Player Matchup

Tyr
Tyr
LoveBite
Tyr
Level 138
God Stats
6W - 1L
1,691 SR
Queue Stats
78W - 73L
1,523 Elo+
Party 2
Chang'e
Chang'e
RIPMusicHead
Chang'e
Level 124
God Stats
10W - 16L
1,482 SR
Queue Stats
34W - 36L
1,452 Elo+
Solo
Neith
Neith
SirTravis
Neith
Level 120
God Stats
2W - 6L
1,578 SR
Queue Stats
82W - 84L
1,538 Elo+
Solo
Sobek
Sobek
Suqmadiqk
Sobek
Level 165
God Stats
10W - 10L
1,558 SR
Queue Stats
667W - 656L
1,527 Elo+
Solo
Lancelot
Lancelot
cice59
Lancelot
Level 119
God Stats
5W - 4L
1,272 SR
Queue Stats
50W - 44L
1,525 Elo+
Party 2
Team Averages
Level 133
1,516 SR
1,513 Elo+

VS

Team Averages
Level 99
1,556 SR
1,466 Elo+
Scylla
Scylla
 
Scylla
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Bornup
Bacchus
Level 31
God Stats
22W - 19L
1,578 SR
Queue Stats
91W - 100L
1,471 Elo+
Party 1
Nike
Nike
Ozkiro
Nike
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 71L
1,423 Elo+
Party 1
Kali
Kali
o Hamzah
Kali
Level 152
God Stats
3W - 2L
1,709 SR
Queue Stats
116W - 117L
1,472 Elo+
Party 1
Medusa
Medusa
zeus_vibrant
Medusa
Level 158
God Stats
29W - 33L
1,491 SR
Queue Stats
635W - 638L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 3
7,320
523
6,030
12,141
7,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
RIPMusicHead
Chang'e
11
0 / 1 / 2
6,673
477
1,658
5,262
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
SirTravis
Neith
11
1 / 4 / 2
6,667
476
3,574
6,812
2,051
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Suqmadiqk
Sobek
12
2 / 1 / 5
7,697
550
4,592
9,534
7,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Lancelot
cice59
Lancelot
15
10 / 1 / 0
8,717
623
8,367
10,968
4,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 3 / 3
7,124
509
3,341
6,143
1,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
Bornup
Bacchus
11
1 / 1 / 3
7,033
502
4,036
7,475
5,592
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nike
Ozkiro
Nike
10
0 / 4 / 1
6,213
444
3,321
8,777
6,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
12
4 / 4 / 1
7,213
515
6,990
11,444
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
13
1 / 3 / 0
7,641
546
5,827
10,017
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
15
Kills
7
8
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
3
0.83
L
Bacchus
Bornup
Bacchus
1
1
3
2.5
W
2
1
3
3.5
L
Nike
Ozkiro
Nike
0
4
1
0.13
W
Chang'e
RIPMusicHead
Chang'e
0
1
2
1
W
Neith
SirTravis
Neith
1
4
2
0.5
W
Sobek
Suqmadiqk
Sobek
2
1
5
4.5
W
Lancelot
cice59
Lancelot
10
1
0
10
L
Kali
4
4
1
1.13
L
Medusa
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,221
Damage
23,515
44,717
Taken
43,856
23,317
Mitigated
21,599
18,666
Healing
6,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
3,341
186
0
470
6,143
1,528
180
1,273
4,776
39,539
351
L
Bacchus
Bornup
Bacchus
4,036
431
0
1,050
7,475
5,592
320
1,231
6,244
23,155
0
W
6,030
789
0
4,796
12,141
7,696
0
572
11,349
0
40,532
L
Nike
Ozkiro
Nike
3,321
234
0
1,157
8,777
6,491
0
1,763
7,014
0
31,348
W
Chang'e
RIPMusicHead
Chang'e
1,658
108
80
2,620
5,262
1,477
0
562
4,542
30,890
176
W
Neith
SirTravis
Neith
3,574
1,421
119
1,410
6,812
2,051
420
2,708
4,023
0
45,494
W
Sobek
Suqmadiqk
Sobek
4,592
423
0
4,370
9,534
7,203
60
1,284
8,001
25,110
2,050
W
Lancelot
cice59
Lancelot
8,367
1,258
0
5,271
10,968
4,890
0
1,602
9,172
0
66,811
L
Kali
6,990
4,180
0
1,826
11,444
4,909
182
1,209
10,101
0
54,312
L
Medusa
5,827
2,407
0
2,297
10,017
3,079
448
450
9,567
0
69,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,074
Gold Earned
35,224
346
Minions Killed
367
0
Camps Cleared
0
1,239,850
Distance Traveled
1,330,966
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,124
509
84
6
0
257,357
2
L
Bacchus
7,033
502
34
2
0
274,592
7
W
Tyr
7,320
523
67
5
0
286,167
0
L
Nike
6,213
444
64
5
0
239,238
0
W
Chang'e
6,673
477
69
5
0
161,322
0
W
Neith
6,667
476
79
6
0
220,841
0
W
Sobek
7,697
550
28
2
0
279,882
0
W
Lancelot
8,717
623
103
7
0
291,638
0
L
Kali
7,213
515
81
6
0
292,626
0
L
Medusa
7,641
546
104
7
0
267,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role