Player Matchup

Ymir
Ymir
 
Ymir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
Blodoffer
Nemesis
Level 116
God Stats
4W - 1L
1,500 SR
Queue Stats
89W - 76L
1,539 Elo+
Party 3
Chronos
Chronos
Twinkoverlord
Chronos
Level 23
God Stats
8W - 2L
1,931 SR
Queue Stats
91W - 78L
1,511 Elo+
Party 3
Anubis
Anubis
jmp2x
Anubis
Level 37
God Stats
4W - 4L
1,387 SR
Queue Stats
165W - 166L
1,557 Elo+
Party 2
Ravana
Ravana
Źāħeeŕ
Ravana
Level 129
God Stats
6W - 3L
1,648 SR
Queue Stats
355W - 364L
1,558 Elo+
Party 2
Team Averages
Level 87
1,593 SR
1,533 Elo+

VS

Team Averages
Level 76
1,457 SR
1,470 Elo+
He Bo
He Bo
AMentalMidget
He Bo
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
76W - 81L
1,524 Elo+
Party 1
Set
Set
Cr0aker
Set
Level 149
God Stats
3W - 4L
1,415 SR
Queue Stats
85W - 83L
1,542 Elo+
Party 1
Thor
Thor
Oni97
Thor
Level 34
God Stats
0W - 2L
1,262 SR
Queue Stats
11W - 15L
1,469 Elo+
Solo
Bacchus
Bacchus
Zesma
Bacchus
Level 35
God Stats
25W - 24L
1,610 SR
Queue Stats
27W - 27L
1,542 Elo+
Party 1
Neith
Neith
gummysenpa1
Neith
Level 33
God Stats
11W - 3L
1,500 SR
Queue Stats
264W - 262L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
6
2 / 1 / 2
4,248
850
1,591
4,061
1,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Blodoffer
Nemesis
6
4 / 0 / 2
4,024
805
1,764
2,520
718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Chronos
7
1 / 2 / 1
3,782
756
2,931
2,884
807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
jmp2x
Anubis
7
0 / 1 / 1
3,803
761
659
2,184
745
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
Źāħeeŕ
Ravana
8
3 / 0 / 0
4,441
888
3,571
2,701
1,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 0
3,619
724
1,585
2,991
550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Set
7
3 / 2 / 1
4,205
841
1,489
4,444
1,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
Oni97
Thor
5
0 / 2 / 0
3,120
624
508
3,456
1,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Zesma
Bacchus
4
0 / 1 / 3
3,218
644
1,853
3,128
2,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
0 / 3 / 2
3,113
623
2,544
4,023
940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
10
10
Kills
4
4
Deaths
10
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
2
1
2
3
L
1
2
0
0.5
W
Nemesis
Blodoffer
Nemesis
4
0
2
5
L
Set
3
2
1
1.75
L
Thor
Oni97
Thor
0
2
0
0
W
Chronos
1
2
1
0.75
L
Bacchus
Zesma
Bacchus
0
1
3
1.5
L
0
3
2
0.33
W
Anubis
jmp2x
Anubis
0
1
1
0.5
W
Ravana
Źāħeeŕ
Ravana
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,516
Damage
7,979
14,350
Taken
18,042
5,247
Mitigated
5,940
4,619
Healing
5,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,591
541
0
1,051
4,061
1,924
0
945
3,116
12,989
0
L
1,585
209
0
698
2,991
550
0
563
2,386
15,289
0
W
Nemesis
Blodoffer
Nemesis
1,764
765
0
713
2,520
718
0
430
2,090
0
11,822
L
Set
1,489
906
0
1,679
4,444
1,265
0
603
3,800
0
17,196
L
Thor
Oni97
Thor
508
125
0
1,385
3,456
1,072
0
0
3,210
0
10,192
W
Chronos
2,931
1,368
0
410
2,884
807
0
817
2,067
16,741
4,677
L
Bacchus
Zesma
Bacchus
1,853
655
0
965
3,128
2,113
0
1,865
1,263
4,450
0
L
2,544
592
0
1,124
4,023
940
0
1,659
2,364
0
13,471
W
Anubis
jmp2x
Anubis
659
43
0
1,262
2,184
745
0
1,246
938
16,862
919
W
Ravana
Źāħeeŕ
Ravana
3,571
1,058
0
1,183
2,701
1,053
0
0
2,624
0
23,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,298
Gold Earned
17,275
160
Minions Killed
108
0
Camps Cleared
0
596,879
Distance Traveled
517,238
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,248
850
19
4
0
113,664
0
L
He Bo
3,619
724
31
6
0
96,172
0
W
Nemesis
4,024
805
28
6
0
136,689
3
L
Set
4,205
841
36
7
0
125,676
0
L
Thor
3,120
624
19
4
0
66,770
0
W
Chronos
3,782
756
38
8
0
123,289
2
L
Bacchus
3,218
644
2
0
0
119,620
0
L
Neith
3,113
623
20
4
0
109,000
0
W
Anubis
3,803
761
33
7
0
116,807
0
W
Ravana
4,441
888
42
8
0
106,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role