Player Matchup

Bacchus
Bacchus
Arlice
Bacchus
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
96W - 107L
1,516 Elo+
Solo
Sol
Sol
Hannah03
Sol
Level 102
God Stats
2W - 1L
1,290 SR
Queue Stats
45W - 48L
1,431 Elo+
Party 2
Raijin
Raijin
PreClutching
Raijin
Level 152
God Stats
2W - 1L
1,713 SR
Queue Stats
235W - 242L
1,468 Elo+
Party 2
Sobek
Sobek
SIRLUNA
Sobek
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,556 Elo+
Solo
Neith
Neith
aldo-_soto
Neith
Level 184
God Stats
12W - 6L
1,580 SR
Queue Stats
384W - 386L
1,463 Elo+
Solo
Team Averages
Level 141
1,560 SR
1,487 Elo+

VS

Team Averages
Level 112
1,547 SR
1,489 Elo+
Atlas
Atlas
Laleilo
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,553 Elo+
Party 1
Freya
Freya
Lil Ty1er
Freya
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 69L
1,459 Elo+
Party 3
Ganesha
Ganesha
SariusBoomer
Ganesha
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 41L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
SirrMag
Danzaburou
Level 64
God Stats
1W - 1L
1,712 SR
Queue Stats
61W - 68L
1,452 Elo+
Party 3
Anhur
Anhur
WhoxShotxYa614
Anhur
Level 159
God Stats
1W - 3L
1,522 SR
Queue Stats
87W - 81L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arlice
Bacchus
10
1 / 2 / 8
6,730
1,122
1,560
5,816
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 2 / 7
6,625
1,104
2,929
3,262
996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Raijin
14
5 / 1 / 6
8,009
1,335
7,844
4,205
1,577
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
SIRLUNA
Sobek
11
1 / 3 / 9
6,956
1,159
3,075
7,137
5,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Neith
13
3 / 0 / 7
7,419
1,237
3,930
3,611
1,114
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Laleilo
Atlas
11
0 / 3 / 2
5,453
909
3,867
5,906
5,930
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
Lil Ty1er
Freya
1
0 / 0 / 0
1,570
262
0
0
0
Ganesha
SariusBoomer
Ganesha
13
4 / 4 / 2
6,481
1,080
4,707
8,821
7,890
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
SirrMag
Danzaburou
5
0 / 0 / 0
4,565
761
0
0
0
13
4 / 5 / 0
6,473
1,079
2,695
7,086
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
12
Kills
8
8
Deaths
12
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Arlice
Bacchus
1
2
8
2.5
W
2
2
7
2.75
L
Atlas
Laleilo
Atlas
0
3
2
0.33
L
Freya
Lil Ty1er
Freya
0
0
0
0
W
Raijin
5
1
6
8
W
Sobek
SIRLUNA
Sobek
1
3
9
1.83
L
Ganesha
SariusBoomer
Ganesha
4
4
2
1.25
L
Danzaburou
SirrMag
Danzaburou
0
0
0
0
L
4
5
0
0.8
W
Neith
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,338
Damage
11,269
24,031
Taken
21,813
16,158
Mitigated
16,493
8,868
Healing
3,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Arlice
Bacchus
1,560
69
902
1,346
5,816
6,655
569
1,365
4,342
2,474
764
W
2,929
533
147
490
3,262
996
1,054
804
2,369
7,090
0
L
Atlas
Laleilo
Atlas
3,867
1,223
579
412
5,906
5,930
0
3,824
2,082
7,750
0
L
Freya
Lil Ty1er
Freya
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
7,844
1,187
0
744
4,205
1,577
1,313
2,682
1,275
15,245
546
W
Sobek
SIRLUNA
Sobek
3,075
190
123
1,238
7,137
5,816
215
935
5,944
5,327
0
L
Ganesha
SariusBoomer
Ganesha
4,707
122
166
1,425
8,821
7,890
0
6,016
2,805
8,909
18
L
Danzaburou
SirrMag
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
2,695
1,522
60
404
7,086
2,673
0
5,139
1,947
0
14,055
W
Neith
3,930
969
1,054
2,824
3,611
1,114
1,714
1,833
1,545
0
18,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,739
Gold Earned
24,542
75
Minions Killed
38
0
Camps Cleared
0
555,524
Distance Traveled
283,240
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,730
1,122
3
1
0
119,846
0
W
Sol
6,625
1,104
10
2
0
100,886
0
L
Atlas
5,453
909
9
2
0
78,382
0
L
Freya
1,570
262
0
0
0
0
0
W
Raijin
8,009
1,335
19
3
0
112,331
0
W
Sobek
6,956
1,159
2
0
0
117,511
0
L
Ganesha
6,481
1,080
4
1
0
96,428
0
L
Danzaburou
4,565
761
0
0
0
0
0
L
Anhur
6,473
1,079
25
4
0
108,430
0
W
Neith
7,419
1,237
41
7
0
104,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role