
783
12
1
0
180,379
0
L
Ra
7,682
768
36
4
0
196,973
0
W
Danzaburou
10,665
1,067
46
5
0
239,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role