Player Matchup

Chang'e
Chang'e
DocDynamo
Chang'e
Level 97
God Stats
12W - 8L
1,576 SR
Queue Stats
291W - 305L
1,434 Elo+
Solo
Charybdis
Charybdis
Manquin125460
Charybdis
Level 63
God Stats
4W - 4L
1,578 SR
Queue Stats
162W - 143L
1,461 Elo+
Solo
Nu Wa
Nu Wa
SLIMEY_223_LNF
Nu Wa
Level 86
God Stats
17W - 14L
1,563 SR
Queue Stats
568W - 594L
1,406 Elo+
Party 2
Susano
Susano
Squidinatank
Susano
Level 144
God Stats
2W - 8L
1,386 SR
Queue Stats
152W - 168L
1,422 Elo+
Party 2
Hera
Hera
tiger_4287
Hera
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 81
1,520 SR
1,444 Elo+

VS

Team Averages
Level 85
1,600 SR
1,479 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
BlickyBlow
Chang'e
Level 69
God Stats
97W - 79L
1,563 SR
Queue Stats
338W - 332L
1,520 Elo+
Solo
Loki
Loki
Toadtality
Loki
Level 125
God Stats
19W - 8L
1,693 SR
Queue Stats
63W - 71L
1,461 Elo+
Solo
Neith
Neith
XxSkinnyMidarixX
Neith
Level 55
God Stats
9W - 4L
1,746 SR
Queue Stats
229W - 228L
1,462 Elo+
Party 1
Nike
Nike
jusDAFOX
Nike
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
193W - 177L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DocDynamo
Chang'e
9
1 / 4 / 2
6,306
485
3,173
11,891
5,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
Manquin125460
Charybdis
11
1 / 2 / 2
6,200
477
6,114
10,656
2,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
0 / 1 / 2
6,590
507
5,451
6,151
2,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Susano
12
2 / 1 / 1
6,624
510
4,761
10,618
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 8 / 0
5,621
432
3,195
6,492
1,254
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
2 / 1 / 3
6,474
498
3,546
7,760
6,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
BlickyBlow
Chang'e
15
5 / 0 / 4
9,366
720
6,645
8,671
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
6 / 1 / 3
8,299
638
5,487
7,145
2,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 2 / 3
6,975
537
11,186
8,292
2,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nike
15
1 / 0 / 2
8,628
664
3,921
7,911
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
16
16
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
W
Chang'e
BlickyBlow
Chang'e
5
0
4
7
L
Chang'e
DocDynamo
Chang'e
1
4
2
0.5
L
Charybdis
Manquin125460
Charybdis
1
2
2
1
L
0
1
2
1
L
Susano
2
1
1
2.5
W
6
1
3
7.5
W
2
2
3
1.75
W
Nike
1
0
2
2
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,694
Damage
30,785
45,808
Taken
39,779
15,304
Mitigated
17,744
18,129
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
3,546
1,591
0
670
7,760
6,097
241
1,919
5,841
16,528
0
W
Chang'e
BlickyBlow
Chang'e
6,645
161
600
5,513
8,671
2,519
419
3,229
5,442
61,659
2,496
L
Chang'e
DocDynamo
Chang'e
3,173
469
2,560
4,721
11,891
5,311
0
2,165
9,482
13,947
0
L
Charybdis
Manquin125460
Charybdis
6,114
3,723
0
3,462
10,656
2,959
0
1,602
8,820
0
51,183
L
5,451
1,346
0
1,367
6,151
2,262
0
0
5,713
39,704
0
L
Susano
4,761
1,064
0
6,019
10,618
3,518
0
1,360
9,081
0
54,376
W
5,487
2,439
0
3,767
7,145
2,141
0
1,381
5,764
0
63,314
W
11,186
4,741
0
2,248
8,292
2,384
467
1,910
6,382
0
61,458
W
Nike
3,921
294
0
2,499
7,911
4,603
170
3,220
4,691
0
65,162
L
3,195
1,146
0
0
6,492
1,254
0
4,081
2,036
22,796
1,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,341
Gold Earned
39,742
327
Minions Killed
493
0
Camps Cleared
0
1,311,471
Distance Traveled
1,450,065
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,474
498
36
3
0
299,509
0
W
Chang'e
9,366
720
150
12
0
305,513
1
L
Chang'e
6,306
485
16
1
0
290,654
8
L
Charybdis
6,200
477
100
8
0
235,492
0
L
Nu Wa
6,590
507
77
6
0
240,141
0
L
Susano
6,624
510
105
8
0
303,144
0
W
Loki
8,299
638
104
8
0
348,731
4
W
Neith
6,975
537
75
6
0
253,437
0
W
Nike
8,628
664
128
10
0
242,875
2
L
Hera
5,621
432
29
2
0
242,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role