Player Matchup

Ullr
Ullr
BenVibeZ
Ullr
Level 216
God Stats
15W - 4L
1,829 SR
Queue Stats
325W - 148L
1,705 Elo+
Party 2
Jormungandr
Jormungandr
Kuja94
Jormungandr
Level 104
God Stats
1W - 1L
1,168 SR
Queue Stats
8W - 6L
1,472 Elo+
Party 1
Baron Samedi
Baron Samedi
Spudzzy1
Baron Samedi
Level 101
God Stats
2W - 1L
1,502 SR
Queue Stats
18W - 8L
1,684 Elo+
Party 1
Ne Zha
Ne Zha
Yaaaga
Ne Zha
Level 167
God Stats
2W - 0L
1,854 SR
Queue Stats
19W - 13L
1,684 Elo+
Party 1
Thor
Thor
supbroimawesome
Thor
Level 164
God Stats
27W - 8L
1,765 SR
Queue Stats
276W - 105L
1,723 Elo+
Party 2
Team Averages
Level 150
1,624 SR
1,654 Elo+

VS

Team Averages
Level 142
1,583 SR
1,531 Elo+
Baron Samedi
Baron Samedi
Copperlord22
Baron Samedi
Level 120
God Stats
12W - 11L
1,707 SR
Queue Stats
192W - 180L
1,538 Elo+
Solo
Apollo
Apollo
Jolt
Apollo
Level 117
God Stats
6W - 8L
1,557 SR
Queue Stats
249W - 249L
1,512 Elo+
Party 3
Odin
Odin
ShoeStir
Odin
Level 144
God Stats
121W - 91L
1,619 SR
Queue Stats
582W - 568L
1,514 Elo+
Party 3
Kuzenbo
Kuzenbo
ToxicMonkey1
Kuzenbo
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 108L
1,596 Elo+
Solo
Bakasura
Bakasura
aprilfool98
Bakasura
Level 145
God Stats
17W - 20L
1,531 SR
Queue Stats
533W - 511L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
16
10 / 4 / 0
9,888
659
13,283
13,316
4,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Kuja94
Jormungandr
12
1 / 4 / 1
7,540
503
5,639
11,990
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Spudzzy1
Baron Samedi
14
1 / 3 / 6
8,170
545
4,881
7,667
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Yaaaga
Ne Zha
12
0 / 6 / 10
8,145
543
7,171
17,678
9,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
6 / 2 / 2
8,721
581
10,834
10,739
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Copperlord22
Baron Samedi
15
5 / 2 / 4
8,927
595
10,819
8,910
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Apollo
Jolt
Apollo
13
3 / 7 / 4
7,923
528
4,323
11,239
3,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
13
3 / 1 / 10
8,311
554
9,616
14,185
11,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
ToxicMonkey1
Kuzenbo
15
4 / 2 / 1
9,014
601
11,157
12,015
9,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bakasura
aprilfool98
Bakasura
13
4 / 7 / 3
7,752
517
4,338
15,606
6,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
41
18
Kills
19
19
Deaths
19
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ullr
10
4
0
2.5
L
Baron Samedi
Copperlord22
Baron Samedi
5
2
4
3.5
L
Apollo
Jolt
Apollo
3
7
4
0.71
W
Jormungandr
Kuja94
Jormungandr
1
4
1
0.38
L
Odin
3
1
10
8
W
Baron Samedi
Spudzzy1
Baron Samedi
1
3
6
1.33
L
Kuzenbo
ToxicMonkey1
Kuzenbo
4
2
1
2.25
W
Ne Zha
Yaaaga
Ne Zha
0
6
10
0.83
L
Bakasura
aprilfool98
Bakasura
4
7
3
0.79
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,808
Damage
40,253
61,390
Taken
61,955
30,076
Mitigated
34,457
17,324
Healing
17,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
13,283
4,881
0
3,997
13,316
4,529
38
1,418
11,743
0
76,584
L
Baron Samedi
Copperlord22
Baron Samedi
10,819
461
565
1,648
8,910
3,897
0
763
8,025
56,914
1,024
L
Apollo
Jolt
Apollo
4,323
2,363
0
3,137
11,239
3,944
0
255
10,984
0
49,026
W
Jormungandr
Kuja94
Jormungandr
5,639
2,160
0
4,244
11,990
8,284
0
8,828
2,581
39,250
2,224
L
Odin
9,616
2,118
0
2,724
14,185
11,071
0
3,095
10,816
0
29,668
W
Baron Samedi
Spudzzy1
Baron Samedi
4,881
468
249
1,517
7,667
3,198
0
4,192
3,087
45,920
0
L
Kuzenbo
ToxicMonkey1
Kuzenbo
11,157
4,713
0
4,755
12,015
9,137
315
5,448
6,533
60,992
929
W
Ne Zha
Yaaaga
Ne Zha
7,171
1,899
0
4,287
17,678
9,835
0
4,528
12,680
0
46,918
L
Bakasura
aprilfool98
Bakasura
4,338
3,143
0
4,200
15,606
6,408
0
645
14,835
0
37,481
W
10,834
1,997
0
3,030
10,739
4,230
0
2,131
8,413
0
75,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,464
Gold Earned
41,927
473
Minions Killed
417
0
Camps Cleared
0
1,423,281
Distance Traveled
1,523,868
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,888
659
111
7
0
297,655
2
L
Baron Samedi
8,927
595
101
7
0
291,053
4
L
Apollo
7,923
528
72
5
0
298,096
2
W
Jormungandr
7,540
503
88
6
0
228,804
0
L
Odin
8,311
554
46
3
0
325,433
0
W
Baron Samedi
8,170
545
116
8
0
268,709
0
L
Kuzenbo
9,014
601
107
7
0
287,302
0
W
Ne Zha
8,145
543
57
4
0
278,993
2
L
Bakasura
7,752
517
91
6
0
321,984
0
W
Thor
8,721
581
101
7
0
349,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role