Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze IV
JShanks4
Surtr
Bronze IV
Level 112
God Stats
0W - 1L
1,386 SR
Queue Stats
0W - 2L
1,454 MMR
Party 2
Bacchus
Bacchus
Bronze III
Joaco641
Bacchus
Bronze III
Level 88
God Stats
0W - 1L
1,176 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ix Chel
Ix Chel
Gold II
brysonlupia
Ix Chel
Gold II
Level 101
God Stats
7W - 10L
1,667 SR
Queue Stats
36W - 43L
1,662 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,446 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,661 SR
1,516 MMR
Chang'e
Chang'e
Platinum III
MatrizHessiana
Chang'e
Platinum III
Level 173
God Stats
8W - 4L
1,707 SR
Queue Stats
213W - 212L
1,637 MMR
Solo
Anhur
Anhur
Silver I
Sebas9991
Anhur
Silver I
Level 69
God Stats
11W - 7L
1,979 SR
Queue Stats
106W - 113L
1,601 MMR
Party 1
Cabrakan
Cabrakan
Silver I
XPATIFARIAX
Cabrakan
Silver I
Level 159
God Stats
46W - 44L
1,552 SR
Queue Stats
161W - 184L
1,294 MMR
Party 1
Janus
Janus
Gold III
dadismiter
Janus
Gold III
Level 159
God Stats
43W - 40L
1,565 SR
Queue Stats
147W - 156L
1,434 MMR
Solo
Fenrir
Fenrir
Silver I
kLausㅤ
Fenrir
Silver I
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 37L
1,616 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 2 / 1
5,803
580
3,898
6,208
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
 
Apollo
10
2 / 4 / 0
5,424
542
4,370
8,057
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
JShanks4
Surtr
8
0 / 6 / 1
4,710
471
2,428
9,813
2,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Joaco641
Bacchus
7
0 / 2 / 1
4,962
496
1,947
5,841
4,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
brysonlupia
Ix Chel
9
1 / 3 / 1
5,327
533
2,852
5,807
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Sun WukongThanatosOsirisAwilix

VS

Bans
AthenaKing ArthurAresCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 3
6,352
635
7,705
6,471
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
Sebas9991
Anhur
12
2 / 2 / 1
6,046
605
3,568
7,759
2,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
XPATIFARIAX
Cabrakan
10
0 / 0 / 6
4,949
495
2,862
6,996
4,561
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
12
6 / 1 / 1
7,302
730
3,526
4,464
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
kLausㅤ
Fenrir
11
5 / 1 / 3
6,343
634
5,235
7,117
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
3
Kills
17
17
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
2
1
0.25
L
Apollo
 
Apollo
2
4
0
0.5
L
Surtr
JShanks4
Surtr
0
6
1
0.08
L
Bacchus
Joaco641
Bacchus
0
2
1
0.25
W
4
1
3
5.5
W
Anhur
Sebas9991
Anhur
2
2
1
1.25
W
Cabrakan
XPATIFARIAX
Cabrakan
0
0
6
3
L
Ix Chel
brysonlupia
Ix Chel
1
3
1
0.5
W
Janus
6
1
1
6.5
W
Fenrir
kLausㅤ
Fenrir
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,495
Damage
22,896
35,726
Taken
32,807
12,660
Mitigated
12,384
8,315
Healing
14,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,898
2,920
0
2,187
6,208
1,164
561
429
5,779
0
50,163
L
Apollo
 
Apollo
4,370
1,788
0
1,966
8,057
2,268
44
2,139
5,814
0
40,113
L
Surtr
JShanks4
Surtr
2,428
717
0
2,628
9,813
2,839
0
6,513
2,608
390
16,539
L
Bacchus
Joaco641
Bacchus
1,947
107
0
508
5,841
4,563
0
1,669
4,120
12,281
0
W
7,705
1,220
840
3,529
6,471
1,724
645
643
5,828
35,084
0
W
Anhur
Sebas9991
Anhur
3,568
1,555
0
3,509
7,759
2,187
0
867
6,852
0
42,872
W
Cabrakan
XPATIFARIAX
Cabrakan
2,862
815
0
2,640
6,996
4,561
255
537
6,389
17,050
0
L
Ix Chel
brysonlupia
Ix Chel
2,852
156
132
894
5,807
1,826
0
2,443
3,364
32,255
748
W
Janus
3,526
634
0
1,117
4,464
1,230
0
1,523
2,809
45,787
1,416
W
Fenrir
kLausㅤ
Fenrir
5,235
1,380
0
2,702
7,117
2,682
0
1,252
5,791
0
35,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,226
Gold Earned
30,992
269
Minions Killed
318
0
Camps Cleared
0
991,962
Distance Traveled
989,196
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,803
580
93
9
0
195,427
2
L
Apollo
5,424
542
70
7
0
184,166
0
L
Surtr
4,710
471
29
3
0
189,948
0
L
Bacchus
4,962
496
14
1
0
215,086
3
W
Chang'e
6,352
635
75
8
0
182,377
2
W
Anhur
6,046
605
79
8
0
179,539
1
W
Cabrakan
4,949
495
12
1
0
181,279
0
L
Ix Chel
5,327
533
63
6
0
207,335
4
W
Janus
7,302
730
96
10
0
205,340
3
W
Fenrir
6,343
634
56
6
0
240,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role