Player Matchup

Danzaburou
Danzaburou
Platinum IV
 
Danzaburou
Platinum IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Gold I
DivergeSanity
Thor
Gold I
Level 84
God Stats
1W - 4L
1,405 SR
Queue Stats
276W - 283L
1,660 MMR
Solo
Bacchus
Bacchus
Platinum III
GCity
Bacchus
Platinum III
Level 158
God Stats
1W - 3L
1,451 SR
Queue Stats
179W - 169L
1,633 MMR
Party 2
Janus
Janus
Platinum IV
Im2dandy4andy
Janus
Platinum IV
Level 153
God Stats
25W - 24L
1,691 SR
Queue Stats
177W - 169L
1,704 MMR
Party 2
King Arthur
King Arthur
Gold I
SALTA_MUROS69
King Arthur
Gold I
Level 144
God Stats
23W - 32L
1,504 SR
Queue Stats
449W - 458L
1,677 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,510 SR
1,635 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,633 SR
1,671 MMR
Ix Chel
Ix Chel
Platinum V
BoompiStrangr
Ix Chel
Platinum V
Level 156
God Stats
31W - 23L
1,627 SR
Queue Stats
322W - 339L
1,652 MMR
Solo
Pele
Pele
Gold III
Bungler7369
Pele
Gold III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 11L
1,730 MMR
Party 1
Jing Wei
Jing Wei
Gold II
Dizil8310
Jing Wei
Gold II
Level 132
God Stats
28W - 19L
1,625 SR
Queue Stats
127W - 127L
1,675 MMR
Solo
Jormungandr
Jormungandr
Gold III
FindAWayOrMake1
Jormungandr
Gold III
Level 157
God Stats
2W - 0L
1,838 SR
Queue Stats
18W - 12L
1,637 MMR
Party 1
Artio
Artio
Gold V
PapaGrizzlyz
Artio
Gold V
Level 94
God Stats
2W - 0L
1,575 SR
Queue Stats
6W - 1L
1,661 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
921
184
0
0
0
6
0 / 3 / 3
3,608
722
3,117
4,567
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
GCity
Bacchus
6
2 / 0 / 0
3,793
759
1,412
2,407
1,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
1 / 2 / 0
3,731
746
1,660
2,859
651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
SALTA_MUROS69
King Arthur
7
3 / 1 / 0
4,242
848
2,798
4,247
2,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
MedusaChang'eThothCu Chulainn

VS

Bans
CabrakanAthenaHachimanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
8
3 / 0 / 1
4,103
821
1,900
2,824
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
3 / 1 / 2
3,977
795
3,158
4,155
1,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jing Wei
Dizil8310
Jing Wei
6
0 / 1 / 0
3,142
628
628
2,691
602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Jormungandr
FindAWayOrMake1
Jormungandr
6
0 / 3 / 1
3,533
707
1,794
4,797
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

5
0 / 1 / 0
3,297
659
567
2,122
1,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
6
Kills
6
6
Deaths
6
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
Ix Chel
3
0
1
3.5
W
3
1
2
4
L
0
3
3
0.5
W
Jing Wei
Dizil8310
Jing Wei
0
1
0
0
W
Jormungandr
FindAWayOrMake1
Jormungandr
0
3
1
0.17
L
Bacchus
GCity
Bacchus
2
0
0
2
L
1
2
0
0.5
W
0
1
0
0
L
King Arthur
SALTA_MUROS69
King Arthur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,987
Damage
8,047
14,080
Taken
16,589
5,736
Mitigated
5,966
5,117
Healing
5,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
1,900
344
135
1,446
2,824
667
0
1,288
1,348
17,319
1,000
W
3,158
1,163
0
785
4,155
1,185
0
469
3,640
0
17,115
L
3,117
1,336
0
1,672
4,567
1,118
0
630
3,937
0
14,019
W
Jing Wei
Dizil8310
Jing Wei
628
457
0
988
2,691
602
0
528
2,163
0
17,920
W
Jormungandr
FindAWayOrMake1
Jormungandr
1,794
727
0
1,240
4,797
2,484
0
0
4,797
16,633
0
L
Bacchus
GCity
Bacchus
1,412
270
0
1,475
2,407
1,582
0
411
1,996
11,394
0
L
1,660
38
0
720
2,859
651
0
1,341
1,518
15,468
0
W
567
26
80
858
2,122
1,028
0
553
1,569
6,674
290
L
King Arthur
SALTA_MUROS69
King Arthur
2,798
328
0
1,250
4,247
2,385
0
1,794
2,453
0
21,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,295
Gold Earned
18,052
129
Minions Killed
154
0
Camps Cleared
0
425,493
Distance Traveled
505,044
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
921
184
0
0
0
0
0
W
Ix Chel
4,103
821
38
8
0
101,617
1
W
Pele
3,977
795
29
6
0
112,290
0
L
Thor
3,608
722
30
6
0
108,882
0
W
Jing Wei
3,142
628
35
7
0
96,877
0
W
Jormungandr
3,533
707
39
8
0
85,685
0
L
Bacchus
3,793
759
18
4
0
106,311
0
L
Janus
3,731
746
40
8
0
108,788
0
W
Artio
3,297
659
13
3
0
108,575
2
L
King Arthur
4,242
848
41
8
0
101,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role