Player Matchup

Bastet
Bastet
AstroViperZ2
Bastet
Level 146
God Stats
4W - 4L
1,493 SR
Queue Stats
28W - 17L
1,569 Elo+
Solo
Merlin
Merlin
Bondednutria419
Merlin
Level 38
God Stats
1W - 0L
1,395 SR
Queue Stats
19W - 29L
1,387 Elo+
Solo
Medusa
Medusa
Menjaxdd
Medusa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 4L
1,861 Elo+
Party 2
Chaac
Chaac
ThePrincePeachez
Chaac
Level 78
God Stats
16W - 10L
1,649 SR
Queue Stats
113W - 85L
1,540 Elo+
Solo
Horus
Horus
waddling
Horus
Level 69
God Stats
1W - 0L
1,178 SR
Queue Stats
31W - 9L
1,702 Elo+
Party 2
Team Averages
Level 71
1,443 SR
1,612 Elo+

VS

Team Averages
Level 108
1,581 SR
1,552 Elo+
Thor
Thor
 
Thor
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
DiegoSamito
Jing Wei
Level 32
God Stats
4W - 5L
1,450 SR
Queue Stats
36W - 32L
1,563 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MysteriousEgg
Kumbhakarna
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 164L
1,595 Elo+
Solo
Bakasura
Bakasura
Zfighter8000
Bakasura
Level 156
God Stats
5W - 3L
1,780 SR
Queue Stats
74W - 54L
1,568 Elo+
Solo
Vulcan
Vulcan
vulcan42069
Vulcan
Level 69
God Stats
13W - 7L
1,675 SR
Queue Stats
91W - 78L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
13
4 / 1 / 1
6,802
618
5,212
8,587
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 1 / 0
6,555
596
3,592
3,416
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Menjaxdd
Medusa
14
7 / 4 / 0
8,530
775
12,500
8,358
2,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 2
7,822
711
6,971
9,269
6,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Horus
waddling
Horus
9
0 / 1 / 5
6,315
574
1,881
7,465
4,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 5 / 2
6,222
566
6,453
9,695
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
DiegoSamito
Jing Wei
10
1 / 7 / 2
6,040
549
3,383
10,304
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kumbhakarna
MysteriousEgg
Kumbhakarna
9
0 / 0 / 6
5,663
515
3,287
8,864
6,300
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Zfighter8000
Bakasura
8
0 / 2 / 0
4,976
452
2,345
7,863
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
12
3 / 0 / 1
6,569
597
4,491
4,051
1,602
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
14
Kills
8
8
Deaths
14
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
5
2
1
W
Bastet
4
1
1
4.5
W
1
1
0
1
L
Jing Wei
DiegoSamito
Jing Wei
1
7
2
0.29
W
Medusa
Menjaxdd
Medusa
7
4
0
1.75
L
Kumbhakarna
MysteriousEgg
Kumbhakarna
0
0
6
3
W
2
1
2
3
L
Bakasura
Zfighter8000
Bakasura
0
2
0
0
L
Vulcan
3
0
1
3.5
W
Horus
waddling
Horus
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,156
Damage
19,959
37,095
Taken
40,777
17,489
Mitigated
17,646
12,895
Healing
11,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,453
1,994
0
2,016
9,695
3,189
0
502
9,193
0
39,191
W
Bastet
5,212
1,453
0
4,680
8,587
2,557
0
1,718
6,687
0
46,941
W
3,592
164
0
226
3,416
783
0
1,427
1,885
44,446
350
L
Jing Wei
DiegoSamito
Jing Wei
3,383
2,584
0
1,120
10,304
2,688
0
349
9,955
0
39,300
W
Medusa
Menjaxdd
Medusa
12,500
5,172
0
2,971
8,358
2,751
0
1,300
7,058
0
70,743
L
Kumbhakarna
MysteriousEgg
Kumbhakarna
3,287
572
976
1,453
8,864
6,300
0
1,753
7,111
11,294
0
W
6,971
1,335
0
2,750
9,269
6,925
0
488
8,322
150
62,126
L
Bakasura
Zfighter8000
Bakasura
2,345
1,706
0
4,203
7,863
3,867
0
0
7,863
0
15,148
L
Vulcan
4,491
114
0
1,491
4,051
1,602
0
1,037
3,014
42,184
0
W
Horus
waddling
Horus
1,881
849
350
1,918
7,465
4,473
0
2,466
4,875
0
12,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,024
Gold Earned
29,470
441
Minions Killed
291
0
Camps Cleared
0
1,191,081
Distance Traveled
1,147,486
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,222
566
72
7
0
243,105
0
W
Bastet
6,802
618
81
7
0
287,752
0
W
Merlin
6,555
596
99
9
0
222,878
0
L
Jing Wei
6,040
549
62
6
0
240,291
0
W
Medusa
8,530
775
123
11
0
225,160
2
L
Kumbhakarna
5,663
515
15
1
0
243,170
0
W
Chaac
7,822
711
112
10
0
214,549
4
L
Bakasura
4,976
452
47
4
0
156,727
0
L
Vulcan
6,569
597
95
9
0
264,193
0
W
Horus
6,315
574
26
2
0
240,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role