Player Matchup

Serqet
Serqet
CREWLEADER
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 130L
1,398 Elo+
Party 2
Ares
Ares
DA BUDIE DUE
Ares
Level 101
God Stats
1W - 1L
1,715 SR
Queue Stats
22W - 23L
1,418 Elo+
Party 2
Agni
Agni
GEEKSHOW
Agni
Level 72
God Stats
0W - 2L
1,285 SR
Queue Stats
25W - 38L
1,354 Elo+
Party 2
Nut
Nut
WtN TB12GOAT
Nut
Level 104
God Stats
0W - 2L
1,262 SR
Queue Stats
19W - 21L
1,407 Elo+
Party 2
Medusa
Medusa
dadequichi98
Medusa
Level 59
God Stats
8W - 2L
1,639 SR
Queue Stats
193W - 170L
1,458 Elo+
Solo
Team Averages
Level 93
1,480 SR
1,407 Elo+

VS

Team Averages
Level 99
1,474 SR
1,501 Elo+
Odin
Odin
 
Odin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Malkirlo
Bakasura
Level 140
God Stats
4W - 3L
1,611 SR
Queue Stats
495W - 521L
1,482 Elo+
Solo
Nu Wa
Nu Wa
heterolad
Nu Wa
Level 98
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 69L
1,561 Elo+
Party 1
Skadi
Skadi
theDIRTYplumber
Skadi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 99L
1,401 Elo+
Solo
Charybdis
Charybdis
yuhmister
Charybdis
Level 87
God Stats
5W - 2L
1,257 SR
Queue Stats
51W - 48L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CREWLEADER
Serqet
10
1 / 6 / 4
6,285
786
3,674
10,083
7,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 5 / 4
7,068
884
3,924
12,276
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Agni
10
0 / 7 / 7
6,296
787
2,816
7,682
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 5 / 5
6,631
829
5,076
7,923
2,598
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
14
9 / 4 / 1
8,722
1,090
10,067
8,237
2,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
2 / 3 / 20
8,151
1,019
4,810
11,141
11,995
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Malkirlo
Bakasura
12
5 / 5 / 9
8,086
1,011
3,737
9,090
7,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
heterolad
Nu Wa
15
7 / 3 / 16
9,078
1,135
13,952
7,370
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 0 / 15
8,158
1,020
5,802
4,923
1,689
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charybdis
yuhmister
Charybdis
17
11 / 1 / 13
10,224
1,278
13,233
6,824
2,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
100
12
Kills
27
27
Deaths
12
21
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
3
20
4
L
Serqet
CREWLEADER
Serqet
1
6
4
0.5
L
1
5
4
0.6
L
Agni
0
7
7
0.5
W
Bakasura
Malkirlo
Bakasura
5
5
9
1.9
L
1
5
5
0.7
L
Medusa
9
4
1
2.38
W
Nu Wa
heterolad
Nu Wa
7
3
16
5
W
2
0
15
9.5
W
Charybdis
yuhmister
Charybdis
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,557
Damage
41,534
46,201
Taken
39,348
28,571
Mitigated
26,278
5,571
Healing
13,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,810
933
302
1,276
11,141
11,995
14
2,299
8,779
1,788
7,424
L
Serqet
CREWLEADER
Serqet
3,674
643
643
261
10,083
7,851
0
3,187
6,521
0
9,032
L
3,924
412
292
1,197
12,276
13,181
0
2,819
9,295
9,551
0
L
Agni
2,816
42
421
399
7,682
2,031
0
3,092
4,542
9,239
0
W
Bakasura
Malkirlo
Bakasura
3,737
2,550
506
1,597
9,090
7,436
533
757
8,171
0
4,090
L
5,076
2,920
505
1,054
7,923
2,598
0
3,309
4,575
0
15,656
L
Medusa
10,067
4,132
328
471
8,237
2,910
0
2,913
5,079
0
21,953
W
Nu Wa
heterolad
Nu Wa
13,952
5,185
1,011
2,102
7,370
2,613
1,364
988
6,382
25,305
0
W
5,802
2,236
1,515
2,167
4,923
1,689
1,285
884
3,859
0
12,809
W
Charybdis
yuhmister
Charybdis
13,233
5,096
284
2,307
6,824
2,545
3,998
1,812
4,613
0
40,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,002
Gold Earned
43,697
77
Minions Killed
105
0
Camps Cleared
0
717,964
Distance Traveled
870,325
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,151
1,019
8
1
0
191,963
0
L
Serqet
6,285
786
6
1
0
135,478
0
L
Ares
7,068
884
14
2
0
157,259
0
L
Agni
6,296
787
15
2
0
114,633
0
W
Bakasura
8,086
1,011
10
1
0
175,471
0
L
Nut
6,631
829
16
2
0
136,122
0
L
Medusa
8,722
1,090
26
3
0
174,472
2
W
Nu Wa
9,078
1,135
16
2
0
158,026
0
W
Skadi
8,158
1,020
12
2
0
186,588
0
W
Charybdis
10,224
1,278
59
7
0
158,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role