Player Matchup

Skadi
Skadi
Crosstip
Skadi
Level 119
God Stats
89W - 64L
1,644 SR
Queue Stats
386W - 367L
1,488 Elo+
Solo
Arachne
Arachne
Jansen3021
Arachne
Level 123
God Stats
1W - 1L
1,189 SR
Queue Stats
111W - 97L
1,464 Elo+
Party 1
Ra
Ra
PurplePegasus
Ra
Level 125
God Stats
4W - 3L
1,527 SR
Queue Stats
90W - 79L
1,479 Elo+
Party 1
Xing Tian
Xing Tian
Thaasch
Xing Tian
Level 42
God Stats
3W - 3L
1,527 SR
Queue Stats
89W - 87L
1,457 Elo+
Party 1
Amaterasu
Amaterasu
WhatTheHecate
Amaterasu
Level 68
God Stats
9W - 11L
1,488 SR
Queue Stats
129W - 113L
1,459 Elo+
Party 1
Team Averages
Level 95
1,475 SR
1,470 Elo+

VS

Team Averages
Level 84
1,621 SR
1,496 Elo+
Chang'e
Chang'e
Blusif
Chang'e
Level 44
God Stats
30W - 25L
1,500 SR
Queue Stats
119W - 114L
1,470 Elo+
Party 2
Bastet
Bastet
OHAR2
Bastet
Level 107
God Stats
13W - 10L
1,485 SR
Queue Stats
158W - 151L
1,452 Elo+
Solo
Sol
Sol
Razor547
Sol
Level 134
God Stats
3W - 4L
1,666 SR
Queue Stats
330W - 344L
1,445 Elo+
Party 3
Izanami
Izanami
kumbathekhajiit-
Izanami
Level 109
God Stats
7W - 5L
1,688 SR
Queue Stats
254W - 264L
1,463 Elo+
Party 3
Ares
Ares
rooCookie
Ares
Level 27
God Stats
4W - 1L
1,765 SR
Queue Stats
51W - 29L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Crosstip
Skadi
13
2 / 2 / 5
7,381
568
8,370
8,394
2,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
Jansen3021
Arachne
15
12 / 3 / 3
9,251
712
11,348
15,135
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
2 / 1 / 5
8,482
652
2,856
5,591
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Thaasch
Xing Tian
12
0 / 1 / 7
7,535
580
2,819
9,493
5,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
WhatTheHecate
Amaterasu
15
2 / 0 / 4
9,256
712
6,883
12,028
8,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blusif
Chang'e
12
1 / 5 / 1
7,075
544
5,035
10,888
4,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
OHAR2
Bastet
13
2 / 3 / 2
7,279
560
6,760
10,936
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 4 / 0
7,409
570
5,493
7,910
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
2 / 2 / 1
7,106
547
4,594
6,575
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
11
0 / 4 / 3
6,427
494
7,086
13,228
11,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
7
7
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Blusif
Chang'e
1
5
1
0.3
W
Skadi
Crosstip
Skadi
2
2
5
2.25
W
Arachne
Jansen3021
Arachne
12
3
3
4.5
L
Bastet
OHAR2
Bastet
2
3
2
1
W
2
1
5
4.5
L
2
4
0
0.5
W
Xing Tian
Thaasch
Xing Tian
0
1
7
3.5
W
Amaterasu
WhatTheHecate
Amaterasu
2
0
4
4
L
2
2
1
1.25
L
Ares
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,276
Damage
28,968
50,641
Taken
49,537
24,545
Mitigated
24,584
24,539
Healing
17,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Blusif
Chang'e
5,035
389
200
4,560
10,888
4,167
0
0
10,380
39,924
2,643
W
Skadi
Crosstip
Skadi
8,370
2,126
0
2,211
8,394
2,698
612
3,860
4,534
0
61,645
W
Arachne
Jansen3021
Arachne
11,348
6,510
0
8,767
15,135
5,548
227
3,054
12,081
0
67,696
L
Bastet
OHAR2
Bastet
6,760
2,211
0
4,854
10,936
3,754
0
1,144
9,740
0
44,942
W
2,856
335
1,012
2,496
5,591
2,311
0
1,368
4,223
56,860
386
L
5,493
931
0
2,535
7,910
2,587
1,344
1,103
6,807
45,446
8,520
W
Xing Tian
Thaasch
Xing Tian
2,819
479
1,611
2,558
9,493
5,601
54
4,328
5,165
19,829
2,277
W
Amaterasu
WhatTheHecate
Amaterasu
6,883
2,246
0
5,884
12,028
8,387
63
4,502
7,526
0
62,951
L
4,594
3,197
0
2,111
6,575
2,449
287
722
5,853
0
57,382
L
Ares
7,086
317
0
2,788
13,228
11,627
0
2,557
10,573
21,961
1,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,905
Gold Earned
35,296
448
Minions Killed
415
0
Camps Cleared
0
1,431,782
Distance Traveled
1,309,690
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,075
544
99
8
0
237,158
0
W
Skadi
7,381
568
94
7
0
252,147
2
W
Arachne
9,251
712
94
7
0
312,335
1
L
Bastet
7,279
560
83
6
0
296,442
0
W
Ra
8,482
652
109
8
0
309,064
2
L
Sol
7,409
570
103
8
0
258,304
0
W
Xing Tian
7,535
580
28
2
0
281,562
0
W
Amaterasu
9,256
712
123
9
0
276,674
0
L
Izanami
7,106
547
100
8
0
250,414
2
L
Ares
6,427
494
30
2
0
267,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role