Player Matchup

Khepri
Khepri
CarneAsadaaa
Khepri
Level 166
God Stats
5W - 9L
1,239 SR
Queue Stats
438W - 458L
1,520 Elo+
Party 1
Bacchus
Bacchus
GodlyCash
Bacchus
Level 143
God Stats
3W - 5L
1,291 SR
Queue Stats
49W - 71L
1,497 Elo+
Party 1
Danzaburou
Danzaburou
JarlWulf
Danzaburou
Level 157
God Stats
2W - 9L
1,418 SR
Queue Stats
357W - 299L
1,606 Elo+
Party 2
Chang'e
Chang'e
Rasquelle
Chang'e
Level 158
God Stats
40W - 25L
1,612 SR
Queue Stats
370W - 300L
1,622 Elo+
Party 2
Serqet
Serqet
blackhornz
Serqet
Level 157
God Stats
2W - 2L
1,320 SR
Queue Stats
78W - 88L
1,504 Elo+
Party 1
Team Averages
Level 156
1,376 SR
1,550 Elo+

VS

Team Averages
Level 176
1,640 SR
1,562 Elo+
Hades
Hades
AndrésIniesta
Hades
Level 251
God Stats
9W - 9L
1,735 SR
Queue Stats
151W - 145L
1,613 Elo+
Solo
Sol
Sol
DownfallxRazoR
Sol
Level 149
God Stats
0W - 1L
1,794 SR
Queue Stats
84W - 84L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
Elrouxdevil
Zhong Kui
Level 156
God Stats
16W - 8L
1,641 SR
Queue Stats
142W - 139L
1,592 Elo+
Solo
Ne Zha
Ne Zha
SirLogDog64
Ne Zha
Level 175
God Stats
30W - 37L
1,568 SR
Queue Stats
59W - 76L
1,477 Elo+
Solo
Ganesha
Ganesha
WizardAce
Ganesha
Level 149
God Stats
4W - 8L
1,462 SR
Queue Stats
234W - 225L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
3 / 2 / 2
5,517
552
3,440
6,536
2,479
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
GodlyCash
Bacchus
11
2 / 0 / 6
6,532
653
3,437
6,798
6,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
JarlWulf
Danzaburou
10
3 / 1 / 1
6,116
612
4,038
4,087
1,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Rasquelle
Chang'e
12
1 / 1 / 6
6,160
616
4,256
5,771
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
blackhornz
Serqet
11
3 / 2 / 5
5,709
571
6,011
8,064
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 1
7,122
712
5,739
7,920
4,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 3 / 1
5,509
551
4,049
5,045
1,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Zhong Kui
Elrouxdevil
Zhong Kui
11
1 / 2 / 1
5,872
587
4,301
6,184
4,389
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
10
1 / 3 / 0
5,482
548
1,901
8,006
2,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
WizardAce
Ganesha
9
0 / 3 / 2
5,430
543
1,579
7,959
4,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
6
6
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
Khepri
3
2
2
2
L
0
3
1
0.17
L
Zhong Kui
Elrouxdevil
Zhong Kui
1
2
1
0.75
W
Bacchus
GodlyCash
Bacchus
2
0
6
5
W
Danzaburou
JarlWulf
Danzaburou
3
1
1
3.5
W
Chang'e
Rasquelle
Chang'e
1
1
6
4
L
Ne Zha
1
3
0
0.33
L
Ganesha
WizardAce
Ganesha
0
3
2
0.33
W
Serqet
blackhornz
Serqet
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,182
Damage
17,569
31,256
Taken
35,114
15,271
Mitigated
17,486
13,176
Healing
13,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,739
749
80
5,124
7,920
4,070
185
2,952
4,632
47,967
1,687
W
Khepri
3,440
168
0
1,964
6,536
2,479
0
4,150
2,386
30,259
0
L
4,049
1,750
0
1,685
5,045
1,292
0
1,173
3,851
35,994
5,642
L
Zhong Kui
Elrouxdevil
Zhong Kui
4,301
750
0
3,200
6,184
4,389
0
2,971
2,818
43,300
604
W
Bacchus
GodlyCash
Bacchus
3,437
541
0
2,393
6,798
6,889
0
2,583
4,215
14,660
0
W
Danzaburou
JarlWulf
Danzaburou
4,038
1,604
0
2,042
4,087
1,285
0
2,570
1,517
0
47,524
W
Chang'e
Rasquelle
Chang'e
4,256
236
338
2,587
5,771
1,941
0
3,552
2,219
45,353
0
L
Ne Zha
1,901
421
0
2,217
8,006
2,867
0
1,680
5,968
0
40,824
L
Ganesha
WizardAce
Ganesha
1,579
203
0
1,231
7,959
4,868
0
1,777
6,156
18,745
850
W
Serqet
blackhornz
Serqet
6,011
821
0
3,852
8,064
2,677
0
2,170
5,894
0
32,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,034
Gold Earned
29,415
319
Minions Killed
379
0
Camps Cleared
0
1,049,257
Distance Traveled
993,639
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,122
712
95
10
0
152,815
0
W
Khepri
5,517
552
50
5
0
188,325
0
L
Sol
5,509
551
102
10
0
190,274
1
L
Zhong Kui
5,872
587
105
11
0
204,414
0
W
Bacchus
6,532
653
16
2
0
224,775
2
W
Danzaburou
6,116
612
91
9
0
178,861
0
W
Chang'e
6,160
616
103
10
0
210,010
1
L
Ne Zha
5,482
548
76
8
0
245,643
0
L
Ganesha
5,430
543
1
0
0
200,493
2
W
Serqet
5,709
571
59
6
0
247,286
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role