Player Matchup

Izanami
Izanami
 
Izanami
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AndúrilQC
Kukulkan
Level 122
God Stats
2W - 0L
1,770 SR
Queue Stats
83W - 71L
1,566 Elo+
Party 3
Arachne
Arachne
Mushhum
Arachne
Level 77
God Stats
8W - 5L
1,596 SR
Queue Stats
44W - 33L
1,571 Elo+
Party 3
Ymir
Ymir
jayfire_1
Ymir
Level 56
God Stats
8W - 2L
1,618 SR
Queue Stats
13W - 10L
1,309 Elo+
Party 1
Cu Chulainn
Cu Chulainn
tacostar238
Cu Chulainn
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 10L
1,307 Elo+
Party 1
Team Averages
Level 105
1,597 SR
1,451 Elo+

VS

Team Averages
Level 107
1,424 SR
1,409 Elo+
Ra
Ra
Iam_ChickenChuck
Ra
Level 92
God Stats
4W - 7L
1,608 SR
Queue Stats
59W - 70L
1,460 Elo+
Party 2
Erlang Shen
Erlang Shen
The_MilkMan_Milk
Erlang Shen
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,201 Elo+
Party 2
Fenrir
Fenrir
Vrashdash
Fenrir
Level 97
God Stats
0W - 1L
1,202 SR
Queue Stats
53W - 53L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
juanflex7
Zhong Kui
Level 139
God Stats
5W - 3L
1,311 SR
Queue Stats
251W - 243L
1,483 Elo+
Solo
Neith
Neith
rimolo21
Neith
Level 137
God Stats
17W - 19L
1,498 SR
Queue Stats
347W - 331L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 2 / 5
6,786
485
3,696
6,858
1,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kukulkan
AndúrilQC
Kukulkan
13
3 / 1 / 4
8,308
593
7,906
4,936
1,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Mushhum
Arachne
15
7 / 2 / 4
8,428
602
10,127
10,992
4,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
12
2 / 2 / 5
7,196
514
3,703
14,270
10,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
tacostar238
Cu Chulainn
15
4 / 1 / 0
8,774
627
8,372
10,873
9,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,580
541
3,316
7,613
2,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
The_MilkMan_Milk
Erlang Shen
11
0 / 5 / 2
6,277
448
4,712
15,110
12,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Fenrir
Vrashdash
Fenrir
10
4 / 3 / 1
6,834
488
5,209
9,451
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
juanflex7
Zhong Kui
10
2 / 5 / 1
6,545
468
7,545
13,205
9,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
rimolo21
Neith
12
1 / 1 / 3
6,895
493
8,381
4,367
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
8
8
Deaths
17
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
2
5
1.75
W
Kukulkan
AndúrilQC
Kukulkan
3
1
4
5
L
1
3
1
0.5
W
Arachne
Mushhum
Arachne
7
2
4
4.5
L
Erlang Shen
The_MilkMan_Milk
Erlang Shen
0
5
2
0.2
L
Fenrir
Vrashdash
Fenrir
4
3
1
1.5
W
Ymir
2
2
5
2.25
L
Zhong Kui
juanflex7
Zhong Kui
2
5
1
0.5
L
Neith
rimolo21
Neith
1
1
3
2.5
W
Cu Chulainn
tacostar238
Cu Chulainn
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,804
Damage
29,163
47,929
Taken
49,746
28,129
Mitigated
30,614
11,893
Healing
11,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,696
2,170
0
1,322
6,858
1,766
852
1,960
4,898
0
32,137
W
Kukulkan
AndúrilQC
Kukulkan
7,906
656
0
1,723
4,936
1,454
228
1,414
3,366
52,631
441
L
3,316
618
282
1,896
7,613
2,730
268
3,258
3,969
58,389
1,029
W
Arachne
Mushhum
Arachne
10,127
8,287
0
3,972
10,992
4,420
77
2,105
8,691
0
63,506
L
Erlang Shen
The_MilkMan_Milk
Erlang Shen
4,712
2,630
0
3,791
15,110
12,589
0
1,056
14,014
0
38,186
L
Fenrir
Vrashdash
Fenrir
5,209
1,191
0
769
9,451
3,882
0
1,595
7,708
0
29,936
W
Ymir
3,703
395
0
3,605
14,270
10,932
30
4,809
9,413
26,312
0
L
Zhong Kui
juanflex7
Zhong Kui
7,545
877
93
3,917
13,205
9,833
0
4,108
8,957
24,759
1,953
L
Neith
rimolo21
Neith
8,381
944
0
1,078
4,367
1,580
371
739
3,628
0
59,084
W
Cu Chulainn
tacostar238
Cu Chulainn
8,372
1,714
0
1,271
10,873
9,557
199
64
10,809
0
66,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,492
Gold Earned
34,131
415
Minions Killed
364
0
Camps Cleared
0
1,411,465
Distance Traveled
1,305,060
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,786
485
56
4
0
266,896
1
W
Kukulkan
8,308
593
115
8
0
268,230
3
L
Ra
7,580
541
112
8
0
228,808
0
W
Arachne
8,428
602
93
7
0
338,804
0
L
Erlang Shen
6,277
448
57
4
0
274,037
0
L
Fenrir
6,834
488
48
3
0
310,744
3
W
Ymir
7,196
514
46
3
0
259,658
0
L
Zhong Kui
6,545
468
36
3
0
232,956
5
L
Neith
6,895
493
111
8
0
258,515
0
W
Cu Chulainn
8,774
627
105
8
0
277,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role