Player Matchup

Janus
Janus
Conqueeeeftador
Janus
Level 106
God Stats
49W - 49L
1,529 SR
Queue Stats
490W - 448L
1,551 Elo+
Solo
Tyr
Tyr
EXTRATOXICFANG
Tyr
Level 60
God Stats
19W - 11L
1,500 SR
Queue Stats
511W - 489L
1,512 Elo+
Solo
Da Ji
Da Ji
Hiimenoo
Da Ji
Level 110
God Stats
8W - 8L
1,596 SR
Queue Stats
110W - 101L
1,559 Elo+
Solo
Medusa
Medusa
TemPMayo
Medusa
Level 68
God Stats
5W - 6L
1,376 SR
Queue Stats
61W - 67L
1,449 Elo+
Party 1
Ymir
Ymir
TheLumberjackx
Ymir
Level 103
God Stats
6W - 3L
1,613 SR
Queue Stats
35W - 27L
1,585 Elo+
Party 1
Team Averages
Level 89
1,523 SR
1,531 Elo+

VS

Team Averages
Level 72
1,527 SR
1,553 Elo+
Janus
Janus
 
Janus
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Alph8deadman
Athena
Level 98
God Stats
1W - 1L
1,483 SR
Queue Stats
41W - 31L
1,598 Elo+
Solo
Bellona
Bellona
HaVoK_DeerNugget
Bellona
Level 66
God Stats
44W - 28L
1,681 SR
Queue Stats
245W - 234L
1,615 Elo+
Solo
Nemesis
Nemesis
ThePork1
Nemesis
Level 60
God Stats
13W - 17L
1,471 SR
Queue Stats
158W - 148L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 0
7,737
703
6,758
3,914
1,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
6 / 0 / 1
7,714
701
7,598
7,106
6,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
Hiimenoo
Da Ji
11
1 / 1 / 2
5,937
540
2,024
6,385
1,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
TemPMayo
Medusa
12
5 / 3 / 1
7,127
648
6,968
6,162
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 8
6,471
588
3,548
7,102
4,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
5,924
539
2,282
4,112
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
 
Danzaburou
9
0 / 5 / 1
5,221
475
2,719
8,913
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
9
2 / 3 / 2
5,636
512
2,978
10,569
7,281
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
0 / 5 / 0
5,224
475
2,577
8,972
4,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
ThePork1
Nemesis
11
2 / 5 / 2
5,993
545
4,870
8,997
2,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
19
Kills
5
6
Deaths
19
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
Danzaburou
 
Danzaburou
0
5
1
0.1
L
Athena
2
3
2
1
W
7
2
0
3.5
W
6
0
1
6.5
L
0
5
0
0
W
Da Ji
Hiimenoo
Da Ji
1
1
2
2
W
Medusa
TemPMayo
Medusa
5
3
1
1.83
W
0
0
8
4
L
Nemesis
ThePork1
Nemesis
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,896
Damage
15,426
30,669
Taken
41,563
15,177
Mitigated
18,141
10,583
Healing
7,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,282
41
0
375
4,112
893
0
1,587
2,347
41,943
0
L
Danzaburou
 
Danzaburou
2,719
702
0
3,042
8,913
2,969
0
1,694
7,139
0
32,133
L
Athena
2,978
701
0
1,992
10,569
7,281
0
4,405
5,986
18,791
0
W
6,758
112
0
0
3,914
1,022
0
1,532
2,258
56,117
939
W
7,598
637
0
2,956
7,106
6,327
0
0
7,106
0
41,961
L
2,577
1,146
0
1,281
8,972
4,012
0
0
8,972
0
26,812
W
Da Ji
Hiimenoo
Da Ji
2,024
126
0
3,748
6,385
1,893
0
599
5,686
0
40,744
W
Medusa
TemPMayo
Medusa
6,968
2,527
0
1,000
6,162
1,833
611
876
5,286
0
54,151
W
3,548
1,352
0
2,879
7,102
4,102
0
1,959
5,073
12,256
2,195
L
Nemesis
ThePork1
Nemesis
4,870
2,206
0
940
8,997
2,986
0
1,854
7,011
0
41,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,986
Gold Earned
27,998
392
Minions Killed
301
0
Camps Cleared
0
1,218,705
Distance Traveled
1,087,664
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,924
539
91
8
0
211,602
3
L
Danzaburou
5,221
475
53
5
0
210,425
2
L
Athena
5,636
512
33
3
0
212,420
2
W
Janus
7,737
703
117
11
0
282,462
0
W
Tyr
7,714
701
81
7
0
198,476
7
L
Bellona
5,224
475
56
5
0
202,586
0
W
Da Ji
5,937
540
73
7
0
270,851
0
W
Medusa
7,127
648
96
9
0
234,591
0
W
Ymir
6,471
588
25
2
0
232,325
4
L
Nemesis
5,993
545
68
6
0
250,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role