Player Matchup

Sun Wukong
Sun Wukong
Friedpapas
Sun Wukong
Level 17
God Stats
1W - 0L
1,682 SR
Queue Stats
15W - 12L
1,278 Elo+
Party 1
Danzaburou
Danzaburou
RedBully69
Danzaburou
Level 33
God Stats
3W - 0L
1,811 SR
Queue Stats
13W - 10L
1,333 Elo+
Party 1
Nu Wa
Nu Wa
shlobonmyknob
Nu Wa
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 16L
1,245 Elo+
Party 1
Team Averages
Level 28
1,664 SR
1,285 Elo+

VS

Team Averages
Level 40
1,629 SR
1,269 Elo+
Sobek
Sobek
Derron22
Sobek
Level 38
God Stats
1W - 2L
1,841 SR
Queue Stats
22W - 20L
1,282 Elo+
Solo
Ix Chel
Ix Chel
SilverMK2
Ix Chel
Level 39
God Stats
3W - 8L
1,500 SR
Queue Stats
175W - 187L
1,429 Elo+
Solo
Pele
Pele
SouthernBunnyyy
Pele
Level 43
God Stats
6W - 4L
1,547 SR
Queue Stats
76W - 87L
1,096 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Friedpapas
Sun Wukong
15
1 / 1 / 11
9,799
700
5,512
15,005
14,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
RedBully69
Danzaburou
16
10 / 4 / 5
12,109
865
16,192
10,924
4,157
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
6 / 3 / 8
10,663
762
15,402
9,051
3,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Derron22
Sobek
13
3 / 5 / 5
8,879
634
5,137
16,310
17,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
SilverMK2
Ix Chel
15
4 / 5 / 3
10,268
733
10,647
12,489
4,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

13
1 / 7 / 7
8,946
639
7,169
14,810
6,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
17
Kills
8
8
Deaths
17
24
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sobek
Derron22
Sobek
3
5
5
1.1
W
Sun Wukong
Friedpapas
Sun Wukong
1
1
11
6.5
W
Danzaburou
RedBully69
Danzaburou
10
4
5
3.13
L
Ix Chel
SilverMK2
Ix Chel
4
5
3
1.1
L
1
7
7
0.64
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,106
Damage
22,953
34,980
Taken
43,609
21,990
Mitigated
28,669
5,129
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Derron22
Sobek
5,137
155
372
2,522
16,310
17,618
0
4,583
11,715
12,102
251
W
Sun Wukong
Friedpapas
Sun Wukong
5,512
936
0
788
15,005
14,538
19
5,846
8,682
0
19,275
W
Danzaburou
RedBully69
Danzaburou
16,192
7,502
0
3,517
10,924
4,157
1,335
4,624
6,178
0
60,974
L
Ix Chel
SilverMK2
Ix Chel
10,647
651
1,112
2,396
12,489
4,571
141
5,468
7,011
58,045
0
L
7,169
735
0
3,521
14,810
6,480
0
5,357
9,448
319
36,167
W
15,402
3,637
0
824
9,051
3,295
676
4,878
4,037
38,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,571
Gold Earned
28,093
145
Minions Killed
160
0
Camps Cleared
0
750,788
Distance Traveled
721,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,879
634
22
2
0
244,681
0
W
Sun Wukong
9,799
700
26
2
0
273,893
0
W
Danzaburou
12,109
865
81
6
0
245,936
0
L
Ix Chel
10,268
733
91
7
0
242,263
0
L
Pele
8,946
639
47
3
0
234,102
0
W
Nu Wa
10,663
762
38
3
0
230,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role