Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Blasiito
Chronos
Level 143
God Stats
3W - 4L
1,277 SR
Queue Stats
216W - 173L
1,525 Elo+
Party 1
Achilles
Achilles
PedePraNerfaNoob
Achilles
Level 196
God Stats
1W - 1L
1,715 SR
Queue Stats
129W - 154L
1,431 Elo+
Solo
Cernunnos
Cernunnos
βeliall
Cernunnos
Level 153
God Stats
1W - 2L
1,751 SR
Queue Stats
214W - 159L
1,563 Elo+
Party 1
Team Averages
Level 155
1,549 SR
1,504 Elo+

VS

Team Averages
Level 178
1,535 SR
1,541 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
LoboLunar
Tyr
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
385W - 359L
1,569 Elo+
Solo
Tiamat
Tiamat
Morphêos
Tiamat
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 68L
1,606 Elo+
Solo
Awilix
Awilix
SodaStereo94
Awilix
Level 174
God Stats
1W - 2L
1,502 SR
Queue Stats
89W - 89L
1,506 Elo+
Solo
Geb
Geb
enzio157
Geb
Level 264
God Stats
1W - 1L
1,673 SR
Queue Stats
53W - 51L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
1 / 3 / 2
5,672
945
2,703
8,076
6,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thor
 
Thor
7
0 / 3 / 1
4,973
829
1,795
4,678
1,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
Blasiito
Chronos
11
0 / 2 / 4
5,623
937
1,867
4,127
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
4 / 2 / 0
6,485
1,081
4,086
4,885
3,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
βeliall
Cernunnos
12
1 / 2 / 3
6,227
1,038
4,213
4,564
1,777
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
5 / 1 / 5
7,239
1,207
8,316
3,161
1,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 2 / 7
6,665
1,111
3,729
6,015
4,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Morphêos
Tiamat
11
2 / 1 / 3
6,588
1,098
1,703
1,736
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
12
2 / 1 / 7
6,485
1,081
5,358
7,656
2,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 1 / 11
6,646
1,108
5,109
4,050
3,216
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
6
Kills
12
12
Deaths
6
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
3
2
0.67
L
Thor
 
Thor
0
3
1
0.17
W
Tsukuyomi
 
Tsukuyomi
5
1
5
7.5
L
Chronos
Blasiito
Chronos
0
2
4
1
W
2
2
7
2.75
W
Tiamat
Morphêos
Tiamat
2
1
3
3.5
L
4
2
0
2
W
Awilix
2
1
7
5.5
W
1
1
11
6.5
L
Cernunnos
βeliall
Cernunnos
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,664
Damage
24,215
26,330
Taken
22,618
15,117
Mitigated
11,819
5,533
Healing
6,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,703
32
0
1,884
8,076
6,226
0
1,527
6,357
4,245
0
L
Thor
 
Thor
1,795
186
0
0
4,678
1,820
0
1,403
3,123
0
3,609
W
Tsukuyomi
 
Tsukuyomi
8,316
926
611
793
3,161
1,103
697
580
2,581
0
21,921
L
Chronos
Blasiito
Chronos
1,867
357
299
666
4,127
1,619
275
1,099
2,900
11,668
0
W
3,729
100
0
790
6,015
4,505
79
1,013
4,964
1,025
6,714
W
Tiamat
Morphêos
Tiamat
1,703
145
0
176
1,736
574
270
259
1,435
5,154
0
L
4,086
595
590
824
4,885
3,675
0
1,737
2,980
0
9,416
W
Awilix
5,358
1,597
512
2,425
7,656
2,421
48
1,630
5,903
0
7,071
W
5,109
41
418
645
4,050
3,216
60
1,088
2,915
12,017
717
L
Cernunnos
βeliall
Cernunnos
4,213
1,540
37
1,233
4,564
1,777
0
975
3,473
0
11,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,980
Gold Earned
33,623
56
Minions Killed
68
0
Camps Cleared
0
508,817
Distance Traveled
633,333
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,672
945
4
1
0
110,013
0
L
Thor
4,973
829
6
1
0
85,614
2
W
Tsukuyomi
7,239
1,207
26
4
0
141,962
0
L
Chronos
5,623
937
16
3
0
117,151
0
W
Tyr
6,665
1,111
6
1
0
127,305
0
W
Tiamat
6,588
1,098
14
2
0
124,202
0
L
Achilles
6,485
1,081
10
2
0
81,046
0
W
Awilix
6,485
1,081
6
1
0
125,423
0
W
Geb
6,646
1,108
16
3
0
114,441
0
L
Cernunnos
6,227
1,038
20
3
0
114,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role