Player Matchup

Fenrir
Fenrir
KCG-_-DUBZTTV
Fenrir
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 139L
1,368 Elo+
Party 1
Gilgamesh
Gilgamesh
Redhood599-TTV
Gilgamesh
Level 105
God Stats
22W - 15L
1,567 SR
Queue Stats
258W - 270L
1,447 Elo+
Party 1
Agni
Agni
Tentia7519
Agni
Level 81
God Stats
11W - 10L
1,515 SR
Queue Stats
411W - 412L
1,461 Elo+
Solo
Khepri
Khepri
dinonuggies373TV
Khepri
Level 126
God Stats
4W - 2L
1,310 SR
Queue Stats
150W - 183L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
littlmissidc
Danzaburou
Level 22
God Stats
4W - 6L
1,406 SR
Queue Stats
5W - 9L
1,284 Elo+
Party 1
Team Averages
Level 86
1,459 SR
1,387 Elo+

VS

Team Averages
Level 62
1,556 SR
1,413 Elo+
Loki
Loki
Crazy_Cougar16
Loki
Level 18
God Stats
6W - 5L
1,621 SR
Queue Stats
29W - 18L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
Jhi Stinky
Cthulhu
Level 57
God Stats
2W - 3L
1,723 SR
Queue Stats
127W - 103L
1,486 Elo+
Party 2
Scylla
Scylla
SOULEtludere
Scylla
Level 60
God Stats
4W - 8L
1,402 SR
Queue Stats
14W - 29L
1,256 Elo+
Solo
Sol
Sol
seadoge11
Sol
Level 68
God Stats
6W - 4L
1,498 SR
Queue Stats
34W - 45L
1,341 Elo+
Solo
Jing Wei
Jing Wei
tiaangel1900
Jing Wei
Level 105
God Stats
11W - 13L
1,535 SR
Queue Stats
153W - 166L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 3 / 0
3,912
652
1,138
5,117
1,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Redhood599-TTV
Gilgamesh
8
2 / 0 / 0
4,625
771
1,090
3,058
1,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
0 / 0 / 2
4,095
683
1,020
2,239
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 0 / 3
4,820
803
1,248
4,076
1,864
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
littlmissidc
Danzaburou
7
2 / 0 / 3
4,563
761
1,960
825
243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 1
2,907
485
365
1,331
211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
Jhi Stinky
Cthulhu
1
0 / 0 / 0
2,628
438
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
5
0 / 2 / 0
3,282
547
871
2,898
484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
2 / 1 / 0
3,970
662
1,343
3,022
691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jing Wei
tiaangel1900
Jing Wei
6
0 / 5 / 1
3,479
580
1,377
4,244
1,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
4
8
Kills
2
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Cthulhu
Jhi Stinky
Cthulhu
0
0
0
0
W
2
3
0
0.67
W
Gilgamesh
Redhood599-TTV
Gilgamesh
2
0
0
2
L
Scylla
0
2
0
0
W
0
0
2
1
W
2
0
3
3.5
W
Danzaburou
littlmissidc
Danzaburou
2
0
3
3.5
L
2
1
0
2
L
Jing Wei
tiaangel1900
Jing Wei
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,456
Damage
3,956
15,315
Taken
11,495
5,599
Mitigated
2,431
4,240
Healing
2,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
365
262
0
589
1,331
211
0
10
1,321
0
3,288
L
Cthulhu
Jhi Stinky
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
1,138
359
0
767
5,117
1,649
0
676
4,441
0
16,350
W
Gilgamesh
Redhood599-TTV
Gilgamesh
1,090
303
0
721
3,058
1,263
0
201
2,857
0
22,259
L
Scylla
871
147
0
500
2,898
484
0
363
2,429
10,945
0
W
1,020
48
0
500
2,239
580
0
1,278
961
14,450
807
W
1,248
142
0
1,694
4,076
1,864
127
0
4,076
10,494
0
W
Danzaburou
littlmissidc
Danzaburou
1,960
812
0
558
825
243
350
0
825
0
26,870
L
1,343
523
0
1,077
3,022
691
0
540
2,482
13,050
2,684
L
Jing Wei
tiaangel1900
Jing Wei
1,377
915
0
222
4,244
1,045
0
1,248
2,996
0
13,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,015
Gold Earned
16,266
155
Minions Killed
82
0
Camps Cleared
0
568,444
Distance Traveled
373,582
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
2,907
485
7
1
0
39,828
0
L
Cthulhu
2,628
438
0
0
0
1,097
0
W
Fenrir
3,912
652
32
5
0
114,653
0
W
Gilgamesh
4,625
771
31
5
0
93,003
1
L
Scylla
3,282
547
17
3
0
129,581
0
W
Agni
4,095
683
24
4
0
125,960
0
W
Khepri
4,820
803
19
3
0
128,373
0
W
Danzaburou
4,563
761
49
8
0
106,455
0
L
Sol
3,970
662
35
6
0
84,426
0
L
Jing Wei
3,479
580
23
4
0
118,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role