Player Matchup

Danzaburou
Danzaburou
Guiti420
Danzaburou
Level 122
God Stats
12W - 18L
1,360 SR
Queue Stats
287W - 279L
1,424 Elo+
Solo
Pele
Pele
JT-zero2
Pele
Level 84
God Stats
10W - 7L
1,539 SR
Queue Stats
30W - 35L
1,407 Elo+
Solo
King Arthur
King Arthur
MurilloLuis-08
King Arthur
Level 68
God Stats
5W - 10L
1,489 SR
Queue Stats
67W - 77L
1,414 Elo+
Solo
Janus
Janus
Vrashdash
Janus
Level 97
God Stats
4W - 3L
1,434 SR
Queue Stats
53W - 53L
1,423 Elo+
Solo
Athena
Athena
aznee_uzamaki
Athena
Level 92
God Stats
14W - 11L
1,422 SR
Queue Stats
610W - 616L
1,446 Elo+
Solo
Team Averages
Level 93
1,449 SR
1,423 Elo+

VS

Team Averages
Level 66
1,505 SR
1,417 Elo+
Horus
Horus
Squita2158
Horus
Level 48
God Stats
0W - 1L
1,757 SR
Queue Stats
72W - 116L
1,278 Elo+
Solo
Mulan
Mulan
clambucket
Mulan
Level 56
God Stats
16W - 10L
1,451 SR
Queue Stats
255W - 233L
1,474 Elo+
Party 1
Janus
Janus
soldier76z_
Janus
Level 68
God Stats
14W - 18L
1,637 SR
Queue Stats
313W - 295L
1,448 Elo+
Party 1
Bacchus
Bacchus
sportscomedian
Bacchus
Level 93
God Stats
2W - 3L
1,312 SR
Queue Stats
48W - 52L
1,498 Elo+
Solo
Artemis
Artemis
todopoderosobob
Artemis
Level 65
God Stats
3W - 4L
1,367 SR
Queue Stats
14W - 16L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Guiti420
Danzaburou
11
3 / 0 / 2
6,392
581
3,866
3,870
1,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
10
2 / 2 / 0
5,717
520
1,935
7,483
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
MurilloLuis-08
King Arthur
8
0 / 4 / 0
4,926
448
1,527
7,567
4,234
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Vrashdash
Janus
10
3 / 2 / 1
6,045
550
5,117
4,962
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 0 / 3
5,833
530
2,175
4,932
3,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
6
0 / 5 / 1
4,414
401
2,093
7,992
4,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Mulan
13
4 / 0 / 0
7,760
705
4,094
6,796
3,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 3 / 1
5,727
521
1,854
5,862
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 0
5,071
461
1,408
4,681
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 2
5,613
510
2,027
5,985
1,525
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
11
10
Kills
7
8
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Guiti420
Danzaburou
3
0
2
4
W
Pele
2
2
0
1
W
King Arthur
MurilloLuis-08
King Arthur
0
4
0
0
L
Horus
0
5
1
0.1
W
Janus
Vrashdash
Janus
3
2
1
1.75
W
2
0
3
3.5
L
Mulan
4
0
0
4
L
2
3
1
0.83
L
0
0
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,620
Damage
11,476
28,814
Taken
31,316
13,117
Mitigated
14,425
6,773
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Guiti420
Danzaburou
3,866
1,876
62
1,943
3,870
1,259
0
569
3,230
0
49,109
W
Pele
1,935
656
0
1,174
7,483
2,622
0
1,106
6,303
0
42,914
W
King Arthur
MurilloLuis-08
King Arthur
1,527
55
0
1,179
7,567
4,234
0
0
7,567
0
22,963
L
Horus
2,093
935
40
506
7,992
4,564
55
2,481
5,409
0
10,207
W
Janus
Vrashdash
Janus
5,117
148
0
599
4,962
1,560
0
712
4,124
40,926
1,408
W
2,175
866
0
1,816
4,932
3,442
0
839
3,873
10,654
0
L
Mulan
4,094
559
0
2,094
6,796
3,216
743
0
6,796
0
46,574
L
1,854
120
0
670
5,862
1,469
0
2,717
2,865
24,365
0
L
1,408
123
0
1,664
4,681
3,651
0
874
3,807
20,639
0
L
2,027
955
0
1,850
5,985
1,525
0
788
5,147
0
22,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,913
Gold Earned
28,585
287
Minions Killed
238
0
Camps Cleared
0
969,058
Distance Traveled
949,277
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,392
581
79
7
0
203,487
0
W
Pele
5,717
520
78
7
0
196,944
2
W
King Arthur
4,926
448
38
3
0
192,616
0
L
Horus
4,414
401
17
2
0
176,774
0
W
Janus
6,045
550
72
7
0
202,691
5
W
Athena
5,833
530
20
2
0
173,320
0
L
Mulan
7,760
705
100
9
0
206,268
0
L
Janus
5,727
521
47
4
0
160,897
0
L
Bacchus
5,071
461
28
3
0
178,412
0
L
Artemis
5,613
510
46
4
0
226,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role